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Woo-Chan Park
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2020 – today
- 2024
- [j44]Yunho Han, Jiyoung Kim, Jinyoung Lee, Jae-Ho Nah, Yo-Sung Ho, Woo-Chan Park:
Efficient Haze Removal from a Single Image Using a DCP-Based Lightweight U-Net Neural Network Model. Sensors 24(12): 3746 (2024) - 2023
- [j43]Eunjae Kim, Sukwon Choi, Cheong Ghil Kim, Woo-Chan Park:
Multi-Threaded Sound Propagation Algorithm to Improve Performance on Mobile Devices. Sensors 23(2): 973 (2023) - [j42]Jinyoung Lee, Cheong-Ghil Kim, Yeon-Kug Moon, Woo-Chan Park:
An Implementation of Inverse Cosine Hardware for Sound Rendering Applications. Sensors 23(15): 6731 (2023) - [c13]Eunjae Kim, Sukwon Choi, Jiyoung Kim, Jae-Ho Nah, Woonam Jung, Tae-Hyeong Lee, Yeon-Kug Moon, Woo-Chan Park:
An Architecture and Implementation of Real-Time Sound Propagation Hardware for Mobile Devices. SIGGRAPH Asia 2023: 81:1-81:9 - 2022
- [j41]Eunjae Kim, Juwon Yun, Woo-Nam Chung, Jae-Ho Nah, Youngsik Kim, Cheoung Ghil Kim, Woo-Chan Park:
Effective Algorithm to Control Depth Level for Performance Improvement of Sound Tracing. J. Web Eng. 21(3) (2022) - 2021
- [j40]Jinyoung Lee, Jae-Ho Nah, Woo-Nam Chung, Tae-Hyoung Lee, Woo-Chan Park:
An Implementation of Multi-Chip Architecture for Real-Time Ray Tracing Based on Parallel Frame Rendering. IEEE Access 9: 118968-118976 (2021) - [j39]Jaeshin Lee, Imjae Hwang, Youngsik Kim, Cheong Ghil Kim, Woo-Chan Park:
An Effective Burst Access Scheme for Lossless Frame Buffer Compression on a Video Decoder. IEEE Access 9: 124419-124424 (2021) - [j38]Imjae Hwang, Juwon Yun, Woo-Nam Chung, Jaeshin Lee, Cheong-Ghil Kim, Youngsik Kim, Woo-Chan Park:
Lossless Compression Algorithm and Architecture for Reduced Memory Bandwidth Requirement with Improved Prediction Based on the Multiple DPCM Golomb-Rice Algorithm. J. Web Eng. 20(6) (2021) - 2020
- [j37]Jinyoung Lee, Woo-Nam Chung, Tae-Hyoung Lee, Jae-Ho Nah, Youngsik Kim, Woo-Chan Park:
Load Balancing Algorithm for Real-Time Ray Tracing of Dynamic Scenes. IEEE Access 8: 165003-165009 (2020) - [j36]Juwon Yun, Jinyoung Lee, Woo-Nam Chung, Cheong Ghil Kim, Woo-Chan Park:
A Latency-Effective Pipelined Divider for Double-Precision Floating-Point Numbers. IEEE Access 8: 165740-165747 (2020)
2010 – 2019
- 2019
- [j35]Juwon Yun, Jinyoung Lee, Cheong Ghil Kim, Yeong-Kyu Lim, Jae-Ho Nah, Youngsik Kim, Woo-Chan Park:
A Practically Applicable Performance Prediction Model Based on Capabilities of Texture Mapping Units for Mobile GPUs. IEEE Access 7: 102975-102984 (2019) - [j34]Jaeshin Lee, Juwon Yun, Jinyoung Lee, Imjae Hwang, Dukki Hong, Youngsik Kim, Cheong Ghil Kim, Woo-Chan Park:
An Effective Algorithm and Architecture for the High-Throughput Lossless Compression of High-Resolution Images. IEEE Access 7: 138803-138815 (2019) - 2018
- [j33]Juwon Yun, Jinyoung Lee, Cheong Ghil Kim, Yeong-Kyu Lim, Jae-Ho Nah, Youngsik Kim, Woo-Chan Park:
A Novel Performance Prediction Model for Mobile GPUs. IEEE Access 6: 16235-16245 (2018) - [j32]Dukki Hong, Hyuck-Joo Kwon, Cheong Ghil Kim, Woo-Chan Park:
