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Stephen A. Palmisano
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2020 – today
- 2024
- [j22]Stephen A. Palmisano, Robert S. Allison, Rodney G. Davies, Peter Wagner, Juno Kim:
Effects of Constant and Time-Varying Display Lag on DVP and Cybersickness When Making Head-Movements in Virtual Reality. Int. J. Hum. Comput. Interact. 40(24): 8858-8875 (2024) - [j21]Stephen A. Palmisano, Lance Stephenson, Rodney G. Davies, Juno Kim, Robert S. Allison:
Testing the 'differences in virtual and physical head pose' and 'subjective vertical conflict' accounts of cybersickness. Virtual Real. 28(1): 22 (2024) - [j20]Joel Anthony Teixeira, Sebastien Miellet, Stephen A. Palmisano:
Effects of vection type and postural instability on cybersickness. Virtual Real. 28(2): 82 (2024) - [c12]Shao Yang Chia, Stephen A. Palmisano:
Display lag effects on postural stability and cybersickness during active exposures to HMD virtual reality. VR Workshops 2024: 727-728 - [c11]Stephen A. Palmisano, Vanessa Morrison, Robert S. Allison, Rodney G. Davies, Juno Kim:
Effects of Constant and Sinusoidal Display Lag on Sickness During Active Exposures to Virtual Reality. VR Workshops 2024: 757-758 - 2023
- [j19]Stephen A. Palmisano, Robert S. Allison, Joel Anthony Teixeira, Juno Kim:
Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality. Virtual Real. 27(2): 1293-1313 (2023) - [c10]Peter Wagner, Juno Kim, Robert S. Allison, Stephen A. Palmisano:
Quantifying display lag and its effects during Head-Mounted Display based Virtual Reality. SIGGRAPH ASIA Posters 2023: 29:1-29:3 - [c9]Takehiro Nagai, Hiroaki Kiyokawa, Stephen A. Palmisano, Juno Kim:
Towards a Psychophysically Plausible Simulation of Translucent Appearance. SIGGRAPH ASIA Posters 2023: 38:1-38:3 - 2022
- [j18]Shiva Pedram, Stephen A. Palmisano, Sebastien Miellet, Matthew Farrelly, Pascal Perez:
Influence of age and industry experience on learning experiences and outcomes in virtual reality mines rescue training. Frontiers Virtual Real. 3 (2022) - [j17]Joel Anthony Teixeira, Sebastien Miellet, Stephen A. Palmisano:
Unexpected Vection Exacerbates Cybersickness During HMD-Based Virtual Reality. Frontiers Virtual Real. 3: 860919 (2022) - [j16]Juno Kim, Andrew Charbel-Salloum, Stuart W. Perry, Stephen A. Palmisano:
Effects of display lag on vection and presence in the Oculus Rift HMD. Virtual Real. 26(2): 425-436 (2022) - [j15]Stephen A. Palmisano, Rikeya Constable:
Reductions in sickness with repeated exposure to HMD-based virtual reality appear to be game-specific. Virtual Real. 26(4): 1373-1389 (2022) - 2021
- [j14]Juno Kim, Stephen A. Palmisano, Wilson Luu, Shinichi Iwasaki:
Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene Stability and Cybersickness in the Oculus Go and Oculus Quest. Frontiers Virtual Real. 2: 582156 (2021) - [j13]Shiva Pedram, Richard Skarbez, Stephen A. Palmisano, Matthew Farrelly, Pascal Perez:
Lessons Learned From Immersive and Desktop VR Training of Mines Rescuers. Frontiers Virtual Real. 2: 627333 (2021) - [j12]Joel Anthony Teixeira, Stephen A. Palmisano:
Effects of dynamic field-of-view restriction on cybersickness and presence in HMD-based virtual reality. Virtual Real. 25(2): 433-445 (2021) - [j11]Shiva Pedram, Robert Ogie, Stephen A. Palmisano, Matthew Farrelly, Pascal Perez:
Cost-benefit analysis of virtual reality-based training for emergency rescue workers: a socio-technical systems approach. Virtual Real. 25(4): 1071-1086 (2021) - [c8]Joel Anthony Teixeira, Sebastien Miellet, Stephen A. Palmisano:
A Pilot Study Examining the Unexpected Vection Hypothesis of Cybersickness. VRST 2021: 49:1-49:2 - 2020
- [j10]Shiva Pedram, Stephen A. Palmisano, Richard Skarbez, Pascal Perez, Matthew Farrelly:
Investigating the process of mine rescuers' safety training with immersive virtual reality: A structural equation modelling approach. Comput. Educ. 153: 103891 (2020) - [j9]Shiva Pedram, Stephen A. Palmisano, Pascal Perez, Rebecca Mursic, Matthew Farrelly:
Examining the potential of virtual reality to deliver remote rehabilitation. Comput. Hum. Behav. 105: 106223 (2020) - [j8]Juno Kim, Wilson Luu, Stephen A. Palmisano:
Multisensory integration and the experience of scene instability, presence and cybersickness in virtual environments. Comput. Hum. Behav. 113: 106484 (2020) - [j7]Stephen A. Palmisano, Robert S. Allison, Juno Kim:
Cybersickness in Head-Mounted Displays Is Caused by Differences in the User's Virtual and Physical Head Pose. Frontiers Virtual Real. 1: 587698 (2020) - [j6]Jeremy Clifton, Stephen A. Palmisano:
Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality. Virtual Real. 24(3): 453-468 (2020)
2010 – 2019
- 2019
- [j5]Benjamin Arcioni, Stephen A. Palmisano, Deborah Apthorp, Juno Kim:
Postural stability predicts the likelihood of cybersickness in active HMD-based virtual reality. Displays 58: 3-11 (2019) - [j4]Dante Risi, Stephen A. Palmisano:
Effects of postural stability, active control, exposure duration and repeated exposures on HMD induced cybersickness. Displays 60: 9-17 (2019) - [c7]Jason Feng, Juno Kim, Wilson Luu, Stephen A. Palmisano:
Method for estimating display lag in the Oculus Rift S and CV1. SIGGRAPH Asia Posters 2019: 39:1-39:2 - [c6]Dante Risi, Stephen A. Palmisano:
Can We Predict Susceptibility to Cybersickness? VRST 2019: 58:1-58:2 - [c5]Jeremy Clifton, Stephen A. Palmisano:
Comfortable Locomotion in VR: Teleportation is Not a Complete Solution. VRST 2019: 60:1-60:2 - [c4]Stephen A. Palmisano, Luke Szalla, Juno Kim:
Monocular Viewing Protects Against Cybersickness Produced by Head Movements in the Oculus Rift. VRST 2019: 81:1-81:2 - 2018
- [c3]Juno Kim, Matthew Moroz, Benjamin Arcioni, Stephen A. Palmisano:
Effects of head-display lag on presence in the oculus rift. VRST 2018: 83:1-83:2 - 2017
- [j3]Stephen A. Palmisano, Rebecca Mursic, Juno Kim:
Vection and cybersickness generated by head-and-display motion in the Oculus Rift. Displays 46: 1-8 (2017) - [c2]Shiva Pedram, Pascal Perez, Stephen A. Palmisano, Matthew Farrelly:
Evaluating 360-Virtual Reality for Mining Industry's Safety Training. HCI (29) 2017: 555-561 - 2016
- [c1]Shiva Pedram, Pascal Perez, Stephen A. Palmisano, Matthew Farrelly:
A Qualitative Evaluation of the Role of Virtual Reality as a Safety Training Tool for the Mining Industry. SimTecT/ISAGA 2016: 188-200 - 2014
- [r1]David R. Badcock, Stephen A. Palmisano, James G. May:
Vision and Virtual Environments. Handbook of Virtual Environments, 2nd ed. 2014: 39-85 - 2010
- [j2]Juno Kim, Stephen A. Palmisano, April Ash, Robert S. Allison:
Pilot gaze and glideslope control. ACM Trans. Appl. Percept. 7(3): 18:1-18:18 (2010)
2000 – 2009
- 2008
- [j1]Frederick Bonato, Andrea Bubka, Stephen A. Palmisano, Danielle Phillip, Giselle Moreno:
Vection Change Exacerbates Simulator Sickness in Virtual Environments. Presence Teleoperators Virtual Environ. 17(3): 283-292 (2008)
1990 – 1999
- 1996
- [b1]Stephen A. Palmisano:
Perceiving self-motion in depth: the roles of stereoscopic, changing-size, ground plane and jitter information. University of New South Wales, Sydney, Australia, 1996
Coauthor Index
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