User interfaces and specially those based on internet technologies must met high expectations for... more User interfaces and specially those based on internet technologies must met high expectations for usability. The evaluation of usability features competes with approaches to algorithmically measure accessibility. In this session on personalisation of interactive systems we demonstrate how customisation of interactive systems supports accessibility but is still dependent on the usability of assistive devices. Limitations of customisations exist for transforming browsing techniques and for time-dependent media.
User interfaces and specially those based on internet technologies must met high expectations for... more User interfaces and specially those based on internet technologies must met high expectations for usability. The evaluation of usability features competes with approaches to algorithmically measure accessibility. In this session on personalisation of interactive systems we demonstrate how customisation of interactive systems supports accessibility but is still dependent on the usability of assistive devices. Limitations of customisations exist for transforming browsing techniques and for time-dependent media.
Abstract Tooltips (TTs) can be used to make icons more understandable to users. However, text-bas... more Abstract Tooltips (TTs) can be used to make icons more understandable to users. However, text-based tooltips will not assist users with print disabilities. Four types of TTs to assist deaf and hearing impaired users were implemented: Sign Language, Picture (an enlarged icon and text explanation of the function), Human Mouth and Digital Lips (the last two to assist in lip reading). An evaluation of 16 TTs of each type with 15 deaf users found that the Sign Language and Picture TTs were very positively rated on satisfaction and understanding ...
A survey investigated the password behaviors of a sample of 202 men and women from three countrie... more A survey investigated the password behaviors of a sample of 202 men and women from three countries with very different cultures: China, Turkey and the UK. The survey covered four areas: the context of password use, password creation, password management and attitudes to passwords. A complex pattern of country and gender differences emerged, with most country differences in the context of password use and password creation behaviors, and gender differences in context of password use, password creation and management behaviors. There was little support for three hypotheses concerning cultural differences in password behaviors derived from the dimensions of Power Distance, Individualism-Collectivism, and Uncertainty Avoidance. However, the results suggest that both cultural background and gender need to be taken into account when studying users' password behaviors.
The development of the digital games industry has motivated game console makers to provide better... more The development of the digital games industry has motivated game console makers to provide better gamepads for gamers. As gamepads provide the interaction between digital games and gamers, it is important to understand gamers' requirements for these devices. This study used content analysis to investigate whether existing gamepads satisfy gamers' requirements and provide good game experience, with a view to informing new designs. A content analysis of user reviews of four different game consoles was conducted. An emergent coding scheme with 11 categories was developed. 'Comfort' was the most frequently mentioned category, accounting for nearly 25% of all comments in the reviews. 'Material Quality' and 'Responsiveness' yielded the most negative comments. Implications for design improvements are discussed.
Traditionally, the preservation of archaeological data has been limited by the cost of materials ... more Traditionally, the preservation of archaeological data has been limited by the cost of materials and the physical space required to store them, but for the last 20 years, increasing amounts of digital data have been generated and stored online. New techniques in digital photography and document scanning have dramatically increased the amount of data that can be retained in digital format, while at the same time reducing the physical cost of production and storage. Vast numbers of hand written notes, grey literature documents, images of assemblages, contexts, and artefacts have been made available online. However, accessing these repositories is not always straightforward. Superficial interaction design, sparsely populated metadata, and heterogeneous schemas may prevent users from working the data that they need within archaeological archives.In this article, we present the work of the Digging into Archaeological Data and Image Search Metadata project (DADAISM), a multidisciplinary p...
User interfaces and specially those based on internet technologies must met high expectations for... more User interfaces and specially those based on internet technologies must met high expectations for usability. The evaluation of usability features competes with approaches to algorithmically measure accessibility. In this session on personalisation of interactive systems we demonstrate how customisation of interactive systems supports accessibility but is still dependent on the usability of assistive devices. Limitations of customisations exist for transforming browsing techniques and for time-dependent media.
User interfaces and specially those based on internet technologies must met high expectations for... more User interfaces and specially those based on internet technologies must met high expectations for usability. The evaluation of usability features competes with approaches to algorithmically measure accessibility. In this session on personalisation of interactive systems we demonstrate how customisation of interactive systems supports accessibility but is still dependent on the usability of assistive devices. Limitations of customisations exist for transforming browsing techniques and for time-dependent media.
Abstract Tooltips (TTs) can be used to make icons more understandable to users. However, text-bas... more Abstract Tooltips (TTs) can be used to make icons more understandable to users. However, text-based tooltips will not assist users with print disabilities. Four types of TTs to assist deaf and hearing impaired users were implemented: Sign Language, Picture (an enlarged icon and text explanation of the function), Human Mouth and Digital Lips (the last two to assist in lip reading). An evaluation of 16 TTs of each type with 15 deaf users found that the Sign Language and Picture TTs were very positively rated on satisfaction and understanding ...
A survey investigated the password behaviors of a sample of 202 men and women from three countrie... more A survey investigated the password behaviors of a sample of 202 men and women from three countries with very different cultures: China, Turkey and the UK. The survey covered four areas: the context of password use, password creation, password management and attitudes to passwords. A complex pattern of country and gender differences emerged, with most country differences in the context of password use and password creation behaviors, and gender differences in context of password use, password creation and management behaviors. There was little support for three hypotheses concerning cultural differences in password behaviors derived from the dimensions of Power Distance, Individualism-Collectivism, and Uncertainty Avoidance. However, the results suggest that both cultural background and gender need to be taken into account when studying users' password behaviors.
The development of the digital games industry has motivated game console makers to provide better... more The development of the digital games industry has motivated game console makers to provide better gamepads for gamers. As gamepads provide the interaction between digital games and gamers, it is important to understand gamers' requirements for these devices. This study used content analysis to investigate whether existing gamepads satisfy gamers' requirements and provide good game experience, with a view to informing new designs. A content analysis of user reviews of four different game consoles was conducted. An emergent coding scheme with 11 categories was developed. 'Comfort' was the most frequently mentioned category, accounting for nearly 25% of all comments in the reviews. 'Material Quality' and 'Responsiveness' yielded the most negative comments. Implications for design improvements are discussed.
Traditionally, the preservation of archaeological data has been limited by the cost of materials ... more Traditionally, the preservation of archaeological data has been limited by the cost of materials and the physical space required to store them, but for the last 20 years, increasing amounts of digital data have been generated and stored online. New techniques in digital photography and document scanning have dramatically increased the amount of data that can be retained in digital format, while at the same time reducing the physical cost of production and storage. Vast numbers of hand written notes, grey literature documents, images of assemblages, contexts, and artefacts have been made available online. However, accessing these repositories is not always straightforward. Superficial interaction design, sparsely populated metadata, and heterogeneous schemas may prevent users from working the data that they need within archaeological archives.In this article, we present the work of the Digging into Archaeological Data and Image Search Metadata project (DADAISM), a multidisciplinary p...
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