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Despite growing interest in user-centred design, there is limited discussion and critique of how to implement such an approach in a commercial design environment. This article examines the approach taken to gain knowledge of product use... more
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      Participatory ResearchDesign practiceUser Experience (UX)Participatory Design
Intervention dans le cadre du séminaire de recherche Design/Expérience (#4), Strate École de Design, 9 mai 2016.

Lecture given during the Design/Experience (#4) research seminar, Strate School of Design, May 9th 2016.
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      DesignUser Experience (UX)Design TheoryDesign Research
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      UsabilityUser Experience (UX)
This study investigated the design and evaluation of a sonification, created for an astronomer who studies exosolar accretion discs. User design methods were applied to sonify data that could allow the classification of accretion discs.... more
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      User Experience (UX)ExoplanetsSonificationUser Interface
Context: Development of software-intensive products and services increasingly occurs by continuously deploying product or service increments, such as new features and enhancements, to customers. Product and service developers must... more
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    •   25  
      Computer ScienceSoftware EngineeringUser Experience (UX)Lean Thinking
Measuring user experience in board games is broadly unexplored with research mainly focused on digital games. This paper assesses the suitability of using a questionnaire, developed for digital games, for use on board games - thus... more
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      User Experience (UX)Game DesignBoard GamesTransmedia
As a result of latest breakthroughs in technology and dehumanizing efforts, recent developments in artificial intelligence technologies have gained momentum. In particular, the research and development processes related to the proficiency... more
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      Machine LearningUser Experience (UX)Business IntelligenceCustomer Relationship Management (CRM)
Heuristic Evaluation (Nielsen and Molich, 1990; Nielsen, 1994) is a method of usability evaluation where an analyst finds usability problems by checking the user interface against a set of supplied heuristics or principles. Three new... more
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      Human Computer InteractionUsabilityHeuristicsUser Experience (UX)
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      Game studiesEducational TechnologySpecial EducationUsability
Heuristic Evaluation (Nielsen and Molich, 1990; Nielsen, 1994) is a method of usability evaluation where an analyst finds usability problems by checking the user interface against a set of supplied heuristics or principles. A set of... more
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      Human Computer InteractionUsabilityHeuristicsUser Experience (UX)
The main aim of this thesis is to examine wicked problems (WPs) as service design challenges. There is an ongoing debate in the field about designers’ tendency to oversimplify WPs or complexities. Along with this is another question about... more
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      User Experience (UX)Service DesignCollaborationComplexity
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      Computer ScienceUser Experience (UX)Mobile Applications
This study is an empirical analysis that evaluates the performance of Rideshar-ing and Taxi booking applications working in Karachi. It also investigates the quality and comfort offered across different classes of rides along with the... more
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      User Experience (UX)Web ApplicationsRide-sharing
Literature Study based on Report by MoEngage (2019)
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      PsychologyUser Experience (UX)Consumer Behavior
Technology is playing a significant role in shaping the future of design. We are moving fast into a digital era where Artificial Intelligence, Machine Learning, Deep Learning, Big Data, the Internet of Things, Blockchain, Spatial... more
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      Artificial IntelligenceHuman Computer InteractionMachine LearningUser Experience (UX)
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      New MediaUser Experience (UX)Social InteractionDesign Research
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    •   46  
      ReligionCognitive PsychologyArtificial IntelligenceHuman Computer Interaction
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      Computer ScienceUser Experience (UX)Service DesignIndustrial Design
A Tyranny of Evaluation could be palatable if it wasn’t so impoverished. Henry Lieberman complained at the CHI 2003 Fringe about having to do bad evaluation. As an evaluation evaluator, I sympathise, but rather than banish skinny... more
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      UsabilityEvaluation ResearchUser Experience (UX)Usability and user experience
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    •   11  
      Computer ScienceHuman Computer InteractionUsabilityHeuristics
This article presents a paper-based Tangible User Interface (TUI) that facilitates the production of complex queries on a Cultural Heritage (CH) repository. The system helps to easily make use of the data elements and Boolean logic that... more
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      Cultural HeritageUser Experience (UX)Participatory DesignConstructivism
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      User Experience (UX)Reasearch
Through the years and the mediums Mexican women have been depicted with different meanings and ways. One very important medium that has been significant in capturing the experience of Latin America women has been photography. Thus the... more
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      Latin American StudiesLatin LiteratureMedia StudiesPhotography
We propose a methodology integrating HCI and Entrepreneurship courses.The approach allows to explore the business ideas supported for HCI techniques.The proposal brings up the students viewpoint fo...
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      EntrepreneurshipInformation SystemsComputer ScienceSoftware Engineering
The role of academics has changed over the years from face-to-face teaching towards Open Distance Learning (ODL). Teaching, assessment and moderation platforms have evolved to support virtual learning environments (VLE) platforms and... more
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      User Experience (UX)User-Centered Design (UCD)Usability EvaluationHeuristic Evaluation
Psychologically speaking, the beautiful mind is unique when it comes to judging experiences. A single moment during a film or a meal can influence the overall judgment of the thinker wither towards a positive manner or towards a negative... more
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      User Experience (UX)Positive Emotions
The International Standards Organization definition of usability as documented in ISO 9241-11 is for " …specified users… specified goals… particular environments " which implies that usability varies based on those three factors. The... more
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      UsabilityUser Experience (UX)HCIUsability Testing
This is an enhanced and extended version of the slidepack for the activities we have been using in the MOOCs & Co. design workshops.
