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4th ICEC 2005: Sanda, Japan
- Fumio Kishino, Yoshifumi Kitamura, Hirokazu Kato, Noriko Nagata:
Entertainment Computing - ICEC 2005, 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings. Lecture Notes in Computer Science 3711, Springer 2005, ISBN 3-540-29034-6
IFIP SG16 Chair's Welcome Address
- Ryohei Nakatsu, Matthias Rauterberg, Peter Vorderer:
A New Framework for Entertainment Computing: From Passive to Active Experience. 1-12
Interactive Digital Storytelling
- Naoko Tosa, Seigo Matsuoka, Brad Ellis, Hirotada Ueda, Ryohei Nakatsu:
Cultural Computing with Context-Aware Application: ZENetic Computer. 13-23 - Kaoru Sumi, Katsumi Tanaka:
Automatic Conversion from E-Content into Animated Storytelling. 24-35 - Hiroshi Mori, Junichi Hoshino:
Key Action Technique for Digital Storytelling. 36-47
Graphics
- Yan-Wen Guo, Jin Wang, Xiufen Cui, Qunsheng Peng:
A New Constrained Texture Mapping Method. 48-58 - Zhigeng Pan, Shusen Sun, Jian Yang, Xiaochao Wei:
Protect Interactive 3D Models via Vertex Shader Programming. 59-66 - Bailin Yang, Lu Ye, Zhigeng Pan, Guilin Xu:
An Optimized Soft 3D Mobile Graphics Library Based on JIT Backend Compiler. 67-75
Advanced Interaction Design
- Xizhi Li, Qinming He:
Frame Rate Control in Distributed Game Engine. 76-87 - Keisuke Shima, Nan Bu, Masaru Okamoto, Toshio Tsuji:
A Universal Interface for Video Game Machines Using Biological Signals. 88-98 - Akihiro Yagi, Kiyoshi Fujimoto, Tsutomu Takahashi, Atsushi Noritake, Masumi Iwai, Noriyuki Suzuki:
Development of a System to Measure Visual Functions of the Brain for Assessment of Entertainment. 99-105 - Huayong Liu, Hui Zhang:
SportsVBR: A Content-Based TV Sports Video Browsing and Retrieval System. 106-113
Social Impact and Evaluation
- Christopher Ruggles, Greg Wadley, Martin R. Gibbs:
Online Community Building Techniques Used by Video Game Developers. 114-125 - Ruck Thawonmas, Katsuyoshi Hata:
Aggregation of Action Symbol Sub-sequences for Discovery of Online-Game Player Characteristics Using KeyGraph. 126-135 - Jonas Heide Smith:
Agreeing to Disagree - Pre-game Interaction and the Issue of Community. 136-147 - Kohei Tsuda, Ruck Thawonmas:
Keyword Discovery by Measuring Influence Rates on Bulletin Board Services. 148-154
Seamful/Seamless Interface
- Gregor Broll, Steve Benford:
Seamful Design for Location-Based Mobile Games. 155-166 - Yoshifumi Kitamura, Wataru Osawa, Tokuo Yamaguchi, Haruo Takemura, Fumio Kishino:
A Display Table for Strategic Collaboration Preserving Private and Public Information. 167-179 - Matthias Rehm, Michael Wissner:
Gamble - A Multiuser Game with an Embodied Conversational Agent. 180-191 - Kelly L. Dempski, Brandon L. W. Harvey:
Touchable Interactive Walls: Opportunities and Challenges. 192-202
Body and Face
- Xiaomao Wu, Lizhuang Ma, Ke-Sen Huang, Yan Gao, Zhihua Chen:
Generic-Model Based Human-Body Modeling. 203-214 - Young-Suk Shin, Young Joon Ahn:
Facial Expression Recognition Based on Two Dimensions Without Neutral Expressions. 215-222 - Naoyuki Miyamoto, Yumi Jinnouchi, Noriko Nagata, Seiji Inokuchi:
Subjective Age Estimation System Using Facial Images. 223-229 - Xiangyong Zeng, Jian Yao, Mandun Zhang, Yangsheng Wang:
A Video Based Personalized Face Model Generation Approach for Network 3D Games. 230-238
Robot
- Shigeru Sakurazawa, Keisuke Yanagihara, Yasuo Tsukahara, Hitoshi Matsubara:
Live Feeling on Movement of an Autonomous Robot Using a Biological Signal. 239-247 - Takeshi Kawabata, Masashi Fujiwara, Takanori Shibutani:
Detection of Speaker Direction Based on the On-and-Off Microphone Combination for Entertainment Robots. 248-255 - Ikuhisa Mitsugami, Norimichi Ukita, Masatsugu Kidode:
Robot Navigation by Eye Pointing. 256-267 - Asami Takayama, Yusuke Sugimoto, Akio Okuie, Tomoya Suzuki, Kiyotaka Kato:
Virtual Human with Regard to Physical Contact and Eye Contact. 268-278 - Ben Salem, Matthias Rauterberg:
