The document provides an overview of a UX workshop. It discusses key UX concepts like user experience design, personas, goals, tasks, information architecture, wireframing, paper prototyping, user testing and next steps. The workshop involves presentations, exercises and demonstrations on various UX topics. Participants will learn UX strategy and tools to design user-centered digital experiences.
3. What’s UX!?
UX success
Strategy
User Centred Design
Goals, tasks
Information Architecture
Wireframing
Sketching
Paper Prototyping
Assessment
States
User Flows & Scenarios
Make a case for wireframes
Mock-up soware
Code prototypes
User Testing
38. What the user wants to do, not how the user
achieves them.
No assumptions about the system interface.
Can be used to compare different interface
design alternatives in a fair way.
Can be personal, practical or false goals.
39. Tell my friends
who are in town that I
have just arrived at
a location
Key goal of Foursquare
43. Describe the steps necessary to achieve
the goals.
Can vary with the available technology.
Broken down into steps for task analysis, and are
recombined into sequence of steps for scenario
development.
44. Select foursquare
app on my phone
Select “check-in”
button
Select the
location I’m at
from a list of
nearest locations
Select “Share with
facebook”
Select “check-in”
button
Key task of Foursquare
145. Making changes in Photoshop or code will
take much longer than in wireframes
146. Some clients are happy to see IA and
wireframes, if not, storyboard or sketch a user
journey
Your client knows customer experience is
king!
Testing on paper with the whole team will
enage everyone with the importance of the UX
Do it anyway...