Presentation about Pervasive Games and Alternate Reality Games for marketing students at School of Economics Gothenburg University.
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The World As A Game Board
1. A part of Swedish ICTThe world as a game boardKarl-Petter Åkessonkalle@sics.se
2. OverviewHistorical – how have we played so far in the physical room?New technology – Internet of ThingsGames around us that use technologyARG and Pervasive gamesMarketing examplesSome things to consider
10. What enables technology?StructureControl of rulesPacing a storyCommunicationBetween individuals, places and thingsExperiencesDifferent media, e.g. sound and images.
11. Internet of ThingsCollection of communicating itemsSense the surroundingthe surrounding becomes the game spaceControl physical phenomenaEffect the surrounding to perceive the gameCommunicationDevices can share information
14. GeoCachingGbg High 9N 57° 41.537 E 011° 56.582 (WGS84)The official view point for persons looking for stars is situated close to this cache location. You will also be close to a small special fortress (see picture).
19. ARG and Pervasive Games New game genresGames that utilize our everyday worldGrown out of mobility and internet
20. Alternate Reality GamesPlaying with alternative viewsMainly using websites, e-mail and other online servicesNokia Game - 1999The Beast – 2001Majestic – 2001
21. Perplex City - 2005Solve mysteries tofind the cubeCards with puzzlesOver 600.000 solvedOver 45.000 playershttp://en.wikipedia.org/wiki/Perplex_City
22. Pervasive GamesBlurring the boarders moreWhere is the game played?Who is playing the game?When is the game played?
23. BotFighters - 2000A hunt with yourmobile as a gunFind and shootdown as manyas possible.Wrong targetgroup.
29. GPS MissionSolve a mission by visiting placesCommunity createdMobile phone with GPShttp://gpsmission.com/
30. Marketing examplesNokia Game – 1999 – 2005The Beast – The Movie A.I. - 2001I Love Bees – Halo 2 - 2004Primacy - Numb3rs - 2007
31. Things to considerSociallyCollision with societyNon-participants/spectatorsUtilize technology shortcomingsBusiness modelsExisting ones independent in time and space
32. The EndThank you for your time!Questions?http://pervasivegames.wordpress.comhttp://www.pervasive-gaming.orgKarl-PetterÅkesson - kalle@sics.se