Real-time 3D Audio Downmixing System based on Sound Rendering for the Immersive Sound of Mobile Virtual Reality Applications. KSII Trans. Internet Inf. Syst. 12(12): 5936-5954 (2018) - 2017
- [j31]Imjae Hwang, Hyuck-Joo Kwon, Ji-Hye Chang, Yeong-Kyu Lim, Cheong Ghil Kim, Woo-Chan Park:
An Effective Viewport Resolution Scaling Technique to Reduce the Power Consumption in Mobile GPUs. KSII Trans. Internet Inf. Syst. 11(8): 3918-3934 (2017) - [c12]Dukki Hong, Tae-Hyoung Lee, Yejong Joo, Woo-Chan Park:
Real-time sound propagation hardware accelerator for immersive virtual reality 3D audio. I3D 2017: 20:1-20:2 - 2016
- [j30]Dong-Seok Kim, Jae-Ho Nah, Woo-Chan Park:
Geometry transition method to improve ray-tracing precision. Multim. Tools Appl. 75(10): 5689-5700 (2016) - 2015
- [j29]Jae-Ho Nah, Jin-Woo Kim, Junho Park, Won-Jong Lee, Jeong-Soo Park, Seokyoon Jung, Woo-Chan Park, Dinesh Manocha, Tack-Don Han:
HART: A Hybrid Architecture for Ray Tracing Animated Scenes. IEEE Trans. Vis. Comput. Graph. 21(3): 389-401 (2015) - 2014
- [j28]Hyuck-Joo Kwon, Jae-Ho Nah, Dinesh Manocha, Woo-Chan Park:
Effective traversal algorithms and hardware architecture for pyramidal inverse displacement mapping. Comput. Graph. 38: 140-149 (2014) - [j27]Jae-Ho Nah, Hyuck-Joo Kwon, Dong-Seok Kim, Cheol-Ho Jeong, Jin-Hong Park, Tack-Don Han, Dinesh Manocha, Woo-Chan Park:
RayCore: A Ray-Tracing Hardware Architecture for Mobile Devices. ACM Trans. Graph. 33(5): 162:1-162:15 (2014) - [c11]Woo-Chan Park, Hee-Jin Shin, Byoungok Lee, Hyung-Min Yoon, Tack-Don Han:
RayChip®: Real-time ray-tracing chip for embedded applications. Hot Chips Symposium 2014: 1-32 - 2013
- [j26]Jeong-Soo Park, Woo-Chan Park, Jae-Ho Nah, Tack-Don Han:
Node pre-fetching architecture for real-time ray tracing. IEICE Electron. Express 10(14): 20130468 (2013) - [j25]Yong-Jin Park, Woo-Chan Park, Jun-Hyun Bae, Jin-Hong Park, Tack-Don Han:
Effective Fixed-Point Pipelined Divider for Mobile Rendering Processors. IEICE Trans. Inf. Syst. 96-D(7): 1443-1448 (2013) - [j24]Jae-Ho Nah, Woo-Chan Park, Yoon-Sig Kang, Tack-Don Han:
Ray-Box Culling for Tree Structures. J. Inf. Sci. Eng. 29(6): 1211-1225 (2013) - [j23]Yoon-Sig Kang, Jae-Ho Nah, Woo-Chan Park, Sung-Bong Yang:
gkDtree: A group-based parallel update kd-tree for interactive ray tracing. J. Syst. Archit. 59(3): 166-175 (2013) - [j22]Jin-Hong Park, Il-San Kim, Woo-Chan Park, Yong-Jin Park, Tack-Don Han:
A pixel pipeline architecture with selective z-test scheme for 3D graphics processors. Microprocess. Microsystems 37(3): 373-380 (2013) - 2012
- [j21]Jae-Ho Nah, Yun-Hye Jung, Woo-Chan Park, Tack-Don Han:
Efficient ray sorting for the tracing of incoherent rays. IEICE Electron. Express 9(9): 849-854 (2012) - [j20]Jae-Ho Nah, Yun-Hye Jung, Woo-Chan Park, Tack-Don Han:
Erratum: Efficient ray sorting for the tracing of incoherent rays [IEICE Electronics Express Vol.9 (2012), No 9 pp 849-854]. IEICE Electron. Express 9(12): 1082 (2012) - 2011
