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      UsabilityUser Experience (UX)
Heuristic Evaluation (Nielsen and Molich, 1990; Nielsen, 1994) is a method of usability evaluation where an analyst finds usability problems by checking the user interface against a set of supplied heuristics or principles. Three new... more
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      Human Computer InteractionUsabilityHeuristicsUser Experience (UX)
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      Human Computer InteractionGame studiesUsabilityGame Design
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      Game studiesEducational TechnologySpecial EducationUsability
Heuristic Evaluation (Nielsen and Molich, 1990; Nielsen, 1994) is a method of usability evaluation where an analyst finds usability problems by checking the user interface against a set of supplied heuristics or principles. A set of... more
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      Human Computer InteractionUsabilityHeuristicsUser Experience (UX)
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      UsabilityEmail MarketingBulk Email Server Provider
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      Computer ScienceUsabilityUsability EvaluationManagement System
This paper reports on a study of evaluating and generating requirements for the user interface of a digital library. The study involved observation of librarians using the digital library, working on information finding problems on behalf... more
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      Computer ScienceInformation RetrievalDigital LibrariesUsability
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      ReligionCognitive PsychologyArtificial IntelligenceHuman Computer Interaction
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      UsabilityHuman FactorsIndoor Positioning
ABSTRACT Human factors and ergonomics applies scientific information about human cognition and behavior to support the design of products and systems that enhance human well-being and performance. Human factors and ergonomics... more
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      Human Computer InteractionUsabilityErgonomicsSituation awareness
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      Computer ScienceUsabilityBiometrics
This deliverable has been produced in the context of the Knowledge-Practice Laboratory (KPLab) project, which is aimed at facilitating innovative practices of working with knowledge in higher education, teacher training, and professional... more
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      EngineeringComputer ScienceInstructional DesignEducational Technology
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      NursingUsabilityErgonomicsHealth Care
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      UsabilityResearch MethodologyInformation ArchitectureInformation Design
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      UsabilityTheoryGame DevelopmentModel
This paper describes the use of adaptation patterns in the task of formulating standards for adaptive educational hypermedia (AEH) systems that is currently under investigation by the EU ADAPT project. Within this project, design... more
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      Cognitive PsychologyHuman Computer InteractionEducational TechnologySocial Networks
A Tyranny of Evaluation could be palatable if it wasn’t so impoverished. Henry Lieberman complained at the CHI 2003 Fringe about having to do bad evaluation. As an evaluation evaluator, I sympathise, but rather than banish skinny... more
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      UsabilityEvaluation ResearchUser Experience (UX)Usability and user experience
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      Information SystemsSoftware EngineeringUsabilityInteraction Design
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      Computer ScienceHuman Computer InteractionUsabilityHeuristics
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      Computer ScienceUsabilityPrivacyUbiquitous Computing
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      Computer ScienceUsabilityCommunity InvolvementSafety
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      Educational TechnologySpecial EducationUsabilityIndividual Differences
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      Health CommunicationDesignUsabilityHealth Care
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      Human Computer InteractionUsabilityMobile appsSmart Keyboard
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      UsabilityInformation VisualizationData ManagementUser Centered Design
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      UsabilityService Oriented ArchitectureWeb ServicesSecurity in Web Services
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      Information ScienceHuman Computer InteractionWeb 2.0Social Networks
The International Standards Organization definition of usability as documented in ISO 9241-11 is for " …specified users… specified goals… particular environments " which implies that usability varies based on those three factors. The... more
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      UsabilityUser Experience (UX)HCIUsability Testing
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      UsabilityClinical TrialsTechnical CommunicationLocalization
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      Computer ScienceUsabilityChatbot
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      EngineeringUsabilityBusiness and ManagementManufacturing Engineering
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      Educational TechnologyUsabilityStatistical AnalysisGender
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      Cognitive PsychologyLanguages and LinguisticsUsabilitySociolinguistics
In this paper, we address some sociological and political issues linked to the emerging of distributed, real-time “living maps”. A "living map" is a merger between a territory map and a dynamic localized flows representation creating... more
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      Human Computer InteractionSocial NetworksUsabilityData Mining
A Cognitive Walkthrough is a method for predicting usability problems with an interactive system. Usability problems are aspects of the system which could reduce the usability of the system for the user, for example to confuse them, to... more
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      Human Computer InteractionUsabilityUser Experience (UX)Usability and user experience
Interiority is not just the science of interior design that meets of needs of function and aesthetics alone. Both of these are indeed the main task in interior design. Each building is design and built to fulfill certain functions.... more
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      DesignArchitectureUsabilityAccessibility
This experiment investigates what happens to user performance and disorientation when visual conventions of a genre are violated. It also looks at what happens to the user performance and disorientation over time. Twenty-eight... more
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      UsabilityUser Experience (UX)Genre TheoryVisual Conventions
The aim of this study is to evaluate the usability of the mobile application of Centralized Hospital Appointment System (CHAS) developed by the Ministry of Health in 2012, as part of e-government efforts in Turkey. A study group was... more
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      UsabilityMobile TechnologyE GovernmentUsability and user experience
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      EngineeringUsabilityDecision MakingData Analysis
To assist learning, preparation of suitable learning material is recommended along with a blended learning approach. Educational videos could be considered as a tool that can be adapted. This study aimed to develop educational videos for... more
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      Computer ScienceUsabilityMultimediaComputer Software
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      Information SystemsHuman Computer InteractionUsabilityNetwork Security
Errors occur in every user interface, some user-based while others are system-based. There are two main types of errors: mistakes and slips. Mistakes are of conscious choice—when a user considers how to use a system or complete a task,... more
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      UsabilityUser Experience (UX)Usability Engineering
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      Human Computer InteractionUsabilityModelingUser Interface
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      Information TechnologyUsabilityErgonomicsEye tracking
Despite an increasing awareness of user-centred design, there is limited discussion of how such approaches can be translated into the resource and time-constrained environments of medical engineering departments; yet, much of the work in... more
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      DesignUsabilityUser Experience (UX)Interaction Design
SFX is an XML based product designed to inter-link electronic resources with other resources in context-sensitive manner. SFX was first developed at the University of Ghent by Herbert Von de Sompel and has been released as a commercial... more
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      Web 2.0Digital LibrariesWeb DesignUsability
This paper describes the development of a fetch-and-carry robot to assist physically impaired people in an office environment. Different methods involving users are employed in the project, including the task analysis, Hi-Fi simulation... more
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      UsabilityROBOTHMI
Limited empirical research exists on the explicit relevance of hedonic dimensions (aesthetics and playfulness) of humancomputer interaction design to usability. This research aims to determine the effects of color temperature on the... more
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      PsychologyComputer ScienceAestheticsUsability
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      UsabilityUsability TestingSupporting students with disabilities in online learning environmentsE-Learning Usability