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Emi is a UX Designer, Design Thinking facilitator and Social Science researcher with over
10 years' experience across UX design, marketing & communications and tech industries.
As a hybrid of a researcher and a designer, Emi enjoys exploring the intersection between
design and psychology, and extrapolates DX strategy and UX design practices from that.
Emi Kwon
MSc in Social Psychology
UX & Design Thinking Lead @MetLife Japan
aimeeyek@gmail.com
Design Thinking at Work
UX Design as a cross-functional, Agile collaboration
Hm…What’s wrong about
the way we work??
UX
…Design Thinking!! :)
a human-centered approach to innovation—anchored in understanding customer’s
needs, rapid prototyping, and generating creative ideas—that will transform the way
you develop products, services, processes, and organizations.
Empathize Define Prototype
Ideate Test
Understand what
your customers need
Construct Point of
View based on the
needs identified
Build the solutions
into visible/ tangle
representations
Test the prototype
Come up with
creative solutions
It’s very simple math if the process and resources are aligned with expectations, and if our expectations
are aligned with our users and customers, the results can also be stunning.
To do that, we can use a consistent, scalable process that is called DesignThinking.
Design Thinking is a creative problem solving process that focuses on understanding the needs of
customers/ users, rapid testing and iterating, and bringing out the best capabilities cross-functionally.
Why Design Thinking?
User-centric
design
Information-enriched solutions
that engage customers in a
seamless, personalized experience
User-centric
design
It’s all about bringing out
User-Centric Design
Who does it?
Design
Who does it?
Innovative solutions that engage
users in a seamless, personalized
experience
User-centric
design
Development
Business
Feasibility
Desirability
Viability
Who does it?
Design Development
Business
Innovative solutions that engage
users in a seamless, personalized
experience
User-centric
design
Feasibility
Desirability
Viability
Who does it?
Design Development
Business
Innovative solutions that engage
users in a seamless, personalized
experience
UX
User-centric
design
UX audit
UX auditreport
Persona
User journey map I
Empathy map
Persona II
User journey map II
Content mapping
Persona III
User journey map III
UX/UI evaluation report
Build hypotheses
Design Sprint
Design prototype
Heuristics evaluation
Phase 2 Phase 5
Phase 1 Phase 4
Phase 3
Empathize Define Ideate Prototype Test
Release 1
Continuous Kaizen
User test & Interview II
Iteration
Iteration
Heuristics report
Wireframe
Usage data analysis
Design mockups
UX/UI styleguide
Usage analysis
Recruitment of users
Collection &analysis of usage data
Recruitment of users
User research design
What do we actually do?
Build hypotheses
Recruitment of users
User interview I
Product
concept
& vision
UX audit
UX auditreport
Persona
User journey map I
Empathy map
Persona II
User journey map II
Content mapping
Persona III
User journey map III
UX/UI evaluation report
Build hypotheses
Design Sprint
Design prototype
Build hypotheses
Recruitment of users
Heuristics evaluation
Phase 2 Phase 5
Phase 1 Phase 4
Phase 3
Empathize Define Ideate Prototype Test
Release 1
Continuous Kaizen
User test & Interview II
Iteration
Iteration
User interview I
Heuristics report
Wireframe
Usage data analysis
Design mockups
UX/UI styleguide
Usage analysis
Recruitment of users
Collection &analysis of usage data
Recruitment of users
User research design
Biz
UX DevOps Who?
Product
concept
& vision
UX audit
UX auditreport
Persona
User journey map I
Empathy map
Persona II
User journey map II
Content mapping
Persona III
User journey map III
UX/UI evaluation report
Build hypotheses
Design Sprint
Design prototype
Build hypotheses
Recruitment of users
Heuristics evaluation
Phase 2 Phase 5
Phase 1 Phase 4
Phase 3
Empathize Define Ideate Prototype Test
Release 1
Continuous Kaizen
User test & Interview II
Iteration
Iteration
User interview I
Heuristics report
Wireframe
Usage data analysis
Design mockups
UX/UI styleguide
Usage analysis
Recruitment of users
Collection &analysis of usage data
Recruitment of users
User research design
Biz
UX DevOps Who?
