For comments and more info, go here for the blog post discussing this game. For more JavaScript game experiments, click here. Use mouse to select driver and map. Use arrow keys to drive. Quality: Screen size: Render mode: Music: Please note that the settings only take effect when the race is on. Click somewhere on the page if the game doesn't respond after changing something.
Tuesday, April 8, 2008 224 comments Super Mario in 14kB Javascript Labels: games, javascript Here's an experiment in keeping things small and confined to one Javascript file. There are no external image files or anything, everything is rendered with Javascript using either canvas elements or old fashioned div-making tactics (for IE). The sprites are stored in custom encoded strings in a format tha
This page documents information about Air , Super Mario Unlimited , Extra Mario Bros. , Super Mario All-Stars: Super Mario Bros. , All Night Nippon Super Mario Bros. , Parallel Air , Superfast Mario Bros. , Hard Relay Mario , Full Moon Mario , Peachy Mario by Mana , Super Mario Bros. - Two Players Hack , Super Mario Bros. , Toad's Treasure Quest . Many of the tricks demonstrated here are near impo
(Check this out if you like games that take strategy and skill! - http://signup.leagueoflegends.com/?ref=4ce9ecacf26b0420161408 Thanks! :D) This is all but an exact copy of the first level on Super Mario Bros. for the Nintendo Entertainment System. Every cloud, bush, etc. is only pixels away from its original position and all the sounds and the song you hear I recorded off my old NES emulator whi
The Polaris Dawn crew is back on Earth after a historic mission
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