Papers by Francesca Dolcetti
Sustainability, 2021
The agenda for an engaged and impactful archaeology has been set out emphatically in a variety of... more The agenda for an engaged and impactful archaeology has been set out emphatically in a variety of recent reports, positioning archaeology and heritage as important sources of public value and social benefit. While many ascribe to these aims, how to put them into practice in concrete terms remains a real challenge. Tools, methods and methodologies developed for the wider research community as it engages with the “impact agenda” at large have been adapted and applied in archaeological and heritage practice with variable success. In this paper, we discuss the creation of a values-led, card-based design toolkit and the considerations involved in customising it for use by archaeology and heritage sector practitioners. We evaluate reflexive feedback from participants in a toolkit testing workshop, together with our own reflections on the workshop experience. Building on these, we assess the potential and limitations of the toolkit and its underpinning values-led design theory to generate ...
With contributions by Erika Albertini, Marialucia Amadio, Valentina Bonora, Alessandro Conti, Giu... more With contributions by Erika Albertini, Marialucia Amadio, Valentina Bonora, Alessandro Conti, Giulia Dionisio, Francesca Dolcetti, Mariaelena Fedi, Marco Fioravanti, Lidia Fiorini, Martina Fissore, Peter Gasson, Carole McCartney, Martina Monaco, Giulia Muti, Daniele Redamante, David S. Reese, Alessanda Saggio, Caterina Scirè Calabrisotto, Grazia Tucci, Elena Vassio, Jennifer M. Webb and Mari Yamasaki
Conference Presentations by Francesca Dolcetti
Archaeology has always been a profoundly visual discipline as it frequently utilises pictures, dr... more Archaeology has always been a profoundly visual discipline as it frequently utilises pictures, drawings, illustrations, artist’s impressions and, more recently, 3D models.
However, while well-established in archaeology, 3D models are often uncritically adopted without a clear idea of how they might be used and perceived by different audiences.
The research project I present is aimed at evaluating how varying audiences perceive 3D interactive visualisations of archaeological sites, engage with and learn through them.
Using the case study of the Middle Bronze Age Cypriot settlement at Erimi- Laonin tou Porakou (2000-1450 BC), this research considers each phase of the multistage process from the creation of an interactive 3D model, to its presentation to varying audiences in a range of settings, to the evaluation of its effectiveness and the definition of guidelines for a subsequent improvement using users’ feedback.
The methodology proposed for this projects entails the application of both qualitative and quantitative approaches and an evaluation framework involving multiple iterations. Through a study conducted using different user groups (composed of expert and non-expert users), I collected and analysed users’ feedback to identify the best way to present 3D models of archaeological sites to different audiences, improving their impact and comprehensibility.
The poster presents the preliminary results of my research project, focused on evaluating how var... more The poster presents the preliminary results of my research project, focused on evaluating how varying audiences perceive 3D interactive visualisations of archaeological sites, engage with and learn through them.
Books by Francesca Dolcetti
Island communities generally exhibit special socio-cultural and economic features that set them a... more Island communities generally exhibit special socio-cultural and economic features that set them apart from continental ones. Among the Mediterranean islands, Cyprus has always been at the centre of intense cultural and social relationships. Its position on major routes of interaction and commerce fostered both intense cultural exchanges with the surrounding regions and, at the same time, promoted a local enterprise, which impacted on the islanders’ social identity, ideology and economy (Knapp 2008: 3-10). This particular geo-cultural condition furthered a dual attitude in Cypriot ancient communities: the continuity in preserving original cultural forms and social identities, and the transition to new practices and ideas, accepting and integrating external input.
The volume discusses this main topic by presenting 13 essays, which cover a variety of themes and involve a large chronological horizon from the Bronze Age to the Byzantine, Late Antique and Medieval periods. Essays have been grouped according to particular issues they address. Papers of Part 1 examine cultural forms and social practices of Prehistoric and Protohistoric Cypriot communities, by taking in consideration productive, economic and ritual aspects. Papers in Part 2 investigates the rituality and materiality in Archaic Cyprus and analyse aspects of social transformations in Hellenistic and Late Antique Cyprus. Papers in the final section, Part 3, deal with methodological issues concerning conservation and valorisation strategies and geo-archaeological methods applied to the analysis of ancient islandscapes.
