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xyzzysqrl: (Sqrl-Bit.)
Used to be I'd blog avidly, but now I just want to leave this reminder of a moment for myself.

Today I have my first proper non-dental surgery, in that I'm going in for ESWL, a kidney stone treatment. 9mm kidney stone. I'm going to be sedated and everything.

I'm unsure how this will go, so I wanted to leave some kind of mark and I picked this way to do it.

Yep. That's all.
xyzzysqrl: A moogle sqrlhead! (Default)
It's 1994 and I'm watching a poorly-tracked VHS tape of Ranma 1/2 from Blockbuster at a friend's house. It's a funny show. My favorite is Nabiki.
It's 2004 and I'm watching season 1 of Ranma 1/2 on DVD while talking about it on furry IRC. I'm starting to wonder if I should make a girl version of my character.
It's 2024 and I'm watching a pirated yoink of a new version of Ranma 1/2 with a lover on Discord screen-share. We're both trans.

Time and gender are fake ideas.
xyzzysqrl: (RUN AWAY)
So I'm back on the Guild Wars 2, somehow. I don't know. These things just happen to people. I don't question it anymore.

I'm trying the "World Vs World" PVP mode because it has interesting looking armor and I'd like some. So me not really knowing what to do, I pick the blue team because it's called the Moogooloos and set about free-roaming aimlessly. Eventually I find some dude and decide safety in numbers, so I follow him. We engage in the time-honored ritual of jumping up and down at each other to acknowledge one's presence, so I know it's okay to follow them.
We bump into some red people, shoot them a while, win.
Run around a lot.
Eventually he stops.
I stop.
He dismounts. I don't have a mount.
We sneak carefully up a hill and around a corner of a wall.
We approach a control point. I go into sniper mode, he pulls out a couple axes.
We rush the point.

Nothing happens.
"hold on." he types in chat. "this is our camp."
"in my defense" he continues, "I am colorblind."

[story ends]

EPILOGUE:
While we were laughing at that, a bunch of dudes showed up and ganked us. Thus is life in PvP.
xyzzysqrl: (Sqrl-Bit.)
So I never really expected to pivot to video.

Lately social media is a litany of Twitch announcements, because I'm streaming every night except Monday nights, because I'm actually enjoying and preferring being a video person. I don't know how this happened to me. When I was younger I really thought I'd be a writer for life, but I guess it happens that we become the evil in the world whenever we are not vigilant.

I've beaten like a dozen games in the time between entries. I don't feel much of an urge to keep score anymore. It used to be a way of marking that I was Truly Done with a game, giving my thoughts on that game. Now my thoughts are scattered across 6-10 two hour videos. I've said everything I need to say by the ending.

I suppose that means I might have to write about substantive things here again.

I dunno. I really don't know.
xyzzysqrl: (Hot blooded with a sense of justice!)
Still embittered and tired, but here's another post.

Timespinner was a pretty fun Metroidvania, where I got stuck at 99% in both timelines and so I did not 100% it which makes it a terrible game 0/10. ... I lie, it was fine, I just still cannot fathom where the last couple little bits could be. I should someday load it up with the "detect secrets" item equipped and just stroll around. Playlist.

Secret of the Old Clock ... ah, Nancy Drew my beloved. I love these games dearly and it was a delight to finally show people some of what I've been talking about in all those posts I make about the series. Playlist.

Cavern of Dreams is another N64-style collectathon in the vein of Corn Kidz, except you're a rolly little dragon. This game confused me for a while, then delighted me, and then confused me more. Lots of intricate puzzles that don't SEEM like puzzles. Very smart game, made me feel very stupid. Playlist.

Finally, En Garde! was a breezy swashbuckling game about parrying and dodging and swords and words. I finished this game after a marathon of a boss level, then loaded it up the next day to find that all my skills had fled in the night. Playlist.
xyzzysqrl: (WWSD?)
It's hard for me to believe that words are worth anything anymore. I have no motivation to write, with AI looming large. It doesn't feel like it matters. Creation is no longer valuable, well-considered creative writing isn't worth a good god damn to anyone when instead you can turn on a fountain of shit and guzzle it down any time you feel like.

