Experience UX methods to determine the right minimal amount of functionality that you can ship (Minimal Viable Product) that is what your users need/want the most. In this fast-paced highly collaborative session, participants will experience the power of lean (quick and lightweight) UX methods first hand by applying fast and effective techniques that will force teams to focus and gain insights and, most importantly, to validate their assumptions about users and usability very early in the design and development stages.
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Think you know your user? Think Again (Agile 2013)
1. You think you know your user?!
Think again!
Nashville, Agile 2013
Ariadna Font Llitjós
UX Lead & Development Manager
IBM, Big Data
@quicola #LeanUX @ibmdesign ariadna.font.cat
3. The Plan
Super fast-paced collaborative design session to build a
mobile App, including user research and usability testing.
Learn and practice 9 techniques for you to take back to
your teams.
Ariadna Font Llitjós @quicola
4. Paper prototype
Usability Testing
Flow diagram
Wireframes
Paper prototype
Contextual inquiry
(CI)
User Experience
map
Empathy map
Collaborative
design sessions
(most of this
workshop)
Visualize-the-vote
5. Let s do it!
Collaborative Design Session
Ariadna Font Llitjós @quicola
6. Form teams of 4-6 people
Introduce yourself (role, something unusual)
You will collaboratively work on:
1. Understanding by doing User Research and Analysis
2. Exploring & Scoping
3. Prototyping
4. Evaluating by doing Usability Testing
5 min
Ariadna Font Llitjós @quicola
9. Contextual Inquiry (User Research)
First hand observation of how people perform and structure their
work (or any other relevant tasks)
Who does it? UX person or other team member. A pair of
observers is ideal
Key benefits:
• Best way to understand your users
• Only way to know what the real work flow/process is (vs the official one)
• Opportunity to discuss with users what they are doing and why
Ariadna Font Llitjós @quicola
10. Contextual Inquiry
• Find a user and try to understand what they would want to do
with this app (examples: participate in a collaborative design
session (which are usually done with stickies), share and
annotate a design artifact, share and annotate the team
whiteboard, anonymous voting of ideas, etc.)
• What tools do they use to collaborate today? What do they
like/hate about it? Try to get them to show it to you.
• Observe and take notes
10 min
Ariadna Font Llitjós @quicola
12. Empathy Map
Explore a target user (persona) from different perspectives:
Who am I? Behavior, See –Motivations, Do – Features, Say, Feel
Who does it? The team
Key Benefits:
• Very quick way to have a holistic view of your target user
• Forces you to think about more than their role
• Allow team to ground communication throughout
development
Ariadna Font Llitjós @quicola
13. Rules for brainstorming
Defer judgment.
Encourage wild ideas.
Build on the ideas of others.
Stay focused on the topic.
Be visual.
One conversation at a time.
Go for quantity.
Ariadna Font Llitjós @quicola
14. Empathy Map
Explore multiple dimensions of your target users.
Do as a brainstorming exercise.
One idea per sticky.
Questions:
Who are your users?
What do they need/want?
15 min
Thinks
SeesHears
Does
Pains Gains
SaysFeels
Ariadna Font Llitjós @quicola
17. Visualize-the-vote
A quick way of polling collaborators to uncover the strongest ideas.
Each person has a 1-3 votes.
Who does it? The team
Key Benefits:
• Help team agree upon priorities
• Help build strong consensus
• Quick and easy as a pie
!
Ariadna Font Llitjós @quicola
18. Visualize-the-vote
Each person has a 3 votes (small pink sticky into 3).
“All-on-one” or distributed. Everyone vote
simultaneously.
Question:
What has the highest business value? (key value
prop)
If they had to pick 1 or 2 things, what would users
really want to do with the app?
3 min
Ariadna Font Llitjós @quicola
20. User experience map
Visual representation of the user workflow for accomplishing a
goal. Key elements include:
• Questions to signal areas where more information/understanding is needed
• Comments with known information that clarifies / lends meaning
• Ideas to illustrate an interesting concept that could enhance a step
Who does it? The team
Key Benefits:
• Make team’s (lack of) knowledge explicit
• Good to figure out areas that need (further) user research
Ariadna Font Llitjós @quicola
21. User experience map
Using a user experience map, document:
1. The steps your user persona follows to achieve one goal (top row)
2. Facts (comments) about:
• Time and frequency of use.
