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Jonas Schild
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2020 – today
- 2024
- [c45]Jan-Michel Nöring
, Ernst Kruijff
, Jonas Schild
:
Improving Spatial Awareness in Video Mirror-Mediated XR Telementoring through Visual Cues. SUI 2024: 46:1-46:2 - 2022
- [c44]Sebastian Misztal
, Jonas Schild:
Visual Delegate Generalization Frame - Evaluating Impact of Visual Effects and Elements on Player and User Experiences in Video Games and Interactive Virtual Environments. CHI 2022: 191:1-191:20 - [c43]Sebastian Misztal, Guillermo Carbonell, Jonas Schild:
Experiencing Age-Related Movement Impairment Through Visual Delegation in VR Can Substitute Haptic Impairments of an Age Simulation Suit. SeGAH 2022: 1-8 - [c42]Jonas Schild, Guillermo Carbonell, Anna Tarrach, Madeline Ebeling:
ViTAWiN - Interprofessional Medical Mixed Reality Training for Paramedics and Emergency Nurses. SeGAH 2022: 1-8 - [c41]Guillermo Carbonell, Jonas Schild:
Conceptual Design of Emotional and Pain Expressions of a Virtual Patient in a Virtual Reality Training for Paramedics. VR Workshops 2022: 222-226 - [c40]Sebastian Misztal
, Anna Tarrach
, Madeline Ebeling
, Artur Ritter
, Jonas Schild
:
Visualizing Perceptions of Non-Player Characters in Interactive Virtual Reality Environments. VRST 2022: 84:1-84:2 - 2021
- [c39]David Scherfgen, Jonas Schild:
Estimating the Pose of a Medical Manikin for Haptic Augmentation of a Virtual Patient in Mixed Reality Training. ICAT-EGVE (Posters and Demos) 2021: 3-4 - [c38]Jonas Schild, Christian Elsenbast
, Guillermo Carbonell:
ViTAWiN - Developing Multiprofessional Medical Emergency Training with Mixed Reality. SEGAH 2021: 1-9 - [c37]David Scherfgen, Jonas Schild:
Estimating the Pose of a Medical Manikin for Haptic Augmentation of a Virtual Patient in Mixed Reality Training. SVR 2021: 33-41 - 2020
- [c36]Sebastian Misztal
, Guillermo Carbonell, Jonas Schild:
Visual Delegates - Enhancing Player Perception by Visually Delegating Player Character Sensation. CHI PLAY 2020: 386-399 - [c35]Sebastian Misztal
, Guillermo Carbonell, Lysann Zander, Jonas Schild
:
Jumphair: Improving Jumping Performance in First-Person Video Games Through Visual Assistance. FDG 2020: 50:1-50:12 - [c34]Sebastian Misztal
, Guillermo Carbonell, Lysann Zander, Jonas Schild
:
Intensifying Stress Perception Using Visual Effects in VR Games. FDG 2020: 58:1-58:4 - [c33]Sebastian Misztal
, Guillermo Carbonell, Lysann Zander, Jonas Schild
:
Simulating Illness: Experiencing Visual Migraine Impairments in Virtual Reality. SeGAH 2020: 1-8 - [c32]Sebastian Misztal
, Guillermo Carbonell, Nils Ganther, Jonas Schild:
Portals With a Twist: Cable Twist-Free Natural Walking in Room-Scaled Virtual Reality. VRST 2020: 68:1-68:3
2010 – 2019
- 2019
- [c31]Jonas Schild
, Leonard Flock, Patrick Martens, Benjamin Roth, Niklas Schünernann, Eduard Heller, Sebastian Misztal
:
EPICSAVE Lifesaving Decisions - a Collaborative VR Training Game Sketch for Paramedics. VR 2019: 1389 - 2018
- [c30]Jonas Schild
, Dieter Lerner, Sebastian Misztal
, Thomas Luiz:
EPICSAVE - Enhancing vocational training for paramedics with multi-user virtual reality. SeGAH 2018: 1-8 - [c29]Helmut Buhler, Sebastian Misztal
, Jonas Schild
:
Reducing VR Sickness Through Peripheral Visual Effects. VR 2018: 517-518 - [c28]Jonas Schild
, Sebastian Misztal
, Benjamin Roth, Leonard Flock, Thomas Luiz, Dieter Lerner, Markus Herkersdorf, Konstantin Wegner, Markus Neuberaer, Andreas Franke, Claus Kemp, Johannes Pranqhofer, Sven Seele, Helmut Buhler, Rainer Herpers
:
Applying Multi-User Virtual Reality to Collaborative Medical Training. VR 2018: 775-776 - 2017
- [j1]Ernst Kruijff, Alexander Marquardt, Christina Trepkowski, Jonas Schild
, André Hinkenjann:
Designed emotions: challenges and potential methodologies for improving multisensory cues to enhance user engagement in immersive systems. Vis. Comput. 33(4): 471-488 (2017) - [c27]Konstantin Wegner, Sven Seele, Helmut Buhler, Sebastian Misztal
, Rainer Herpers
, Jonas Schild
:
Comparison of Two Inventory Design Concepts in a Collaborative Virtual Reality Serious Game. CHI PLAY (Companion) 2017: 323-329 - [c26]Sven Seele, Sebastian Misztal