Here's some games I beat.

ZORK: GRAND INQUISITOR
One of the better point and clicks based on Zork, in my opinion. Really good narrator dialogue from someone who is apparently somewhat famous? I've always dearly loved this game. It wasn't my first Zork (that would be, uh, "Zork") but it is the one I think I love most in spite of some nonsensical puzzles. VOD playlist here.

ANOTHER CODE RECOLLECTION
A collection of two adventure games, one for the DS, one for the Wii, now remade for the Switch. Arc System Works worked on this! Ashley Mizuki Robins is a young girl searching for her fathers and she encounters a ghost and memories memories memories memories memories and then she gets a little older and memories memories memories. Really good in spite of my snark, some strong YA/teen-focused writing here. Loved these. Hope there's a Hotel Dusk/Last Window collection someday. Playlist here.

WILD ARMS 3
My weekend project since December. An absolute BANGER of a JRPG with some of the best music you'll find, sharp writing, lovable characters and an entire 11 chapter storybook I spent like two hours reading to chat. Holy hell, what a game. I'm excited to play the rest of this series now. Playlist here.

As you can see, you can't get rid of me, but I just... ran out of motivation to post anything here. I don't know. It's not like being a streamer is special either. It's all energy and motivation and I had none.

We'll see if it comes back.
xyzzysqrl: A moogle sqrlhead! (Default)
We'll start with the playlist link.

So this is a weird and interesting one. It's very repetitive, it's messy and weird, it's full of goofy gags and it's an absolute tangled mess of navigating through airports talking to stock image JPGs of dogs.

That said it's ... oddly fun? The writing in this carries it I think. It's a surprisingly heartfelt story of your character and his fiancee, the last two humans left in a world now run by dogs. I got emotional over some of it. It's really nice stuff, very... uh, humanist. I guess.

But this is also a very silly game with a lot of jokes, and if one doesn't land just look for the next one which'll be along in three minutes. My kind of groove.
xyzzysqrl: A moogle sqrlhead! (Default)
This was way better than that last thing. A moody, introspective, PS1-filtered walking game about taking photos of "anomalies". That angle doesn't go anywhere, it's just an excuse to get you looking through a camera lens and going snap.

Playlist here.

Sorry this is short, but I finished this game last week and just haven't felt wordy enough to say anything. Had to get SOMEthing up, though.
xyzzysqrl: (WWSD?)
Welcome 2024, I hope this is not how you mean to go on.

Space Station Silicon Valley is an absolute gem of an idea. You're a computer chip on a station full of robot animals. Go forth and become the animals to solve puzzles and platform and complete stages.

Unfortunately, the gem is poorly cut. The platforming is painful and awkward to control, the camera is frankly bad. The puzzles are often so obtuse and so tied to the poor platforming that I was constantly saying "This can't possibly be the solution, right?" and then looking it up and either it absolutely was but it wasn't working properly, or it wasn't but the actual solution was deeply obtuse.

I lost faith and confidence in the game's ability to provide a fair puzzle rapidly, which is a bad thing when your game is mostly puzzle-solving.

On the whole I'd say this is perhaps a third of a great game. It absolutely got worse over time, the game not understanding its own weaknesses and insisting they were strengths. I didn't want to walk away as frustrated by it as I did.

As always, I streamed this and there's archives.
xyzzysqrl: (Message for you!)
Well, it's the end of the year. Again.

Keeps happening.

This year I did a video and talked aimlessly for an hour but in summary:

I played 41 games (probably??) this year, up from 39 last year. But I realized as I was recapping them that I'd missed documenting all of them. This is part of my increasing laziness in doing text content, I seem to be really slacking on that. This hurts my soul a little bit but I'm very tired so I can't really protest too hard.

Either way, video streams seem to be how I express myself now. Not really where I wanted to be, or expected to be, but here I am. I love doing it and I will not stop, my goal for the year to come is basically to do everything I'm doing now but harder and more.

