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A part of Swedish ICTThe world as a game boardKarl-Petter Åkessonkalle@sics.se
OverviewHistorical – how have we played so far in the physical room?New technology – Internet of ThingsGames around us that use technologyARG and Pervasive gamesMarketing examplesSome things to consider
HistoryGames and play is older than humanityNaturally using our surroundings
PlayImportant way of learningPassing time
Physical effortsMany games has become what we know as sports
Social gamesGames as a meeting pointWinning not so important
Murder Mystery Dinner PartyA box with instruction for a mini roleplaying gamehttp://www.mystery-games.com/mystery-game.html
LARPLive Action Role PlayingTwo main genresStrategicSocial
CreativityMaking clothes, equipment, food etc.Characters, stories
What enables technology?StructureControl of rulesPacing a storyCommunicationBetween individuals, places and thingsExperiencesDifferent media, e.g. sound and images.
Internet of ThingsCollection of communicating itemsSense the surroundingthe surrounding becomes the game spaceControl physical phenomenaEffect the surrounding to perceive the gameCommunicationDevices can share information
What exists today?Innovative use of existing technologyTraditional games and sports enhanced with technology
GeoCachingTreasures localized with GPShttp://www.geocaching.com
GeoCachingGbg High 9N 57° 41.537 E 011° 56.582 (WGS84)The official view point for persons looking for stars is situated close to this cache location. You will also be close to a small special fortress (see picture).
GPSDrawingA series of coordinates generates a drawingGPShttp://www.gpsdrawing.com/
VasaloppetEach runner has an ID tags in the shoeIndividual timings
Dance Dance Revolution
LaserDome
ARG and Pervasive Games New game genresGames that utilize our everyday worldGrown out of mobility and internet
Alternate Reality GamesPlaying with alternative viewsMainly using websites, e-mail and other online servicesNokia Game - 1999The Beast – 2001Majestic – 2001
Perplex City - 2005Solve mysteries tofind the cubeCards with puzzlesOver 600.000 solvedOver 45.000 playershttp://en.wikipedia.org/wiki/Perplex_City
Pervasive GamesBlurring the boarders moreWhere is the game played?Who is playing the game?When is the game played?
BotFighters - 2000A hunt with yourmobile as a gunFind and shootdown as manyas possible.Wrong targetgroup.
CanYouSeeMeNow? - 2001http://www.canyouseemenow.co.uk/
Momentum - 2006Massive5 weeks - 24/730 playersWhole of StockholmTechnology enhanced LARPPlayers took control of the plothttp://momentum.sics.se/
The truth about Marika - 2007First integration of TV series and Pervasive GameInteractive Emmy
FastFoot Challenge - 2008GPS based hunthttp://www.fastfoot.mobi/
CipherCitiesQuests and missionsUsing mobile internet or SMSCommunity created gameshttp://ciphercities.com/
GPS MissionSolve a mission by visiting placesCommunity createdMobile phone with GPShttp://gpsmission.com/
Marketing examplesNokia Game – 1999 – 2005The Beast – The Movie A.I. - 2001I Love Bees – Halo 2 - 2004Primacy - Numb3rs - 2007
Things to considerSociallyCollision with societyNon-participants/spectatorsUtilize technology shortcomingsBusiness modelsExisting ones independent in time and space
The EndThank you for your time!Questions?http://pervasivegames.wordpress.comhttp://www.pervasive-gaming.orgKarl-PetterÅkesson - kalle@sics.se

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The World As A Game Board