Virtual collaboration allows for:
1) Asynchronous work such as email and file sharing across distances.
2) Synchronous virtual meetings through tools like video conferencing to discuss issues in real-time.
3) Combining asynchronous and synchronous tools allows virtual teams to coordinate work continuously while also coming together periodically for live discussions.
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Virtual collaboration
1. Vt l a a e e
ir e Smr j ,
ut bd
V t l M dr ir eL rg
ir ee ø e V t læ
ul , u in
D u ds
u te
2. Virtuelt samarbejde
• Pisn å o mn a n r
re p km uikt e
io
kl st
oa e
lp
• V t l a a e e rne o mr ed
ir e s r j e adt g e n
ut m bd e
ole ø e
n m dr
in
• V t l m dra gr kr r o
ir ee ø e kn øe ot e g
ul s e
mr eete n fis m dr
e fk edy k ø e
e f iv se
• S rp t tli Ayk n o mn a n
t t oe ia s r km uikt
o n e no io
3. I hl
n o
d d
L ter is bgrn
id t e k ag d
ot u
•D es nr in r tnr
imnioe i t a ioe
ek
•SclMd r Et pis 2
oia eie - n rre .0
e e
•Tl
ilid
Snrn V t l a a e e
yk t ir e s r j
o ut m bd
•V t l m dr
ir ee ø e
ul
•V t l sm a rwb a r
ir ee e inr ( einr )
ul e e
Ayk n V t l a a e e
s r t ir e s r j
no ut m bd
•W i -krin o
ik ot tr
•Y u b
ot e
u
•Ym e -krin o
a mr ot t r
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aeo k
•Mil
a s
4. Dimensiones in interactions
Synchronous Asynchronous
Same place
Face to face
Sensitive processes, celebrations
Interaction
matrix
Different places
Distributed Continuously
Meetings, decisions, chat, Knowledge building,
Phonecalls, second life Coordination, knowledge
Sharing, leadership,
discussions
5. Andrew Macafee:
Enterprise 2.0 is th
e use of emergent
companies, or betw social software pla
een companies an tforms within
d their partners or
customers.
SclMd r Et pis 2
oia eie - n rre .0
e e
6. Andrew Macafee:
Enterprise 2.0 is th
e use of emergent
companies, or betw social software pla
een companies an tforms within
d their partners or
customers.
SclMd r Et pis 2
oia eie - n rre .0
e e
7. Andrew Macafee:
Enterprise 2.0 is th
e use of emergent
companies, or betw social software pla
een companies an tforms within
d their partners or
customers.
SclMd r Et pis 2
oia eie - n rre .0
e e
8. Tl
il
id
Joint Action Community – where
decisions kind of ties the
individuals
The team is a kind of a
familiy
Collaboration
Conversation
Shared decisions
Making products that
could not be made
without the team
Sharing No Shared
decisions
9. Synkront Virtuelt - Møder
• T lo
ef
en
• Sye
kp
• L e esne Ln
iv Ms gr yc
e /
• M ds t ( xA o e onc
ø ey e e. d b C net
sm )
• S fk es s m p t r ta
t o en – a e lf m ill
il l m ao l
e
• G dobr ee
o f e dl
r e s
• G d oe tht mn dra s
o tn acae es e te
t l
• K r eete ø e mn uk g hfhd
ot fk m d – e hs os øige
e f iv å l
10. Asynkront Virtuelt
•W i -krin o
ik ot tr
•Y u b
ot e
u
•Ym e -krin o
a mr ot t r
•Fcb o
aeo k
•Mil
a s
11. Virtuelt samarbejde
• Pisn å o mn a n r
re p km uikt e
io
kl st
oa e
lp
• V t l a a e e rne o mr ed
ir e s r j e adt g e n
ut m bd e
ole ø e
n m dr
in
• V t l m dra gr kr r o
ir ee ø e kn øe ot e g
ul s e
mr eete n fis m dr
e fk edy k ø e
e f iv se
• S rp t tli Ayk n o mn a n
t t oe ia s r km uikt
o n e no io
12. N t rg a d m
yl ins r ig e
æ pa
http://www.slideshare.net/janehart/top-100-tools-for-learning-2011?from=ss_embed
13. T a wro t F
em ok n h l
ey
Flexible Teamwork
G t r xe srma
a e epr f f-
h t o r
fn d is n ad
l g ivios n
u
dc le t t k
is inso a l
ip ce
uepc d rb m
nxet po l s
e e
Hardware:
- cp g
So in
- t c rgt vl h
S ut in (r el t
r u a ig )
- otg
Sr in
Software:
- mhse h proe
E pa t up s
iz e
- ud g s hl icl
Bil py o ga
in c o
se
at
fy
- mr in File
E ba g a r
c u
- u in C nict
Pt g ofto
t l
Wr
ok
Behaviours of Succesful Teaming
- pain u
Sek g p
- xe etg
Epr nim in
- eetg
R fc
l in
- is n gn ny
Lt in Iet
e t l
-n g tn
Ier io
t a
Havard Business Review, April 2012: Teamwork on the Fly