Cuteness relates to many of the product–service development topics mentioned in other chapters. W... more Cuteness relates to many of the product–service development topics mentioned in other chapters. We proposed a simplified definition of cuteness: a characteristic of a product, person, thing, or context that makes it appealing, charming, funny, desirable, often endearing, memorable, and/or (usually) nonthreatening. As one can note from the other chapters, cuteness as a concept is nuanced and complex. From this definition, and looking over published analyses and the images that we have assembled during the past decade, we, the authors, present a taxonomy below to which researchers, designers, software and hardware developers, business managers, and managers may refer. This compilation may be helpful in uncovering new issues or resolving challenges on others.
ABSTRACT The proposed SIG will provide the subcommunity of culsltants attending CHI 99 with the o... more ABSTRACT The proposed SIG will provide the subcommunity of culsltants attending CHI 99 with the opportunity to share and discuss issue concerning HCI consulting.
Modern technology and commerce permit global distribution of products, services User diversit... more Modern technology and commerce permit global distribution of products, services User diversity: Ever increasing variety of group demographics and individual needs/wants Traditional user-interface design and usability disciplines: Improve performance and productivity User-experience (UX) design issues: Even more complex and challenging Culture analysis offers a way to understand, even measure, differences and similarities of UX Aaron Marcus and Associates, Inc., www.AMandA.com, 4 AM+A
The Interactions website (interactions.acm.org) hosts a stable of bloggers who share insights and... more The Interactions website (interactions.acm.org) hosts a stable of bloggers who share insights and observations on HCI, often challenging current practices. Each issue we'll publish selected posts from some of the leading voices in the field.
In this chapter, the Japanese word “kawaii will be discussed instead of “cute” because the Japane... more In this chapter, the Japanese word “kawaii will be discussed instead of “cute” because the Japanese do not use the English word “cuteness” or “cute” in their conversation or in written form and “kawaii” is the closest word to “cute.”
Cuteness Engineering: Designing Adorable Products and Services, 2017
In this chapter, the Japanese word “kawaii will be discussed instead of “cute” because the Japane... more In this chapter, the Japanese word “kawaii will be discussed instead of “cute” because the Japanese do not use the English word “cuteness” or “cute” in their conversation or in written form and “kawaii” is the closest word to “cute.” The first author is Masaaki Kurosu.
This state of the art monograph presents a unique introduction to thinking about cuteness and its incorporation into modern, especially computer-based, products and services. Cuteness is defined and explored in relation to user-centered design concepts and methods, in addition to considering the history of cuteness and cuteness in other cultures, especially in relation to eastern Asia.
The authors provide detailed analyses and histories of cuteness in Japan and in China, the rise of Kawaii and Moe cultural artifacts, and their relation to social, psychological, and design issues. They also attempt an initial taxonomy of cuteness. Finally, detailed interviews with leading designers of cute products and services, such as Hello Kitty, provide an understanding of the philosophy and decision-making process of designers of cuteness.
Cuteness Engineering: Designing Adorable Products and Services will be of interest and use to a wide range of professionals, researchers, academics, and students who are interested in exploring the world of cuteness in fresh new ways and gaining insights useful for their work and studies.
Future user interfaces will be more multi-modal, contextual, and associated with devices. Designi... more Future user interfaces will be more multi-modal, contextual, and associated with devices. Designing components well for users remains the primary challenge.
In our thinking and acting, natural language plays a central part. This language defines a struct... more In our thinking and acting, natural language plays a central part. This language defines a structure even before we form something, and it can be regarded as the architecture of design. To be able to grasp the expression of these structures in HCI, we chose the perspective of linguistics and semiotics. The semiotics perspective in the context of HCI is increasingly popular in presenting a different approach to UX. In our paper, we take this perspective to build a set of semiotic heuristics which we then used to evaluate a complex UI example. We present a semiotic evaluation method and report the results of our in-depth investigation.
Cuteness relates to many of the product–service development topics mentioned in other chapters. W... more Cuteness relates to many of the product–service development topics mentioned in other chapters. We proposed a simplified definition of cuteness: a characteristic of a product, person, thing, or context that makes it appealing, charming, funny, desirable, often endearing, memorable, and/or (usually) nonthreatening. As one can note from the other chapters, cuteness as a concept is nuanced and complex. From this definition, and looking over published analyses and the images that we have assembled during the past decade, we, the authors, present a taxonomy below to which researchers, designers, software and hardware developers, business managers, and managers may refer. This compilation may be helpful in uncovering new issues or resolving challenges on others.
ABSTRACT The proposed SIG will provide the subcommunity of culsltants attending CHI 99 with the o... more ABSTRACT The proposed SIG will provide the subcommunity of culsltants attending CHI 99 with the opportunity to share and discuss issue concerning HCI consulting.
