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Virtual Reality, Volume 24
Volume 24, Number 1, March 2020
- Nico Reski, Aris Alissandrakis:
Open data exploration in virtual reality: a comparative study of input technology. 1-22 - Susanna Aromaa, Vladimir Goriachev, Tiina Kymäläinen:
Virtual prototyping in the design of see-through features in mobile machinery. 23-37 - Sunu Wibirama, Paulus Insap Santosa, Putu Widyarani, Nanda Brilianto, Wina Hafidh:
Physical discomfort and eye movements during arbitrary and optical flow-like motions in stereo 3D contents. 39-51 - Siddharth Narayanan, Nicholas F. Polys, Ivica Ico Bukvic:
Cinemacraft: exploring fidelity cues in collaborative virtual world interactions. 53-73 - Aida Erfanian, Yaoping Hu:
Verbal and vibrotactile cues on multiuser usability within collaborative virtual environments. 75-91 - Sergio Casas, Cristina Portalés, Pedro Morillo, Marcos Fernández:
To move or not to move? Analyzing motion cueing in vehicle simulators by means of massive simulations. 93-108 - Cristina Portalés, Pablo Casanova-Salas, Sergio Casas, Jesús Gimeno, Marcos Fernández:
An interactive cameraless projector calibration method. 109-121 - Antonio La Salandra, Darian Frajberg, Piero Fraternali:
A virtual reality application for augmented panoramic mountain images. 123-141 - Amaya Chandrasiri, James Collett, Eric Fassbender, Alexander De Foe:
A virtual reality approach to mindfulness skills training. 143-149 - David Checa, Andrés Bustillo:
Advantages and limits of virtual reality in learning processes: Briviesca in the fifteenth century. 151-161 - Ponsy R. K. Sathia Bhama, Vigneshwaran Hariharasubramanian, O. P. Mythili, Murugesh Ramachandran:
Users' domain knowledge prediction in e-learning with speech-interfaced augmented and virtual reality contents. 163-173 - Miguel Torres Ruiz, Felix Mata, Roberto Zagal, Giovanni Guzmán, Rolando Quintero, Marco Moreno-Ibarra:
A recommender system to generate museum itineraries applying augmented reality and social-sensor mining techniques. 175-189
Volume 24, Number 2, June 2020
- Mohammed AlSada, Keren Jiang, Shubhankar Ranade, Mohammed Kalkattawi, Tatsuo Nakajima:
HapticSnakes: multi-haptic feedback wearable robots for immersive virtual reality. 191-209 - Joong Ho Lee, Ji-Hyung Park:
Visuomotor adaptation to excessive visual displacement in video see-through HMDs. 211-221 - Amanda C. Glueck, Dong Y. Han:
Improvement potentials in balance and visuo-motor reaction time after mixed reality action game play: a pilot study. 223-229 - Caglar Yildirim:
Don't make me sick: investigating the incidence of cybersickness in commercial virtual reality headsets. 231-239 - Kuo-Wei Su, Shih-Chih Chen, Po-Hung Lin, Ching-I Hsieh:
Evaluating the user interface and experience of VR in the electronic commerce environment: a hybrid approach. 241-254 - Zhenping Xia, Alex Hwang:
Self-position awareness-based presence and interaction in virtual reality. 255-262 - Yan-An Yao, Zhibin Du, Xiaoyan Huang, Ran Li:
Derivation and simulation verification of the relationship between world coordinates and local coordinates under virtual reality engine. 263-269 - Pablo Martinez-Gonzalez, Sergiu Oprea, Alberto Garcia-Garcia, Alvaro Jover-Alvarez, Sergio Orts-Escolano, José García Rodríguez:
UnrealROX: an extremely photorealistic virtual reality environment for robotics simulations and synthetic data generation. 271-288 - Miguel Barreda-Ángeles, Sara Aleix-Guillaume, Alexandre Pereda-Baños:
Users' psychophysiological, vocal, and self-reported responses to the apparent attitude of a virtual audience in stereoscopic 360°-video. 289-302 - David Johnson, Daniela E. Damian, George Tzanetakis:
Evaluating the effectiveness of mixed reality music instrument learning with the theremin. 303-317 - Horácio Gaspar, Leonel Morgado, Henrique S. Mamede, Teresa Oliveira, Baltasar Fernández-Manjón, Christian Gütl:
Research priorities in immersive learning technology: the perspectives of the iLRN community. 319-341 - Anna Puig, Inmaculada Rodríguez, Josep Lluís Arcos, Juan A. Rodríguez-Aguilar, Sergi Cebrián, Anton Bogdanovych, Núria Morera, Antonio Palomo, Raquel Piqué:
Lessons learned from supplementing archaeological museum exhibitions with virtual reality. 343-358
Volume 24, Number 3, September 2020
- Cagatay Catal, Akhan Akbulut, Berkay Tunali, Erol Ulug, Eren Ozturk:
Evaluation of augmented reality technology for the design of an evacuation training game. 359-368 - Armin Becher, Jens Angerer, Thomas Grauschopf:
Negative effects of network latencies in immersive collaborative virtual environments. 369-383 - Stefan Weber, Fred W. Mast, David Weibel:
Body size illusions influence perceived size of objects: a validation of previous research in virtual reality. 385-397 - Scott M. Sakowitz, Marita R. Inglehart, Vidya Ramaswamy, Sean Edwards, Brandon Shoukri, Stephen Sachs, Hera Kim-Berman:
A comparison of two-dimensional prediction tracing and a virtual reality patient methods for diagnosis and treatment planning of orthognathic cases in dental students: a randomized preliminary study. 399-409 - Paul Winkler, Philipp Stiens, Nadine Rauh, Thomas Franke, Josef Krems:
How latency, action modality and display modality influence the sense of agency: a virtual reality study. 411-422 - Bruno Fanini, Luigi Cinque:
Encoding immersive sessions for online, interactive VR analytics. 423-438 - Francisco Felip, Julia Galán Serrano, Carlos García-García, Elena Mulet:
Influence of presentation means on industrial product evaluations with potential users: a first study by comparing tangible virtual reality and presenting a product in a real setting. 439-451 - Jeremy Clifton, Stephen A. Palmisano:
Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality. 453-468 - Shiguang Liu, Si Gao:
Automatic synthesis of explosion sound synchronized with animation. 469-481 - Lucio Tommaso De Paolis, Valerio De Luca:
The impact of the input interface in a virtual environment: the Vive controller and the Myo armband. 483-502 - Shi Cao, Krithika Nandakumar, Raiju Babu, Benjamin Thompson:
Game play in virtual reality driving simulation involving head-mounted display and comparison to desktop display. 503-513 - Jingbo Zhao, Robert S. Allison:
Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments. 515-524 - Jingbo Zhao, Robert S. Allison:
Correction to: Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments. 525 - Chih-Kai Yang, Yu-Hsi Chen, Tung-Jui Chuang, Kalpana Shankhwar, Shana Smith:
An augmented reality-based training system with a natural user interface for manual milling operations. 527-539 - Andrés Martín-Barrio, Juan Jesús Roldán, Silvia Terrile, Jaime del Cerro, Antonio Barrientos:
Application of immersive technologies and natural language to hyper-redundant robot teleoperation. 541-555
Volume 24, Number 4, December 2020
- David J. Harris, Mark R. Wilson, Samuel J. Vine:
Development and validation of a simulation workload measure: the simulation task load index (SIM-TLX). 557-566 - Félix Escalona, Ester Martínez-Martín, Edmanuel Cruz, Miguel Cazorla, Francisco Gomez-Donoso:
EVA: EVAluating at-home rehabilitation exercises using augmented reality and low-cost sensors. 567-581 - Mark McGill, Julie R. Williamson, Alexander Ng, Frank E. Pollick, Stephen A. Brewster:
Challenges in passenger use of mixed reality headsets in cars and other transportation. 583-603 - Adriana Peña Pérez Negrón, Edrisi Muñoz, Graciela Lara López:
A model for nonverbal interaction cues in collaborative virtual environments. 605-618 - Justyna Swidrak, Grzegorz Pochwatko, Xavi Navarro, Laura Oseka, Dariusz Dolinski:
The joint influence of social status and personal attitudes in a contact and open versus a noncontact and homophobic culture on the virtual Midas touch. 619-633 - Fei-Hui Huang:
Adapting UTAUT2 to assess user acceptance of an e-scooter virtual reality service. 635-643 - Yasin Farmani, Robert J. Teather:
Evaluating discrete viewpoint control to reduce cybersickness in virtual reality. 645-664 - Samory Houzangbe, Olivier Christmann, Geoffrey Gorisse, Simon Richir:
Effects of voluntary heart rate control on user engagement and agency in a virtual reality game. 665-681 - Alejandro Ríos, Nuria Pelechano:
Follower behavior under stress in immersive VR. 683-694 - Isabelle Milleville-Pennel, Franck Mars, Lauriane Pouliquen-Lardy:
Sharing spatial information in a virtual environment: How do visual cues and configuration influence spatial coding and mental workload? 695-712 - Ayush Bhargava, Kathryn M. Lucaites, Leah S. Hartman, Hannah Solini, Jeffrey W. Bertrand, Andrew C. Robb, Christopher C. Pagano, Sabarish V. Babu:
Revisiting affordance perception in contemporary virtual reality. 713-724 - Maryam Zahabi, Ashiq Mohammed Abdul Razak:
Adaptive virtual reality-based training: a systematic literature review and framework. 725-752 - Alexander Klippel, Jiayan Zhao, Danielle Oprean, Jan Oliver Wallgrün, Chris Stubbs, Peter La Femina, Kathy L. Jackson:
The value of being there: toward a science of immersive virtual field trips. 753-770 - Priyanka Jain, Ram P. Bhavsar, Karimullah Shaik, Ajai Kumar, B. V. Pawar, Hemant Darbari, Virendrakumar C. Bhavsar:
Virtual reality: an aid as cognitive learning environment - a case study of Hindi language. 771-781 - Kimberly A. Pollard, Ashley H. Oiknine, Benjamin T. Files, Anne M. Sinatra, Debbie Patton, Mark Ericson, Jerald Thomas, Peter Khooshabeh:
Level of immersion affects spatial learning in virtual environments: results of a three-condition within-subjects study with long intersession intervals. 783-796 - Yuk-Ming Tang, Kin Man Au, Henry C. W. Lau, George T. S. Ho, Chun-Ho Wu:
Evaluating the effectiveness of learning design with mixed reality (MR) in higher education. 797-807
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