UX
Product
concept
& vision
Empathize Ideate Prototype Test
Define
UX audit
UX
Usage analysis
UX
Empathize Define Ideate Prototype Test
Design Sprint
UX
User journey map
UX
Competitive analysis
UX
Biz Action Plan & 開発
• テスト質問表の作成
• UXデザイン作成
• 被験者の募集
• 被験者とのハーサル
• 文字起こし
• データの受け渡し
• データ分析
• レポート作成
• UX提案
• テスト実施
User interview
UX
Empathize Define Ideate Prototype Test
Design prototype
UX
Styleguide
UX
Empathize Define Ideate Prototype
Test
Continuous kaizen
Design A
Design B
Design B
Design B
B
早い視線の
移動がみられる
Eye-tracking 視線プロット& 完結までの所要時間
往復移動や停留の
ポイントが
多くみられる
安定的なペースで
移動する
視線プロット
非常に移動が遅い
視線プロット
30 60 90 120 (秒)
0
UX & Design Thinking Team
全体内容の再確認
理解度スコア 40%
理解度スコア 40%
理解度スコア 70%
理解度スコア 70%
理解度の
全体平均スコアは
変化なし
A/B所要時間
75%
→
Aは
往復移動停留が
多い
Bは
安定的な視線移動
A/B文字数
25%
→
24
A
B
読みたい気持ちが湧いてこない
“
“
オンライン請求、やってみたいと思う
“
“
UX
Release!!
UX
UX audit Build hypotheses
Design Sprint
Design prototype
Build hypotheses
Recruitment of users
Heuristics evaluation
Phase 2 Phase 5
Phase 1 Phase 4
Phase 3
Empathize Define Ideate Prototype Test
Release 1
Continuous Kaizen
User test & Interview II
Iteration
Iteration
User interview I
Usage analysis
Recruitment of users
Collection &analysis of usage data
Recruitment of users
User research design
Continuous Kaizen
Without Design Thinking…
UX audit
UX auditreport
Persona
User journey map I
Empathy map
Persona II
User journey map II
Content mapping
Persona III
User journey map III
UX/UI evaluation report
Build hypotheses
Design Sprint
Design prototype
Build hypotheses
Recruitment of users
Heuristics evaluation
Phase 2 Phase 5
Phase 1 Phase 4
Phase 3
Empathize Define Ideate Prototype Test
Release 1
Continuous Kaizen
User test & Interview II
Iteration
Iteration
User interview I
Heuristics report
Wireframe
Usage data analysis
Design mockups
UX/UI styleguide
Usage analysis
Recruitment of users
Collection &analysis of usage data
Recruitment of users
User research design
Biz
UX DevOps Who?
UX
Feasibility
Desirability
Viability
Who does it?
Design Development
Business
User-centric
design
UX
UX Design as a cross-functional, Agile collaboration
User-centric
design
Empathize Define Ideate Prototype Test
You and I!!
You and I!!
You and I!!
UX
You a
UX Design as a cross-functional, Agile collaboration
User-centric
design
Empathize Define Ideate Prototype Test
Thank you Design Thinking!!
Thank you Design Thinking!!
Thank you Design Thinking!!
UX
Thank you Design Thinking!!
Thank you Design Thinking!!

More Related Content

UX design as a cross functional, agile collaboration

  • 1. Emi is a UX Designer, Design Thinking facilitator and Social Science researcher with over 10 years' experience across UX design, marketing & communications and tech industries. As a hybrid of a researcher and a designer, Emi enjoys exploring the intersection between design and psychology, and extrapolates DX strategy and UX design practices from that. Emi Kwon MSc in Social Psychology UX & Design Thinking Lead @MetLife Japan aimeeyek@gmail.com Design Thinking at Work UX Design as a cross-functional, Agile collaboration
  • 4. a human-centered approach to innovation—anchored in understanding customer’s needs, rapid prototyping, and generating creative ideas—that will transform the way you develop products, services, processes, and organizations. Empathize Define Prototype Ideate Test Understand what your customers need Construct Point of View based on the needs identified Build the solutions into visible/ tangle representations Test the prototype Come up with creative solutions It’s very simple math if the process and resources are aligned with expectations, and if our expectations are aligned with our users and customers, the results can also be stunning. To do that, we can use a consistent, scalable process that is called DesignThinking. Design Thinking is a creative problem solving process that focuses on understanding the needs of customers/ users, rapid testing and iterating, and bringing out the best capabilities cross-functionally. Why Design Thinking? User-centric design
  • 5. Information-enriched solutions that engage customers in a seamless, personalized experience User-centric design It’s all about bringing out User-Centric Design
  • 6. Who does it? Design Who does it? Innovative solutions that engage users in a seamless, personalized experience User-centric design Development Business
  • 7. Feasibility Desirability Viability Who does it? Design Development Business Innovative solutions that engage users in a seamless, personalized experience User-centric design
