Slides from my talk at Interaction South America, Recife, Brazil, November 15, 2013.
Software is eating the world. Thanks to newly mature platforms, techniques and infrastructure, teams are moving faster than ever before. So how do you design software in this world, a world of continuous integration, deployment and delivery?
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User Experience in a Rapidly Changing World, for ISA '13, Recife Brazil
1. User Experience in a
Rapidly Changing World
Interaction South America, Recife Brazil
November 15, 2013
Josh Seiden
Principal
Neo New York
josh.seiden@neo.com
@jseiden
2. Me and my #hashtags
Josh Seiden
www.neo.com
@neo_innovation
@
jseiden
leanUX
#leanStartup
#
leanUXbook
#
3. 1. CHANGE IS THE NEW REALITY
2. ADAPTING OUR PRACTICE
3
15. Reduce Inventory, Risk and Waste
This is
going to
be BIG!
Make a
design
decision
Nope.
MONTHS
HOURS
Get feedback
from market
Concept credit: @clevergirl
16. A system built on continuous learning
Risk
Learning!
Diagram concept: @clevergirl
16
21. 360° ASSUMPTIONS
Tech-enthusiast
CUSTOMER
consumers
Need to control web
PROBLEM
browser from couch
Internet mouse!
SOLUTION
Able to surf the
CUSTOMER
internet from the
OUTCOME
couch
Computer stores,
CUSTOMER
magazine
ACQUISITION
advertising
Purchasers of
EARLY
Gateway
ADOPTER
Convergence TV
Traditional retail
BUSINESS
channel sales
MODEL
Logitech,
COMPETITION
Microsoft
KEY COMPETITIVE
More buttons than
ADVANTAGE
anyone else!
22. Technique: Write the test first
We believe ______.
We’ll know this is true when we see
§ qualitative outcome and/or
§ quantitative outcome
§ That improves this KPI.
23. Hypothesis statement
We believe that
[doing this]
for [these people]
will achieve [this outcome].
We’ll know this is true when we see
[this market feedback].
24. Hypothesis statement: feature
We believe that
creating Internet Mouse
for people who own “Convergence” TVs
will need a way to control the computer
from their couches
We’ll know this is true when we see
people buying Convergence TVs.
25. Hypothesis statement: business
We believe that
creating Internet Mouse
for people who own “Convergence” TVs
will get us in the internet business.
We’ll know this is true when we see
pre-orders from our retail channel
partners.
48. Output, Outcome, Impact
§
§
§
Output: the software we build. The materials we produce. Easy
to measure. Example: A new log-in page.
Outcome: the change in the world after we deliver output.
Harder to measure. Example: increase user log-in rate.
Impact: the change we see over time.
Very hard to measure. Example: Our service is profitable.
55. Small-chunk, outcome-based, predictable funding
Stakeholders
$$
$
Product validation
Small team
Business model validation
Culture / Infrastructure to support continuous learning
55
56. AGENDA
1. CONTINUOUS LEARNING
2. ASSUMPTIONS & HYPOTHESES
3. SMALL X-FUNCTIONAL TEAMS
4. ENABLE MAKING
5. MANAGE OUTCOMES
6. A NEW ORGANIZATION
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