Personal Information
Organization / Workplace
Korea Korea, South
Occupation
Principal Research Engineer at Nexon
Industry
Technology / Software / Internet
Website
thelevelcat.prosite.com/
About
●Since 2000, Specialized Realtime 3D Environment Artist. Technical Artist. / Architect
Bachelor degrees in Architectural Engineering
●Based on Architectural Experiences, create art assets refer to historical constructions, harmonic environments and indoor/outdoor lighting.
● Experienced various middleware Engine like UE4, Unity 3D , CryEngine Sandbox, Gamebryo.
Have been participated many PC online projects / several mobile platform Android / iOS projects.
●Has good communication skill with technical directors, engine programmers and art directors.
self-driven, tech-friendly, try find out better solution and optimize art production pipeline.
Expertized shearing archived knowledge
Tags
ndc2015
ndc
mentalray
3ds max
unity3d
한글출력
언리얼엔진4
한글
언리얼
See more
Presentations
(7)Likes
(11)Hair in Tomb Raider
Wolfgang Engel
•
11 years ago
그래픽 최적화로 가...가버렷! (부제: 배치! 배칭을 보자!) , Batch! Let's take a look at Batching! - Unite Seoul 2016
ozlael ozlael
•
8 years ago
유니티 그래픽 최적화, 어디까지 해봤니 (Optimizing Unity Graphics) NDC15 Ver.
ozlael ozlael
•
9 years ago
Rendering techniques
Jinho Yoo
•
6 years ago
Moving Frostbite to Physically Based Rendering
Electronic Arts / DICE
•
9 years ago
Taking Killzone Shadow Fall Image Quality Into The Next Generation
Guerrilla
•
10 years ago
Stochastic Screen-Space Reflections
Electronic Arts / DICE
•
9 years ago
DirectX 11 Rendering in Battlefield 3
Electronic Arts / DICE
•
13 years ago
Hable John Uncharted2 Hdr Lighting
ozlael ozlael
•
14 years ago
Ssao
Minsu Park
•
11 years ago
구세대 엔진 신데렐라 만들기 최종본 유트브2
Kyoung Seok(경석) Ko(고)
•
11 years ago
Personal Information
Organization / Workplace
Korea Korea, South
Occupation
Principal Research Engineer at Nexon
Industry
Technology / Software / Internet
Website
thelevelcat.prosite.com/
About
●Since 2000, Specialized Realtime 3D Environment Artist. Technical Artist. / Architect
Bachelor degrees in Architectural Engineering
●Based on Architectural Experiences, create art assets refer to historical constructions, harmonic environments and indoor/outdoor lighting.
● Experienced various middleware Engine like UE4, Unity 3D , CryEngine Sandbox, Gamebryo.
Have been participated many PC online projects / several mobile platform Android / iOS projects.
●Has good communication skill with technical directors, engine programmers and art directors.
self-driven, tech-friendly, try find out better solution and optimize art production pipeline.
Expertized shearing archived knowledge
Tags
ndc2015
ndc
mentalray
3ds max
unity3d
한글출력
언리얼엔진4
한글
언리얼
See more