• Location and physical context.
• Interactions with people or systems.
• Terminology and standards.
• Technical capabilities and limitations.
3. What don’t know about them (questions)
4. Any great ideas (ideas)
20 min
Ariadna Font Llitjós @quicola
23. UX Map - Covering up the Questions
• Talk to domain experts
• Interview more users
• Watch users in their environment
• …
Ariadna Font Llitjós @quicola
26. Flow diagram
Visualize the workflow the user has to follow through the
application to complete a task or achieve a goal.
Can I use it?
Who does it? The team
Key Benefits:
• Quick way to run through the system from a user perspective
• Allows you to identify gaps in your current flow
• Affordable and easy to do
Ariadna Font Llitjós @quicola
27. Wireframes
Grayscale mockups showing layout and position of page elements
(can range from low-fidelity to exact grid-based resolution)
Who does this? Typically UX, designer, but anyone can do it!
Key Benefits:
• Easiest/cheapest way to realize and test ideas
• Great to get early feedback
• Can be done at any stage of development
Ariadna Font Llitjós @quicola
29. Paper prototyping
Now, pick a technique and apply it to design your
killer feature.
You can use a flow diagram or other paper artifact
that you can use to do UT with.
Question:
Can I use it?
15 min
Ariadna Font Llitjós @quicola
31. Paper prototype usability testing
Usability testing on paper versions of wireframes or sketches that
users can simulate slicks and talk through their thoughts and
decisions
Who does it? Anyone can do this (be an observer)
Key Benefits:
• Fastest and cheapest way to validate ideas/assumptions
• Results can be fed back into the design process
immediately
• You can do this at any time you are not sure what is the best UI for a specific
problem
Ariadna Font Llitjós @quicola
32. Guerrilla Usability Testing
Now let s test your paper prototype!
Question:
Can somebody outside your team use it?
• Do they know what they can do? and how to
do it?
• Are there any big usability issues that would
prevent your MVP from being broadly adopted?
10 min
Ariadna Font Llitjós @quicola
33. Usability Testing Facilitation 101
• Give user a specific task. Example: from the homepage, navigate to the
Inspiration Zone and see if there is anything there that you’d like to buy; pretend
there is, buy it.
• Use the think-out-loud protocol
• Stay neutral, non-judgmental. The user is never wrong.
We re testing the product, not you
• Just observe, after stating the task, don’t tell them what to do or how to do it.
• Create questions that don t bias the responses you hope to get.
• Biased Q: Was it easy for you to sign up for the product
• Unbiased Q: Overall please rate how difficult or easy it was to sign up for this
product 1 is difficult, 7 is easy.
Ariadna Font Llitjós @quicola
34. How did that go?
What happened?
Teams
Could your user finish the task you had
designed?
Users
Could you use the prototype?
Would you buy it?
Did the team do a good job at facilitating?
Ariadna Font Llitjós @quicola
35. To learn more about how to run your own UT…
Read this book
Ariadna Font Llitjós @quicola
36. Paper prototype
Usability Testing
Flow diagram
Wireframes
Paper prototype
Contextual inquiry
(CI)
User Experience
map
Empathy map
Collaborative
design sessions
(most of this
workshop)
Visualize-the-vote
37. Paper prototype
Usability Testing
Qualitative
Usability Testing
Quantitative
Usability Testing
Pair testing
Controlled
experiments (A/B
Testing)
Heuristic
evaluation
Cognitive
walkthrough
Sketches
Flow diagram
Wireframes
Paper prototype
Mockups
Functional prototype
Contextual inquiry
(CI)
Personas
User Experience
map
Stakeholder map
Empathy map
Journey map
Heuristic evaluation
Cognitive
walkthrough
Benchmarking
Collaborative
design sessions
(most of this
workshop)
Brainstorming
Storyboard
Sketchboard
Inception deck
MVP
Visualize-the-vote
Elevator pitch
3 Must have goals
Flow diagram
Stories
Story map
“Agile schedule”
BDD
40. Send me your team experiences!
The best one gets a copy of
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