3D tiān-náu tô͘-hêng
Guā-māu
Sam-chhù-goân (3D) tiān-náu tô͘-hêng |
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Ki-chhó͘ |
Chú-iàu èng-iōng |
Siong-koan chú-tê |
3D tiān-náu tô͘-hêng (Eng-gí: 3D computer graphics) sī tiān-náu tī te̍k-sû 3D nńg-thé ê pang-chō͘ chi hā só͘ chhòng-chō chhut-lâi ê chok-phín. It-poaⁿ lâi kóng, chit-ê su̍t-gí ē-tàng the̍h-lâi kóng chhòng-chō chia-ê tô͘-hêng ê kòe-têng, he̍k-chiá sī 3D tiān-náu tô͘-hêng ki-su̍t ê gián-kiù léng-he̍k kap i-ê siong-koan ki-su̍t. Hām 2D tiān-náu tô͘-hêng bô-kāng ê só͘-chāi sī tī-leh tiān-náu ê kì-ek-thé tû-chûn liáu kí-hô chu-liāu ê 3D piáu-sī, the̍h-lâi kè-sǹg kap hōe-chè chòe-āu ê 2D tô͘-hêng.
Gōa-pō͘ liân-kiat
[siu-kái | kái goân-sí-bé]- A Critical History of Computer Graphics and Animation
- How Stuff Works - 3D Graphics
- History of Computer Graphics series of articles
- How 3D Works - Explains 3D modeling for an illuminated manuscript
- 3D Tools table Archived 2012-07-23 at Archive.is from the CGSociety wiki