See: http://moocsandco.com/kit
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      User Experience (UX)ICT Educational designLearning DesignDesign Patterns
Este artigo trata sobre uma metodologia investigativa para detectar técnicas de coleta de dados para identificação das necessidades dos usuários, parte integrante da busca por mecanismos eficientes para o desenvolvimento de sistemas ERP... more
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      Information SystemsSoftware EngineeringUser Experience (UX)Enterprise Resource Planning (ERP)
A Cognitive Walkthrough is a method for predicting usability problems with an interactive system. Usability problems are aspects of the system which could reduce the usability of the system for the user, for example to confuse them, to... more
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      Human Computer InteractionUsabilityUser Experience (UX)Usability and user experience
In a world more and more competitive, where the requirements and demands from technology-aware users grow as the supply is increased, telecom operators face great challenges to be able to deliver their products. In order to achieve this,... more
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      User Experience (UX)Usability and user experienceMobile HCIMobile Services
This experiment investigates what happens to user performance and disorientation when visual conventions of a genre are violated. It also looks at what happens to the user performance and disorientation over time. Twenty-eight... more
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      UsabilityUser Experience (UX)Genre TheoryVisual Conventions
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      User Experience (UX)Interaction DesignSTEM EducationVisual Communication Design Expertise
Concentrated boarding describes the phenomenon when rail passengers congregate in certain areas of the platform and board the train carriages that stop near these areas. This influences the distribution of passengers throughout the... more
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      User Experience (UX)Railways and trainsPTIDesign Elements in Construction of Railway Stations
Este ensayo argumentativo busca repasar brevemente algunas teorías sustento de quienes nos formamos de manera crítica en comunicación para comprender por qué el conocimiento base de nuestras carreras tiene mucho que aportar en el contexto... more
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      User Experience (UX)Nuevas tecnologíasContexto socialComunicación Social
The Palenque interactive multimedia digital video interactive prototype is based on themes, locations, and characters from The Second Voyage of the Mimi television show, which is being produced at Bank Street College. In the TV show, a... more
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      User Experience (UX)MultimediaDigital Media & LearningMultimedia Learning
Errors occur in every user interface, some user-based while others are system-based. There are two main types of errors: mistakes and slips. Mistakes are of conscious choice—when a user considers how to use a system or complete a task,... more
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      UsabilityUser Experience (UX)Usability Engineering
Background: COVID-19 has taken many lives worldwide and due to this, millions of persons are in grief. When the grief process lasts longer than 6 months, the person is in risk of developing Complicated Grief Disorder (CGD). The CGD is... more
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      User Experience (UX)Grief (Psychology)Randomized Controlled TrialsOnline interventions
Despite an increasing awareness of user-centred design, there is limited discussion of how such approaches can be translated into the resource and time-constrained environments of medical engineering departments; yet, much of the work in... more
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      DesignUsabilityUser Experience (UX)Interaction Design
Sum up of my observations during the course Designing for Services, in Aalto University.
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      DesignUser Experience (UX)Service Design
Based on my work in coursework 1, I am now required to finish off the re-design of the website interface for Twitter. According to my notes on the interviews and observations, I am able to establish both the functional and non-functional... more
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      Information SystemsHuman Computer InteractionUser Experience (UX)User Centred Design
Four experiments were conducted to test whether peak-end rule replicates in the web environment. The current enjoyment tool (CET) was developed to capture real-time enjoyment ratings. Experiment 1 mainly tested the effect of the task... more
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      PsychologyEmotionHuman Computer InteractionUser Experience (UX)
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      BusinessEngineeringComputer ScienceSoftware Engineering
Tracing infectious individuals and clusters is a major tactic for mitigating the pandemic. This paper explores the factors impacting the intentions and actual use of COVID-19 contact tracing apps based on a technology acceptance model. A... more
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      Information SystemsPsychologyInformation TechnologyUser Experience (UX)
The article was made to systematize knowledge about creating value for the customer through User Experience Research. It analyzes literature, scientific articles and results of existing research on the subject matter. The article uses the... more
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      User Experience (UX)Value CreationValue co-creationUser Experience Research
Nu finns boken som beskriver ACD3-processen för fri nedladdning. ACD3-processen är ett nyutvecklat ramverk för utvecklingsarbete som synliggör designbesluten genom en tydlig struktur, men som tillåter flexibilitet för att inte hämma... more
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      User Experience (UX)Human FactorsProduct DesignUser Centred Design
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      Information TechnologyDesignUsabilityUser Experience (UX)
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      User Experience (UX)Adventure TourismCreative TourismExperience of Creative outcome
There is a call in industry and research for objective evaluation of player experience in games. With recent technological advancements, it is possible to automatically log numerical information on in-game player behavior and put this... more
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      Game studiesData MiningUser Experience (UX)Information Visualization
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      Research MethodologyUser Experience (UX)