  • 8. Feasibility Desirability Viability Who does it? Design Development Business Innovative solutions that engage users in a seamless, personalized experience UX User-centric design
  • 9. UX audit UX auditreport Persona User journey map I Empathy map Persona II User journey map II Content mapping Persona III User journey map III UX/UI evaluation report Build hypotheses Design Sprint Design prototype Heuristics evaluation Phase 2 Phase 5 Phase 1 Phase 4 Phase 3 Empathize Define Ideate Prototype Test Release 1 Continuous Kaizen User test & Interview II Iteration Iteration Heuristics report Wireframe Usage data analysis Design mockups UX/UI styleguide Usage analysis Recruitment of users Collection &analysis of usage data Recruitment of users User research design What do we actually do? Build hypotheses Recruitment of users User interview I Product concept & vision
  • 10. UX audit UX auditreport Persona User journey map I Empathy map Persona II User journey map II Content mapping Persona III User journey map III UX/UI evaluation report Build hypotheses Design Sprint Design prototype Build hypotheses Recruitment of users Heuristics evaluation Phase 2 Phase 5 Phase 1 Phase 4 Phase 3 Empathize Define Ideate Prototype Test Release 1 Continuous Kaizen User test & Interview II Iteration Iteration User interview I Heuristics report Wireframe Usage data analysis Design mockups UX/UI styleguide Usage analysis Recruitment of users Collection &analysis of usage data Recruitment of users User research design Biz UX DevOps Who? Product concept & vision
  • 11. UX audit UX auditreport Persona User journey map I Empathy map Persona II User journey map II Content mapping Persona III User journey map III UX/UI evaluation report Build hypotheses Design Sprint Design prototype Build hypotheses Recruitment of users Heuristics evaluation Phase 2 Phase 5 Phase 1 Phase 4 Phase 3 Empathize Define Ideate Prototype Test Release 1 Continuous Kaizen User test & Interview II Iteration Iteration User interview I Heuristics report Wireframe Usage data analysis Design mockups UX/UI styleguide Usage analysis Recruitment of users Collection &analysis of usage data Recruitment of users User research design Biz UX DevOps Who? UX Product concept & vision
  • 15. Empathize Define Ideate Prototype Test
  • 19. Biz Action Plan & 開発 • テスト質問表の作成 • UXデザイン作成 • 被験者の募集 • 被験者とのハーサル • 文字起こし • データの受け渡し • データ分析 • レポート作成 • UX提案 • テスト実施 User interview UX
  • 20. Empathize Define Ideate Prototype Test
  • 23. Empathize Define Ideate Prototype Test Continuous kaizen
  • 24. Design A Design B Design B Design B B 早い視線の 移動がみられる Eye-tracking 視線プロット& 完結までの所要時間 往復移動や停留の ポイントが 多くみられる 安定的なペースで 移動する 視線プロット 非常に移動が遅い 視線プロット 30 60 90 120 (秒) 0 UX & Design Thinking Team 全体内容の再確認 理解度スコア 40% 理解度スコア 40% 理解度スコア 70% 理解度スコア 70% 理解度の 全体平均スコアは 変化なし A/B所要時間 75% → Aは 往復移動停留が 多い Bは 安定的な視線移動 A/B文字数 25% → 24 A B 読みたい気持ちが湧いてこない “ “ オンライン請求、やってみたいと思う “ “ UX
  • 26. UX audit Build hypotheses Design Sprint Design prototype Build hypotheses Recruitment of users Heuristics evaluation Phase 2 Phase 5 Phase 1 Phase 4 Phase 3 Empathize Define Ideate Prototype Test Release 1 Continuous Kaizen User test & Interview II Iteration Iteration User interview I Usage analysis Recruitment of users Collection &analysis of usage data Recruitment of users User research design Continuous Kaizen
  • 28. UX audit UX auditreport Persona User journey map I Empathy map Persona II User journey map II Content mapping Persona III User journey map III UX/UI evaluation report Build hypotheses Design Sprint Design prototype Build hypotheses Recruitment of users Heuristics evaluation Phase 2 Phase 5 Phase 1 Phase 4 Phase 3 Empathize Define Ideate Prototype Test Release 1 Continuous Kaizen User test & Interview II Iteration Iteration User interview I Heuristics report Wireframe Usage data analysis Design mockups UX/UI styleguide Usage analysis Recruitment of users Collection &analysis of usage data Recruitment of users User research design Biz UX DevOps Who? UX
  • 29. Feasibility Desirability Viability Who does it? Design Development Business User-centric design UX
  • 30. UX Design as a cross-functional, Agile collaboration User-centric design Empathize Define Ideate Prototype Test You and I!! You and I!! You and I!! UX You a
  • 31. UX Design as a cross-functional, Agile collaboration User-centric design Empathize Define Ideate Prototype Test Thank you Design Thinking!! Thank you Design Thinking!! Thank you Design Thinking!! UX Thank you Design Thinking!! Thank you Design Thinking!!