2023 was a year when I felt like things were finally looking up for me and the people around me. It was the least-shit year since 2020 or so.
Let's hope the upward ramp continues in 2024 I guess.
xyzzysqrl: (Message for you!)
The final two games of the year are a pair of hidden object games. I've always loved these, they're absolutely junk food and the market is spammed with them but every one of them has its own way to be deeply ridiculous and I appreciate that.

Puss in Boots was like, what if you adopted a cat and that cat dragged you through a galactic portal to cat town and you have to solve all their nonsense because Puss in Boots is trying to stop Christmas from coming? It had a robust postgame which is neat. I approve of that.

Enchanted Express meanwhile was like... "Your brother has been turned into a mouse, is this awesome? Y/Y?" and of course there's no option to leave him like that, so you have to participate in the well-known Christmas tradition of boarding a train and listening to the life stories of three strangers who are also turned into animals and then you fight the narrator for freedom I guess.

Both of these were BAFFLING relics of something and I hope to play a few more hidden objects over the course of the year. The playlist is here.

Normally I'd do an end-of-year post, but I'm probably going to do a summary stream on Twitch instead.
xyzzysqrl: (Challenger)
Kenji Miyazawa was an interesting guy. He wrote poems, short stories. He taught agriculture. He played the cello. Also in this SNES walking sim/light RPG, he has an entire town worshiping him and his stories without realizing: THEY'RE IN ONE.

In Ihatovo Monogatari/The Stories of Ihatovo you're a nameless traveler from a distant land who stops by the title town and decides to hang out and collect all of a random stranger's journals because you really have nothing better going on with your life. You watch and lightly participate in several re-enactments of the author's stories. That's pretty much the game, but it felt remarkably fresh and unique. This game feels like it started the kind of genre that later RPGMaker types would delight in making. No combat, just interaction and dialog.

I -mostly- enjoyed this game, although one sour note set me on edge for the entire rest of the playthrough. Unfortunate, but what are you going to do, NOT murder a fox in cold blood because he's smarter than you? Ha ha!

fuck the gods.

Anyway I streamed this and it's on Youtube now.

We... sure are creeping up on the end of the year, huh...
xyzzysqrl: A moogle sqrlhead! (Default)
D'you remember Bogo? They did a lot of webcomics, and that one game Lyle in Cube Sector? I hadn't thought of Bogo in many years, 'til Celine streamed Lyle in Cube Sector over on her channel. The way she was talking like the entire site had just fallen off the net made me search it up to see for myself that it was still online, and right on the front page was the announcement for their new game: Corn Kidz 64.

Corn Kidz 64 takes that sort of squishy hyper-exaggerated art style, combines it with absolutely precise controls and a low-resolution Aesthetic, and sends it out into the world with a main campaign that's finishable in about ten hours if you don't mind the difficulty spike larger than the Statue of Liberty that steps in right at the end.

I think this game may have given me a mild RSI and I don't really mind that.

Anyway it's dang good stuff and I had a really good time playing it, although I did not 100% it.

That's watchable on Youtube here.
xyzzysqrl: (Bubbles)
We Love Katamari etc name cruft is a pretty good. It was a pretty good game when it was originally released, and it's a pretty good game now. If I have an issue with it, it's that it's so much less relaxing than the previous Katamari. Katamari 1 had nice loose timing, so you could relax and still complete goals for the level. WLK is more tightly-timed, you're going to actually fail levels a few times before you can pass them. It also includes the fucking Cowbear level, which is terrible. So it's a good sequel but a slightly worse relaxation game. That's all watchable here.

Ecoquest meanwhile was yet another trip into my misbegotten past as a Sierra enthusiast. Two sessions flew by as we "enjoyed" puns, recycled half the ocean, learned about how much humans absolutely suck, and watched a prog metal album play out between a whale and a mutant manta ray. This was a VERY educational game. Check that out here.
xyzzysqrl: A moogle sqrlhead! (Default)
I'm getting really behind on these completes!

