Mobile HCI
6,521 Followers
Recent papers in Mobile HCI
The aim of this study is to explore how bringing art to life using Augmented Reality (AR) technology can affect viewer engagement and interest compared to the viewing of traditional static artwork. To... more
In a world more and more competitive, where the requirements and demands from technology-aware users grow as the supply is increased, telecom operators face great challenges to be able to deliver their products. In order to achieve this,... more
Audition and vision are the two most common senses used by several types of industries as bridge for interaction with the users. And even when skin is one of the largest organs in human body, the sense of touch remains underutilized.... more
Smartwatches now allow information to be conveniently accessed directly from the user’s wrist. However, the smartwatches currently available in the market offer a limited number of applications. In this paper, we propose a new interaction... more
Audio-based mobile technology is opening up a range of new interactive possibilities. This paper brings some of those possibilities to light by offering a range of perspectives based in this area. It is not only the technical systems that... more
The understanding of characteristics of gestures, such as ergonomic, cognitive and social aspects could potentially contribute to an interface design mediated by hand gestures. In this research, a questionnaire model is implemented to... more
In recent years, the vision-based innovation of hand motion acknowledgment is a significant piece of human computer interaction (HCI).In the last decades; keyboard and mouse play a significant role in human-computer interaction. However,... more
This handbook is the result of an exploratory study that tries to connect rhetoric and user experience (UX). Here, the user interface (UI) becomes the middle point through which rhetorical figures can be applied to influence the user... more
We live surrounded by computing devices, but applications are mostly confined to run on a single device. It should be possible to make better use of the multiple devices around us by coming up with ways of integrating and combining them,... more
Recently, museums and historic sites have begun reaching out beyond their traditional audience groups, using more innovative digital display technology to find and attract a new audience. Virtual, mixed, and augmented reality technologies... more
There is a growing interest in chatbots, which are machine agents serving as natural language user interfaces for data and service providers. However, no studies have empirically investigated people's motivations for using chatbots. In... more
This paper discusses and presents a new prototype design for a smartwatch user interface. The user interface was designed aiming to adhere to some of the main universal design principles and be a more usable design. The prototype user... more
Considerable scholarly discussion has been given to the idea that we are moving toward a state of “posthumanism.” This essay examines some possible implications of a posthuman existence, specifically as it relates to that most basic of... more
A potential revolution is happening in front of our eyes. For decades, researchers and practitioners in human-computer interaction (HCI) have been improving their skills in designing for graphical user interfaces. Now things may take an... more
With the spread of mobile games targeting preschoolers there is an increased need for the creation of high-quality, research-based content for this age group. But how can "quality" be defined here? To answer this question, an extensive... more
Media technology—from mass media to social media and from video gaming to computer-mediated communication—plays an increasingly central role in people’s lives. Due to exponential increases in computing power, people now carry incredibly... more
Designers and developers are naïve about the ways impoverished people in rural Africa innovate new uses of mobile technology to circumvent access difficulties. Here, we report on the local appropriation of an USSD ‘Callback’ service in a... more
This paper describes our research on feedback mechanisms of wearables for supporting indoor landmark identification in the context of blind pedestrians’ mobility. It contributes with a promising alternative to audible patterns, which are... more
Overview of ongoing research in the CISA group (WISE research lab) at the Vrije Universiteit Brussel. The group is investigating cross-media information spaces and architectures, interactive paper and augmented reality solutions as well... more
The question of how and why people adopt technologies is an area that has received great scrutiny, but less attention is given to those who willingly choose to avoid particular technologies. This article considers current models of... more
This lecture forms part of the 'Next Generation User Interfaces' course given at the Vrije Universiteit Brussel.
This thesis concerns the making and performing of music with new digital musical instruments (DMIs) designed for ensemble performance. While computer music has advanced to the point where a huge variety of digital instruments are common... more
Interactive non-fiction uses the affordances of emerging media to educate and persuade audiences. Practitioners of the form aim to create knowledge, and then to persuade others to act upon this constructed knowledge. However, the... more
A prerequisite for implementing collaborative filtering recommender systems is the availability of users' preferences data. This data, typically in the form of ratings, is exploited to learn the tastes of the users and to serve them with... more
In recent years, public engagement is increasingly viewed as more than an 'add-itional extra' in academia. In the UK, it is becoming more common for research projects to embrace public engagement with the belief that it informs research,... more
In this paper, we explore people's perceptions and usage of social media during the COVID-19 pandemic, and how it had changed compared to the pre-pandemic times. As salient findings, we report increased activity in social media, which... more
A serious game can be entertaining and enjoyable, but it is designed to facilitate the acquisition of skills and knowledge performance in the workplace, classroom, or therapeutic context. Claims of improvement can be validated through... more