by Luca Bombardieri, Marialucia Amadio, Caterina Scirè Calabrisotto, Jennifer Webb, Mari Yamasaki, Grazia Tucci, Giulia Muti, Francesca Dolcetti, Martina Monaco, Erika Albertini, and Elena Vassio with contributions by Erika Albertini, Marialucia Amadio, Valentina Bonora, Alessandro Conti, Giu... more with contributions by Erika Albertini, Marialucia Amadio, Valentina Bonora, Alessandro Conti, Giulia Dionisio, Francesca Dolcetti, Mariaelena Fedi, Marco Fioravanti, Lidia Fiorini, Martina Fissore, Peter Gasson, Carole McCartney, Martina Monaco, Giulia Muti, Daniele Redamante, David S. Reese, Alessanda Saggio, Caterina Scirè Calabrisotto, Grazia Tucci, Elena Vassio, Jennifer M. Webb and Mari Yamasaki
Uploads
Papers by Francesca Dolcetti
Conference Presentations by Francesca Dolcetti
However, while well-established in archaeology, 3D models are often uncritically adopted without a clear idea of how they might be used and perceived by different audiences.
The research project I present is aimed at evaluating how varying audiences perceive 3D interactive visualisations of archaeological sites, engage with and learn through them.
Using the case study of the Middle Bronze Age Cypriot settlement at Erimi- Laonin tou Porakou (2000-1450 BC), this research considers each phase of the multistage process from the creation of an interactive 3D model, to its presentation to varying audiences in a range of settings, to the evaluation of its effectiveness and the definition of guidelines for a subsequent improvement using users’ feedback.
The methodology proposed for this projects entails the application of both qualitative and quantitative approaches and an evaluation framework involving multiple iterations. Through a study conducted using different user groups (composed of expert and non-expert users), I collected and analysed users’ feedback to identify the best way to present 3D models of archaeological sites to different audiences, improving their impact and comprehensibility.
Books by Francesca Dolcetti
The volume discusses this main topic by presenting 13 essays, which cover a variety of themes and involve a large chronological horizon from the Bronze Age to the Byzantine, Late Antique and Medieval periods. Essays have been grouped according to particular issues they address. Papers of Part 1 examine cultural forms and social practices of Prehistoric and Protohistoric Cypriot communities, by taking in consideration productive, economic and ritual aspects. Papers in Part 2 investigates the rituality and materiality in Archaic Cyprus and analyse aspects of social transformations in Hellenistic and Late Antique Cyprus. Papers in the final section, Part 3, deal with methodological issues concerning conservation and valorisation strategies and geo-archaeological methods applied to the analysis of ancient islandscapes.
However, while well-established in archaeology, 3D models are often uncritically adopted without a clear idea of how they might be used and perceived by different audiences.
The research project I present is aimed at evaluating how varying audiences perceive 3D interactive visualisations of archaeological sites, engage with and learn through them.
Using the case study of the Middle Bronze Age Cypriot settlement at Erimi- Laonin tou Porakou (2000-1450 BC), this research considers each phase of the multistage process from the creation of an interactive 3D model, to its presentation to varying audiences in a range of settings, to the evaluation of its effectiveness and the definition of guidelines for a subsequent improvement using users’ feedback.
The methodology proposed for this projects entails the application of both qualitative and quantitative approaches and an evaluation framework involving multiple iterations. Through a study conducted using different user groups (composed of expert and non-expert users), I collected and analysed users’ feedback to identify the best way to present 3D models of archaeological sites to different audiences, improving their impact and comprehensibility.
The volume discusses this main topic by presenting 13 essays, which cover a variety of themes and involve a large chronological horizon from the Bronze Age to the Byzantine, Late Antique and Medieval periods. Essays have been grouped according to particular issues they address. Papers of Part 1 examine cultural forms and social practices of Prehistoric and Protohistoric Cypriot communities, by taking in consideration productive, economic and ritual aspects. Papers in Part 2 investigates the rituality and materiality in Archaic Cyprus and analyse aspects of social transformations in Hellenistic and Late Antique Cyprus. Papers in the final section, Part 3, deal with methodological issues concerning conservation and valorisation strategies and geo-archaeological methods applied to the analysis of ancient islandscapes.