Gabriel Knight 3 was the first time I'd played through this one and I'm still kinda reeling from it. Like I honestly don't know how I feel about some of the developments towards the back half of the game. It's very ... well, I can see why the fandom has been going "AND THEN?!!?" for the last dozen years. I finished it off by reading the little teaser story at the end that hinted at GK4 and... welp, that was it. That's all the Gabe there is, until I do the 20th Anni remake of the first game. Playlist here.

Wrath of the Gods was an absolute delight. A 1994 FMV game remastered this year for HD video, playable right on the web. A really good time was had by all. Delightful death screams. Highly recommended. Playlist here.

As for Katamari... it's Katamari. Playlist here.
xyzzysqrl: (Ducks)
I'm really getting bad about keeping track of stuff. As well, my review-writing skills feel like they're withering away. A lot of my mental attention is going to the streams lately, which is why there's so many Youtube links around here anymore.

Gabriel Knight 2 is my favorite FMV adventure game ever. I still regard this as one of the best adventure games ever made, in fact. Decent puzzles, good writing, good acting, a lot of great faces... not enough werewolves, though.

Zwei II, or "The Ilvard Insurrection" as they call it in the US, is a pretty solid Falcom game. Just a game with a ton of heart and enthusiasm for the kind of dungeon crawler ARPG it is. I'm very fond of the healing system, where you eat food to heal but also to gain XP, allowing you to underlevel the game if you're doing very well at it.
xyzzysqrl: (RUN AWAY)
I've been trying to think of what to say about these two games for a couple days and I'm very tired so I'm just gonna link the videos and be done with it.

D got a single video here.

Gabe Knight 1 gets a whole four video playlist, here.

I wish I had more to say, I particularly love GK1 and playblogged it here before, but this is what I got right now. Low brain month, y'know?
xyzzysqrl: (Lex Luthor)
I have to be honest with y'all:
I played through this game, enjoyed it, found the plot far better written than I could hope for, and in spite of it being a centerpiece of the plot, I do not have any idea what the "Crusade of Centy" was.

It's a good game, though. Sort of "the Zelda we have at home", sort of "The Undertale we have at home", only far more linear and with fewer secrets I noticed. (Doesn't mean they weren't there.)

Good game, underrated, it's like $500 on eBay so don't buy it on eBay. Just emulate it instead, obviously.

Or watch it here.
xyzzysqrl: (Sqrl-Bit.)
Being a superhero is a power fantasy: you get power and you use it to help people. If you have no power but you help people anyway in spite of the laws against it, they call you a villain.
That's the launching point for Penny's crimes: Not terrorism or chaos, but attacks on society itself.

Okay sometimes there's a little chaos.

Penny Larceny's a VN from Fiction Factory Games, writers of beloved classic Arcade Spirits and probably-classic Arcade Spirits: The New Challengers which I still need to play someday. The premise is that Penny, whom you share a head with, is a henchie-for-hire for one of three endearing villains, all of whom are in it against the world and need a buddy to back them up.

You select three from a large menu of crimes to commit, select your boss, and set out upon an adventure. Unlike a lot of VNs out there, there's no failstates here. You will always succeed, the tale will simply twist and turn harder if you pick options that temporarily set you back. You can either 5-star your missions like a perfect thief, or aim for the (surprisingly more difficult) zero-stars of total chaos. Either way, Penny pulls through.

So that's the base overview but the true charm of PLGES (let's not call it that actually) is in the writing and characterization. Nobody's a dry cliche here, everyone has interesting hidden depths and a meaningful story to uncover. Some of them cause genuine emotional impact damage, others are just a fun ride. And what if you could somehow help everyone?

Playing and streaming through this game was a fantastic time and my new goal in life is to make sure this thing sells well enough to get a teased continuation. Friends, do not make me sad. Pick this one up today or sooner.
xyzzysqrl: (Sqrl-Bit.)
Oh, right, yeah. I finished the latest giant-ass Bethsoft game.

Honestly it's ... good at being the kind of game Bethesda makes, and I ignored all the parts I didn't like. Had a good time.

I streamed the whole thing, as usual. Here it is.
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