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VRIC 2018: Laval, France
- Simon Richir:
Proceedings of the Virtual Reality International Conference - Laval Virtual, VRIC 2018, Laval, France, April 04-06, 2018. ACM 2018, ISBN 978-1-4503-5381-6 - Tania Pouli
, Patrick Morvan, Sylvain Thiebaud, Nicholas Mitchell:
Color Management for VR Production. 1:1-1:8 - Tania Pouli
, Thanh Hang Phung
:
VR Color Grading using Key Views. 2:1-2:8 - Águeda Simó:
Combining Stereoscopic Live Action Video with Holobench-type Displays: an Artistic Exploration of Space Dimensions. 3:1-3:2 - Eike Langbehn
, Paul Lubos, Frank Steinicke:
Evaluation of Locomotion Techniques for Room-Scale VR: Joystick, Teleportation, and Redirected Walking. 4:1-4:9 - Didier Sébastien, Olivier Sébastien, Noël Conruyt:
Providing services through online immersive real-time mirror-worlds: The Immex Program for delivering services in another way at university. 5:1-5:7 - Cédric Plessiet, Georges Gagneré, Rémy Sohier:
Avatar Staging: an evolution of a real time framework for theater based on an on-set previz technology. 6:1-6:6 - Fabienne Tsaï, François Garnier:
Mapping Spatial Mediations, a proposal for classifying new forms of immersive digital mediations. 7:1-7:8 - Nicklas H. Christensen, Oliver G. Hjermitslev, Niclas H. Stjernholm, Frederik Falk, Atanas Nikolov, Martin Kraus, Johan Poulsen, Jane Petersson:
Feasibility of Team Training in Virtual Reality for Robot-Assisted Minimally Invasive Surgery. 8:1-8:4 - Abdul Rahman Abdel Razek
, Christian van Husen, Marc Pallot, Simon Richir
:
A Comparative Study on Conventional versus Immersive Service Prototyping (VR, AR, MR). 9:1-9:10 - Jesper Vang Christensen, Mads Mathiesen, Joakim Have Poulsen, Ea Ehrnberg Ustrup, Martin Kraus:
Player Experience in a VR and Non-VR Multiplayer Game. 10:1-10:4 - Mehdi Hafsia
, Éric Monacelli, Hugo Martin:
Virtual Reality Simulator for Construction workers. 11:1-11:7 - Christoph Schröder
, Mayank Sharma, Jörn Teuber, René Weller, Gabriel Zachmann
:
DynCam: A Reactive Multithreaded Pipeline Library for 3D Telepresence in VR. 12:1-12:8 - Jacek Sokolowski, Krzysztof Walczak
:
A Contextual Semantic Interaction Interface for Virtual Reality Environments. 13:1-13:8 - Jérôme Dinet, Munéo Kitajima
:
Immersive Interfaces for Engagement and Learning: Cognitive Implications. 14:1-14:8 - Aylen Ricca
, Amine Chellali
, Samir Otmane:
Study of self-avatar's influence on motor skills training in immersive virtual environments. 15:1-15:4 - Samory Houzangbe, Olivier Christmann
, Geoffrey Gorisse
, Simon Richir
:
Integrability and Reliability of Smart Wearables in Virtual Reality Experiences: A Subjective Review. 16:1-16:6 - Laurent Dupont
, Marc Pallot, Olivier Christmann
, Simon Richir
:
A Universal Framework For Systemizing the Evaluation of Immersive And Collaborative Performance. 17:1-17:10 - Yui Osato, Naoya Koizumi:
Charrot: Pseudo-haptics with Mid-air CG Character and Small Robot. 18:1-18:5 - Norimichi Idehara
, Yumi Idehara:
CuisiNavi: Cooking guiding system with gesture recognition. 19:1-19:4 - Ryu Nakagawa, Ryo Komatsubara, Taku Ota, Takahisa Mitsumori:
Drawing Sound in MR Space: A Multi-User Audiovisual Experience in Mixed Reality Space. 20:1-20:4 - Shunki Yamashita, Ryota Ishida, Arihide Takahashi, Hsueh-Han Wu, Hironori Mitake, Shoichi Hasegawa:
Gum-Gum Shooting: Inducing a Sense of Arm Elongation via Forearm Skin-stretch and the Change in the Center of Gravity. 21:1-21:3 - Yosuke Nakayama, Kazuma Aoyama, Takashi Kitao, Taro Maeda, Hideyuki Ando
:
How to Use Multi-pole Galvanic Vestibular Stimulation for Virtual Reality Application. 22:1-22:3 - Vincent Rieuf, Amaury Solignac:
InVRsion: Soaring through pixels. 23:1-23:5 - Go Akiyama, Rex Hsieh:
Karte Garden. 24:1-24:3 - Rex Hsieh, Marika Higashida, Yuya Mochizuki, Takaya Asano, Akihiko Shirai, Hisashi Sato:
MasQueRade: Onsite QR Code based VR Experience Evaluation System using Sanitary Mask. 25:1-25:3 - Yuto Mori, Kyuma Watanabe, Masayuki Iwata, Yasuyuki Yanagida:
Mochitsuki. 26:1-26:3 - Jérémy Laviole, Lauren Thévin, Jérémy Albouys-Perrois, Anke M. Brock
:
Nectar: Multi-user Spatial Augmented Reality for everyone: Three live demonstrations of educative applications. 27:1-27:6 - Tetsuya Kawamoto, Nicola Liberati, Mario Verdicchio:
Perceptual 3D Vision with "Video Byobu". 28:1-28:4 - Kohei Kamata, Yusuke Miyauchi, Ryunosuke Onuma, Wataru Kutsuzawa, Yoichi Yamazaki
:
Super Human Fighting Sport "Shin-Ken VR" ~ Physically Challenged Person VS Fighter ~. 29:1-29:2 - Toshikazu Ohshima:
Tactile MicRocosm of ALife: Haptic Interaction with Artificial Life by Aerial Mixed Reality Display. 30:1-30:4 - Noriyasu Obushi, Makoto Koshino:
Temari and Shadow: an interactive installation combining virtual handicraft and real shadow. 31:1-31:4
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