Power, Death and Love: A Trilogy for Entertainment. 279-290
Music and Sound
- Ian Stavness, Jennifer Gluck, Leah Vilhan, Sidney S. Fels:
The MUSICtable: A Map-Based Ubiquitous System for Social Interaction with a Digital Music Collection. 291-302 - Michael Bylstra, Haruhiro Katayose:
Painting as an Interface for Timbre Design. 303-314 - Tetsuro Kitahara, Katsuhisa Ishida, Masayuki Takeda:
ism: Improvisation Supporting Systems with Melody Correction and Key Vibration. 315-327 - Qiong Zhang, Lu Ye, Zhigeng Pan:
Physically-Based Sound Synthesis on GPUs. 328-333 - Mitsuyo Hashida, Kenzi Noike, Noriko Nagata, Haruhiro Katayose:
On Cognition of Musical Grouping: Relationship Between the Listeners' Schema Type and Their Musical Preference. 334-344
Mixed Reality and Mobile
- István Barakonyi, Dieter Schmalstieg:
Augmented Reality Agents in the Development Pipeline of Computer Entertainment. 345-356 - Usman Sargaana, Hossein S. Farahani, Jong Weon Lee, Jeha Ryu, Woontack Woo:
Collaborative billiARds: Towards the Ultimate Gaming Experience. 357-367 - Yufeng Chen, Mandun Zhang, Peng Lu, Xiangyong Zeng, Yangsheng Wang:
Multi-dimensional Game Interface with Stereo Vision. 368-376 - Hiroyuki Tarumi, Kasumi Nishihara, Kazuya Matsubara, Yuki Mizukubo, Shouji Nishimoto, Fusako Kusunoki:
Experiments of Entertainment Applications of a Virtual World System for Mobile Phones. 377-388
Education
- Pieter Spronck, H. Jaap van den Herik:
A Tutoring System for Commercial Games. 389-400 - Noriko Nagata, Daisuke Iwai, Sanae H. Wake, Seiji Inokuchi:
Non-verbal Mapping Between Sound and Color-Mapping Derived from Colored Hearing Synesthetes and Its Applications. 401-412 - Shri Rai, Chun Che Fung, Arnold Depickere:
Design and Implementation of a Pivotal Unit in a Games Technology Degree. 413-421 - Karim Sehaba, Pascal Estraillier, Didier Lambert:
Interactive Educational Games for Autistic Children with Agent-Based System. 422-432
Virtual Reality and Simulation
- Sidney S. Fels, Steve Yohanan, Sachiyo Takahashi, Yuichiro Kinoshita, Kenji Funahashi, Yasufumi Takama, Tzu-Pei Grace Chen:
User Experiences with a Virtual Swimming Interface Exhibit. 433-444 - Yasuhiko Kitamura, Noriko Nagata, Masataka Ueno, Makoto Nagamune:
Toward Web Information Integration on 3D Virtual Space. 445-455 - Junichi Saruwatari, Masafumi Hagiwara:
Ikebana Support System Reflecting Kansei with Interactive Evolutionary Computation. 456-467
Theory
- Daniel M. Johnson, John A. Gardner:
Effects of Team-Based Computer Interaction: The Media Equation and Game Design Considerations. 468-479 - Andy Sloane:
The Ethics of Entertainment Computing. 480-487 - Bo Kampmann Walther:
Notes on the Methodology of Pervasive Gaming. 488-495 - Espen Aarseth:
From Hunt the Wumpus to EverQuest: Introduction to Quest Theory. 496-506
Posters and Demonstration
- Yuichi Itoh, Tokuo Yamaguchi, Yoshifumi Kitamura, Fumio Kishino:
A Computerized Interactive Toy: TSU.MI.KI. 507-510 - Kazuya Adachi, Ken'ichiro Iwai, Eiji Yamada, Michael Cohen:
Multimodal Wayfinding in a Driving Simulator for the Schaire Internet Chair, a Networked Rotary Motion Platform. 511-514 - Ryota Oiwa, Haruhiro Katayose, Ryohei Nakatsu:
Making Collaborative Interactive Art "Ohka Rambu". 515-518 - Kazuhiro Asai, Atsushi Hattori, Katsuya Yamashita, Takashi Nishimoto, Yoshifumi Kitamura, Fumio Kishino:
Agents from Reality. 519-522 - Jong Weon Lee, Byung-Chul Kim:
AR Pueblo Board Game. 523-526 - Adrian David Cheok, Ke Xu, Wei Liu, Diego José Díaz García, Clara Boj Tovar:
Aesthetic Entertainment of Social Network Interaction: Free Network Visible Network. 527-530 - Kiyoshi Fujimoto, Akihiro Yagi:
Motion Illusion in Video Images of Human Movement. 531-534 - Chunling Ma, Helmut Prendinger, Mitsuru Ishizuka:
A Chat System Based on Emotion Estimation from Text and Embodied Conversational Messengers. 535-538
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