, Helmut Buhler, Rainer Herpers
, Jonas Schild
:
Here's Looking At You Anyway!: How Important is Realistic Gaze Behavior in Co-located Social Virtual Reality Games? CHI PLAY 2017: 531-540 - [c25]Sven Seele, Tobias Haubrich, Tim Metzler, Jonas Schild
, Rainer Herpers
, Marcin Grzegorzek
:
Integration of Multi-modal Cues in Synthetic Attention Processes to Drive Virtual Agent Behavior. IVA 2017: 403-412 - [c24]Sven Seele, Tobias Haubrich, Jonas Schild
, Rainer Herpers
, Marcin Grzegorzek
:
Augmenting Cognitive Processes and Behavior of Intelligent Virtual Agents by Modeling Synthetic Perception. ACM Multimedia (Thematic Workshops) 2017: 117-125 - 2016
- [c23]M. Witschi, Jonas Schild, B. Nyffenegger, C. Stoller, M. Berger, Rolf Vetter, G. Stirnimann, P. Schwab, F. Dellsperger:
Detection of modern communication signals using frequency domain morphological filtering. EUSIPCO 2016: 1413-1417 - 2015
- [c22]Rolf Vetter, Jonas Schild, Annette Kuhn, Lorenz Radlinger:
Discrimination of Healthy and Post-partum Subjects using Wavelet Filterbank and Auto-regressive Modelling. BIOSIGNALS 2015: 132-137 - [c21]Jonas Schild
, Maic Masuch:
Formalizing the potential of stereoscopic 3D user experience in interactive entertainment. SD&A 2015: 93911D - [c20]Ernst Kruijff, Alexander Marquardt, Christina Trepkowski, Jonas Schild, André Hinkenjann
:
Enhancing User Engagement in Immersive Games through Multisensory Cues. VS-GAMES 2015: 1-8 - 2014
- [c19]Jonas Schild
, Joseph J. LaViola Jr., Maic Masuch:
Altering gameplay behavior using stereoscopic 3D vision-based video game design. CHI 2014: 207-216 - 2013
- [c18]Jonas Schild
, Liane Bölicke, Joseph J. LaViola Jr., Maic Masuch:
Creating and analyzing stereoscopic 3D graphical user interfaces in digital games. CHI 2013: 169-178 - 2012
- [c17]Jonas Schild
, Joseph J. LaViola Jr., Maic Masuch:
Understanding user experience in stereoscopic 3D games. CHI 2012: 89-98 - [c16]Jonas Schild, Maic Masuch:
Designing stereoscopic information visualization for 3D-TV: What can we learn from S3D gaming? SD&A 2012: 82882P - [c15]Jonas Schild, Sven Seele, Maic Masuch:
YouDash3D: exploring stereoscopic 3D gaming for 3D movie theaters. SD&A 2012: 828819 - [c14]Arun K. Kulshreshth, Jonas Schild
, Joseph J. LaViola Jr.:
Evaluating user performance in 3D stereo and motion enabled video games. FDG 2012: 33-40 - 2011
- [c13]Jonas Schild
, Sven Seele, Maic Masuch:
YouDash3D: exploring depth-based game mechanics and stereoscopic video in S3D gaming. Advances in Computer Entertainment Technology 2011: 79 - [c12]Timo Göttel, Jonas Schild:
Creativity room 5555: evoking creativity in game design amongst CS students. ITiCSE 2011: 98-102 - [c11]Jonas Schild, Sven Seele, Maic Masuch:
Integrating Stereoscopic Video in 3D Games. ICEC 2011: 124-135 - [c10]Jonas Schild, Maic Masuch:
Fundamentals of Stereoscopic 3D Game Design. ICEC 2011: 155-160 - [c9]Jonas Schild, Timo Göttel, Paul Grimm:
Game Development in der Hochschulinformatik. MuC (Workshopband) 2011: 385-390 - [c8]Kathrin Maria Gerling, Jonas Schild, Maic Masuch:
Exergaming for Elderly Persons: Analyzing Player Experience and Performance. MuC 2011: 401-411 - [c7]Jonas Schild, Sven Seele, Jonas Fischer, Maic Masuch:
Multi-pass rendering of stereoscopic video on consumer graphics cards. SI3D 2011: 209 - 2010
- [c6]Kathrin Maria Gerling
, Jonas Schild
, Maic Masuch:
Exergame design for elderly users: the case study of SilverBalance. Advances in Computer Entertainment Technology 2010: 66-69 - [c5]Jonas Schild
, Robert Walter, Maic Masuch:
ABC-Sprints: adapting Scrum to academic game development courses. FDG 2010: 187-194 - [c4]Jonas Schild
, Maic Masuch:
Game design for ad-hoc multi-touch gameplay on large tabletop displays. Future Play 2010: 90-97 - [c3]Jonas Schild, Timo Göttel:
Vorwort. MuC (Workshopband) 2010: 280-281
2000 – 2009
- 2009
- [c2]Jonas Schild
, Thorsten Holtkämper, Manfred Bogen:
The 3D Sketch Slice: Precise 3D Volume Annotations in Virtual Environments. EGVE/ICAT/EuroVR 2009: 65-72 - [c1]Uwe Hahne
, Jonas Schild
, Stefan Elstner, Marc Alexa
:
Multi-touch Focus+Context Sketch-based Interaction. SBIM 2009: 77-84
Coauthor Index
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