Modern technology and commerce permit global distribution of products, services User diversit... more Modern technology and commerce permit global distribution of products, services User diversity: Ever increasing variety of group demographics and individual needs/wants Traditional user-interface design and usability disciplines: Improve performance and productivity User-experience (UX) design issues: Even more complex and challenging Culture analysis offers a way to understand, even measure, differences and similarities of UX Aaron Marcus and Associates, Inc., www.AMandA.com, 4 AM+A
The Interactions website (interactions.acm.org) hosts a stable of bloggers who share insights and... more The Interactions website (interactions.acm.org) hosts a stable of bloggers who share insights and observations on HCI, often challenging current practices. Each issue we'll publish selected posts from some of the leading voices in the field.
In this chapter, the Japanese word “kawaii will be discussed instead of “cute” because the Japane... more In this chapter, the Japanese word “kawaii will be discussed instead of “cute” because the Japanese do not use the English word “cuteness” or “cute” in their conversation or in written form and “kawaii” is the closest word to “cute.”
Cuteness Engineering: Designing Adorable Products and Services, 2017
In this chapter, the Japanese word “kawaii will be discussed instead of “cute” because the Japane... more In this chapter, the Japanese word “kawaii will be discussed instead of “cute” because the Japanese do not use the English word “cuteness” or “cute” in their conversation or in written form and “kawaii” is the closest word to “cute.” The first author is Masaaki Kurosu.
This state of the art monograph presents a unique introduction to thinking about cuteness and its incorporation into modern, especially computer-based, products and services. Cuteness is defined and explored in relation to user-centered design concepts and methods, in addition to considering the history of cuteness and cuteness in other cultures, especially in relation to eastern Asia.
The authors provide detailed analyses and histories of cuteness in Japan and in China, the rise of Kawaii and Moe cultural artifacts, and their relation to social, psychological, and design issues. They also attempt an initial taxonomy of cuteness. Finally, detailed interviews with leading designers of cute products and services, such as Hello Kitty, provide an understanding of the philosophy and decision-making process of designers of cuteness.
Cuteness Engineering: Designing Adorable Products and Services will be of interest and use to a wide range of professionals, researchers, academics, and students who are interested in exploring the world of cuteness in fresh new ways and gaining insights useful for their work and studies.
Future user interfaces will be more multi-modal, contextual, and associated with devices. Designi... more Future user interfaces will be more multi-modal, contextual, and associated with devices. Designing components well for users remains the primary challenge.
In our thinking and acting, natural language plays a central part. This language defines a struct... more In our thinking and acting, natural language plays a central part. This language defines a structure even before we form something, and it can be regarded as the architecture of design. To be able to grasp the expression of these structures in HCI, we chose the perspective of linguistics and semiotics. The semiotics perspective in the context of HCI is increasingly popular in presenting a different approach to UX. In our paper, we take this perspective to build a set of semiotic heuristics which we then used to evaluate a complex UI example. We present a semiotic evaluation method and report the results of our in-depth investigation.
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This state of the art monograph presents a unique introduction to thinking about cuteness and its incorporation into modern, especially computer-based, products and services. Cuteness is defined and explored in relation to user-centered design concepts and methods, in addition to considering the history of cuteness and cuteness in other cultures, especially in relation to eastern Asia.
The authors provide detailed analyses and histories of cuteness in Japan and in China, the rise of Kawaii and Moe cultural artifacts, and their relation to social, psychological, and design issues. They also attempt an initial taxonomy of cuteness. Finally, detailed interviews with leading designers of cute products and services, such as Hello Kitty, provide an understanding of the philosophy and decision-making process of designers of cuteness.
Cuteness Engineering: Designing Adorable Products and Services will be of interest and use to a wide range of professionals, researchers, academics, and students who are interested in exploring the world of cuteness in fresh new ways and gaining insights useful for their work and studies.
This state of the art monograph presents a unique introduction to thinking about cuteness and its incorporation into modern, especially computer-based, products and services. Cuteness is defined and explored in relation to user-centered design concepts and methods, in addition to considering the history of cuteness and cuteness in other cultures, especially in relation to eastern Asia.
The authors provide detailed analyses and histories of cuteness in Japan and in China, the rise of Kawaii and Moe cultural artifacts, and their relation to social, psychological, and design issues. They also attempt an initial taxonomy of cuteness. Finally, detailed interviews with leading designers of cute products and services, such as Hello Kitty, provide an understanding of the philosophy and decision-making process of designers of cuteness.
Cuteness Engineering: Designing Adorable Products and Services will be of interest and use to a wide range of professionals, researchers, academics, and students who are interested in exploring the world of cuteness in fresh new ways and gaining insights useful for their work and studies.