more @ http://mlab.taik.fi/~korayt/ ---------------------------- SOPI research group --- http://sopi.aalto.fi/ ----------------Vimeo --- http://vimeo.com/sopi ---http://vimeo.com/koraytahiroglu -----------------------------------Twitter --- http://twitter.com/koray_tahiroglu Address: Media Lab, Dept. of Media
School of Arts, Design and Architecture
Miestentie 3 02150 Espoo
ABSTRACT The central experimental work of this dissertation addresses the idea that computer-base... more ABSTRACT The central experimental work of this dissertation addresses the idea that computer-based interactive performance systems provide an extended paradigm for musical improvisation. There has been a growing interest in new media to position music as a medium for new possibilities. A key aspect of the research undertaken in this dissertation emerges by questioning how new media and its artistic activity can be applied into practice to explore the new possibilities in music making. The aim has been to bring together the methodologies of research based on the live-practice of art and new media technologies, and to develop interactive improvisation systems for further experiences of experimental music. Throughout the dissertation, the author addresses several research topics in music technology and in new media, such as; generative music, sonification, improvisation, collective musical performance, experimental musical instruments, innovative approaches to the synthesis of sound and control strategies of multiple sound sources in an interactive context. The interdisciplinary characteristic of computer music, new media and research based on the live-practice of art resulted in increased awareness of the artistic possibilities in this research process. Thus, the dissertation presents new information on interdisciplinary collaboration in the form of strategies developed for creating interactive performance systems, the observations of their performance features, conclusions and conceptual theories. This will hopefully be useful to artists and researchers in this field.
In this paper, we briefly outline our view on the control of multiple sound sources in interactiv... more In this paper, we briefly outline our view on the control of multiple sound sources in interactive and participatory contexts, as will be required by the next-generation applications. As a testbed towards this view, we continuously extend the functionalities of ...
This paper presents initial Pure Data abstractions as a part of a toolkit system for the implemen... more This paper presents initial Pure Data abstractions as a part of a toolkit system for the implementa-tion of PESI research project. Research focuses on mobile interfaces in participatory interactive art context. Designing an easy to use/control in-terface for an mobile ...
... Interactive systems that can simulate an improvisation process bring the unexpected but not t... more ... Interactive systems that can simulate an improvisation process bring the unexpected but not the surprised aesthetics on the stage with the generative works. ... artist-creation and audience, interactive systems for generative musical improvisation allow a ...
In this paper, we focus on electrical bio-signals of humans as a core musical material. Typically... more In this paper, we focus on electrical bio-signals of humans as a core musical material. Typically, interaction is under-utilized in bio-music; an improved system can offer alternative design opportunities compared to a collection of instruments controlled by bio-signals in ...
International Impact of Technology on Tourism Conference, Jun 2000
Çatalhöyük in the central Anatolia, is an archaeological site of international significance, prov... more Çatalhöyük in the central Anatolia, is an archaeological site of international significance, providing the first and largest complex settled Neolithic life known. Çatalhöyük is one of the most important cultural heritage products of Turkey, and it is still being excavated. Most of the findings are being presented in the Museum of Anatolian Civilizations in Ankara. Theme parks are designed around certain cultural ideas to attract wider audiences through addition of entertainment activities. A virtual theme park, that is a projection of a theme park, promotes the cultural heritage by reflecting out the findings and demonstrating the ancient life. We believe that a virtual theme park designed to drive more interest to any certain cultural idea is becoming essential. Thus, is enabled with interdisciplinary collaboration work of archaeology and architecture with management and information technology.
ABSTRACT The central experimental work of this dissertation addresses the idea that computer-base... more ABSTRACT The central experimental work of this dissertation addresses the idea that computer-based interactive performance systems provide an extended paradigm for musical improvisation. There has been a growing interest in new media to position music as a medium for new possibilities. A key aspect of the research undertaken in this dissertation emerges by questioning how new media and its artistic activity can be applied into practice to explore the new possibilities in music making. The aim has been to bring together the methodologies of research based on the live-practice of art and new media technologies, and to develop interactive improvisation systems for further experiences of experimental music. Throughout the dissertation, the author addresses several research topics in music technology and in new media, such as; generative music, sonification, improvisation, collective musical performance, experimental musical instruments, innovative approaches to the synthesis of sound and control strategies of multiple sound sources in an interactive context. The interdisciplinary characteristic of computer music, new media and research based on the live-practice of art resulted in increased awareness of the artistic possibilities in this research process. Thus, the dissertation presents new information on interdisciplinary collaboration in the form of strategies developed for creating interactive performance systems, the observations of their performance features, conclusions and conceptual theories. This will hopefully be useful to artists and researchers in this field.
In this paper, we briefly outline our view on the control of multiple sound sources in interactiv... more In this paper, we briefly outline our view on the control of multiple sound sources in interactive and participatory contexts, as will be required by the next-generation applications. As a testbed towards this view, we continuously extend the functionalities of ...
This paper presents initial Pure Data abstractions as a part of a toolkit system for the implemen... more This paper presents initial Pure Data abstractions as a part of a toolkit system for the implementa-tion of PESI research project. Research focuses on mobile interfaces in participatory interactive art context. Designing an easy to use/control in-terface for an mobile ...
... Interactive systems that can simulate an improvisation process bring the unexpected but not t... more ... Interactive systems that can simulate an improvisation process bring the unexpected but not the surprised aesthetics on the stage with the generative works. ... artist-creation and audience, interactive systems for generative musical improvisation allow a ...
In this paper, we focus on electrical bio-signals of humans as a core musical material. Typically... more In this paper, we focus on electrical bio-signals of humans as a core musical material. Typically, interaction is under-utilized in bio-music; an improved system can offer alternative design opportunities compared to a collection of instruments controlled by bio-signals in ...
International Impact of Technology on Tourism Conference, Jun 2000
Çatalhöyük in the central Anatolia, is an archaeological site of international significance, prov... more Çatalhöyük in the central Anatolia, is an archaeological site of international significance, providing the first and largest complex settled Neolithic life known. Çatalhöyük is one of the most important cultural heritage products of Turkey, and it is still being excavated. Most of the findings are being presented in the Museum of Anatolian Civilizations in Ankara. Theme parks are designed around certain cultural ideas to attract wider audiences through addition of entertainment activities. A virtual theme park, that is a projection of a theme park, promotes the cultural heritage by reflecting out the findings and demonstrating the ancient life. We believe that a virtual theme park designed to drive more interest to any certain cultural idea is becoming essential. Thus, is enabled with interdisciplinary collaboration work of archaeology and architecture with management and information technology.
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