- [j19]Woo-Chan Park, Jin-Hong Park, Woo-Nam Chung, Jeong-Soo Park, Sangduk Kim, Hong-Sik Kim, Young-Sik Kim, Tack-Don Han:
An effective depth data memory system using an escape count buffer for 3D rendering processors. IEICE Electron. Express 8(4): 209-214 (2011) - [j18]Jin-Hong Park, Jin-Woo Kim, Woo-Chan Park, Young-Sik Kim, Chelho Jeong, Tack-Don Han:
An effective rasterization architecture for mobile vector graphics processors. IEICE Electron. Express 8(11): 835-841 (2011) - [j17]Woo-Chan Park, Dong-Seok Kim, Jeong-Soo Park, Sangduk Kim, Hong-Sik Kim, Tack-Don Han:
The design of a texture mapping unit with effective MIP-map level selection for real-time ray tracing. IEICE Electron. Express 8(13): 1064-1070 (2011) - [j16]Hong-Sik Kim, Joohong Lee, Hyunjin Kim, Sungho Kang, Woo-Chan Park:
A Lossless Color Image Compression Architecture Using a Parallel Golomb-Rice Hardware CODEC. IEEE Trans. Circuits Syst. Video Technol. 21(11): 1581-1587 (2011) - [j15]Jae-Ho Nah, Jeong-Soo Park, Chanmin Park, Jin-Woo Kim, Yun-Hye Jung, Woo-Chan Park, Tack-Don Han:
T&I engine: traversal and intersection engine for hardware accelerated ray tracing. ACM Trans. Graph. 30(6): 160 (2011) - 2010
- [j14]Hong-Sik Kim, Young H. Jung, Hyunjin Kim, Jin-Ho Ahn, Woo-Chan Park, Sungho Kang:
A high performance network-on-chip scheme using lossless data compression. IEICE Electron. Express 7(11): 791-796 (2010) - [j13]Woo-Chan Park, Duk-Ki Yoon, Dong-Seok Kim, Hong-Sik Kim, Jin-Hong Park, Woo-Nam Jeong, Tack-Don Han:
The design of compressed memory system for depth data in 3D rendering processors. IEICE Electron. Express 7(21): 1622-1628 (2010)
2000 – 2009
- 2008
- [j12]Won-Jong Lee, Vason P. Srini, Woo-Chan Park, Shigeru Muraki, Tack-Don Han:
An Effective Load Balancing Scheme for 3D Texture-Based Sort-Last Parallel Volume Rendering on GPU Clusters. IEICE Trans. Inf. Syst. 91-D(3): 846-856 (2008) - 2007
- [j11]Won-Jong Lee, Woo-Chan Park, Vason P. Srini, Tack-Don Han:
Simulation and development environment for mobile 3D graphics architectures. IET Comput. Digit. Tech. 1(5): 501-507 (2007) - [j10]Seung-Gi Lee, Woo-Chan Park, Won-Jong Lee, Sung-Bong Yang, Tack-Don Han:
An Effective Bump Mapping Hardware Architecture Using Polar Coordinate System. J. Inf. Sci. Eng. 23(2): 569-588 (2007) - [j9]Woo-Chan Park, Cheong-Ghil Kim, Duk-Ki Yoon, Kil-Whan Lee, Il-San Kim, Tack-Don Han:
A consistency-free memory architecture for sort-last parallel rendering processors. J. Syst. Archit. 53(5-6): 272-284 (2007) - 2006
- [j8]Moon-Hee Choi, Woo-Chan Park, Francis Neelamkavil, Tack-Don Han, Shin-Dug Kim:
An Effective Visibility Culling Method Based on Cache Block. IEEE Trans. Computers 55(8): 1024-1032 (2006) - [c10]Woo-Chan Park, Duk-Ki Yoon, Kil-Whan Lee, Il-San Kim, Kyung-Su Kim, Won-Jong Lee, Tack-Don Han, Sung-Bong Yang:
A Processor Architecture with Effective Memory System for Sort-Last Parallel Rendering. ARCS 2006: 160-175 - 2005
- [j7]Byung-Uck Kim, Kyoung-Wha Kim, Woo-Chan Park, Sung-Bong Yang, Tack-Don Han:
A Simple and Efficient Triangle Strip Filtering Algorithm. J. Inf. Sci. Eng. 21(6): 1277-1288 (2005) - [j6]Kil-Whan Lee, Woo-Chan Park, Il-San Kim, Tack-Don Han:
A pixel cache architecture with selective placement scheme based on z-test result. Microprocess. Microsystems 29(1): 41-46 (2005) - 2004
- [j5]Byung-Uck Kim, Woo-Chan Park, Sung-Bong Yang, Francis Neelamkavil:
A Rendering-Efficient Progressive Transmission of 3D Meshes. IEICE Trans. Inf. Syst. 87-D(10): 2399-2407 (2004) - [j4]Jong-Chul Jeong, Woo-Chan Park, Woong Jeong, Tack-Don Han, Moon Key Lee:
A Cost-Effective Pipelined Divider with a Small Lookup Table. IEEE Trans. Computers 53(4): 483-489 (2004) - [c9]Byung-Uck Kim, Woo-Chan Park, Sung-Bong Yang, Tack-Don Han:
A Cost-Effective Supersampling for Full Scene AntiAliasing. Asia-Pacific Computer Systems Architecture Conference 2004: 271-281 - [c8]Woo-Chan Park, Tack-Don Han, Sung-Bong Yang:
Order Independent Transparency for Image Composition Parallel Rendering Machines. Asia-Pacific Computer Systems Architecture Conference 2004: 449-460 - [c7]Woo-Chan Park, Tack-Don Han, Sung-Bong Yang:
A Floating Point Divider Performing IEEE Rounding and Quotient Conversion in Parallel. Asia-Pacific Computer Systems Architecture Conference 2004: 568-581 - [c6]Won-Jong Lee, Woo-Chan Park, Jung-Woo Kim, Tack-Don Han, Sung-Bong Yang, Francis Neelamkavil:
A Bandwidth Reduction Scheme for 3D Texture-Based Volume Rendering on Commodity Graphics Hardware. ICCSA (2) 2004: 741-750 - 2003
- [j3]Cheol-Ho Jeong, Woo-Chan Park, Tack-Don Han, Sung-Bong Yang, Moon Key Lee:
An effective out-of-order execution control scheme for an embedded floating point coprocessor. Microprocess. Microsystems 27(4): 171-180 (2003) - [j2]Woo-Chan Park, Kil-Whan Lee, Il-San Kim, Tack-Don Han, Sung-Bong Yang:
An Effective Pixel Rasterization Pipeline Architecture for 3D Rendering Processors. IEEE Trans. Computers 52(11): 1501-1508 (2003) - 2002
- [c5]Woo-Chan Park, Kil-Whan Lee, Il-San Kim, Tack-Don Han, Sung-Bong Yang:
A Mid-Texturing Pixel Rasterization Pipeline Architecture for 3D Rendering Processors. ASAP 2002: 173- - [c4]Won-Jong Lee, Hyung-Rae Kim, Woo-Chan Park, Jung-Woo Kim, Tack-Don Han, Sung-Bong Yang:
A New Bandwidth Reduction Method for Distributed Rendering Systems. EurAsia-ICT 2002: 387-394 - [c3]Moon-Hee Choi, Woo-Chan Park, Eun-Ji Lee, Shin-Dug Kim, Tack-Don Han:
A Pipelined Tiling-Traversal Unit for High Performance 3D Rendering Processor. PDPTA 2002: 1926-1931 - [c2]Eun-Ji Lee, Moon-Hee Choi, Woo-Chan Park, Shin-Dug Kim, Tack-Don Han:
Design of a Single Pass Rendering Pipeline for Occlusion Culling. PDPTA 2002: 1932-1937 - 2001
- [c1]Cheol-Ho Jeong, Woo-Chan Park, Tack-Don Han, Moon Key Lee, Sang-Woo Kim:
In-Order Issue Out-of-Order Execution Floating-Point Coprocessor for CalmRISC32. IEEE Symposium on Computer Arithmetic 2001: 195-
1990 – 1999
- 1999
- [j1]Woo-Chan Park, Tack-Don Han, Shin-Dug Kim, Sung-Bong Yang:
A floating point multiplier performing IEEE rounding and addition in parallel. J. Syst. Archit. 45(14): 1195-1207 (1999)
Coauthor Index
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