Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
SlideShare a Scribd company logo
Video Games Industry is a 50 Billion US$ Industry
Suspense



                                   JOY



                                             FEAR
  HORROR
                     ACHIEVEMENT




             GREED

                                         FRUSTRATION


Video Games are good at generating emotions
What about social emotions?
Online Games now a 18 Billion US$ market
Online games created 40 million new Farmers in 3 months…
YGL WEF insight alexis bonte: Video Games from teenagers to taking over the world
The Mobile Internet is transforming the games industry:

Types of games
How games are: Created, Distributed, Discovered, Played
A new business model: Freemium
Do you want more proof that Games are taking over the world?

More Related Content

YGL WEF insight alexis bonte: Video Games from teenagers to taking over the world

Editor's Notes

  1. Bigger than the movie industry and the music industry put together. Combined market cap of all game companies is 99b$
  2. But caveman emotions: Joy, fear, wonder, achievement, suspense, greed, frustration (something I can relate to a lot in some action games), horror, suspense… and in the case of this guy loneliness
  3. Nintendoadvertising, notice the difference? Still mostly offline
  4. This is up from 3 Billion in 2005Itsin many cases Web 2.0 but with a business model: virtual goods subscriptions etc…
  5. 100 million play daily, zynga 14% of Facebook revenues