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G. Tanner Jackson
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2020 – today
- 2020
- [c44]Blair Lehman, Lin Gu, Jing Zhao, Eugene Tsuprun, Christopher Kurzum, Michael Schiano, Yulin Liu, G. Tanner Jackson:
Use of Adaptive Feedback in an App for English Language Spontaneous Speech. AIED (1) 2020: 309-320 - [c43]Lindsay Grace, G. Tanner Jackson, Blair Lehman:
The Effect of Positive and Negative Goal Orientation and Player Embodiment in Assessment Games. CHI Extended Abstracts 2020: 1-8 - [c42]G. Tanner Jackson, Blair Lehman, Lindsay D. Grace:
Awkward Annie: : Impacts of Playing on the Edge of Social Norms. FDG 2020: 73:1-73:8
2010 – 2019
- 2017
- [c41]G. Tanner Jackson, Lindsay Grace, Patricia Inglese, Jennifer Wain, Robert Hone:
Awkward Annie: Game-Based Assessment of English Pragmatic Skills. ACE 2017: 795-808 - [c40]Carol M. Forsyth, G. Tanner Jackson, Delano Hebert, Blair Lehman, Pat Inglese, Lindsay D. Grace:
Striking a Balance: User-Experience and Performance in Computerized Game-Based Assessment. AIED 2017: 502-505 - [c39]Blair Lehman, Delano Hebert, G. Tanner Jackson, Lindsay D. Grace:
Affect and Experience: Case Studies in Games and Test-Taking. CHI Extended Abstracts 2017: 917-924 - 2016
- [c38]G. Tanner Jackson, Katherine Castellano, Diego Zapata-Rivera:
Measuring Cognitive Skills through Conversation-Based Assessment. CogSci 2016 - [c37]Diego Zapata-Rivera, G. Tanner Jackson, Irvin R. Katz:
Exploring the Use of Conversations with Virtual Agents in Assessment Contexts. CogSci 2016 - [c36]Matthew E. Jacovina, G. Tanner Jackson, Erica L. Snow, Danielle S. McNamara:
Timing Game-Based Practice in a Reading Comprehension Strategy Tutor. ITS 2016: 59-68 - 2015
- [j4]Erica L. Snow, Laura K. Allen, G. Tanner Jackson, Danielle S. McNamara:
Spendency: Students' Propensity to Use System Currency. Int. J. Artif. Intell. Educ. 25(3): 407-427 (2015) - [c35]Lindsay D. Grace, G. Tanner Jackson, Christopher Totten, Julian Parker, Joyce Rice:
Designing microgames for assessment: a case study in rapid prototype iteration. Advances in Computer Entertainment 2015: 20:1-20:4 - [c34]Maria Bertling, G. Tanner Jackson, Andreas Oranje, V. Elizabeth Owen:
Measuring Argumentation Skills with Game-Based Assessments: Evidence for Incremental Validity and Learning. AIED 2015: 545-549 - [c33]Matthew E. Jacovina, Erica L. Snow, G. Tanner Jackson, Danielle S. McNamara:
Game Features and Individual Differences: Interactive Effects on Motivation and Performance. AIED 2015: 642-645 - [c32]Erica L. Snow, Danielle S. McNamara, Matthew E. Jacovina, Laura K. Allen, Amy M. Johnson, Cecile A. Perret, Jianmin Dai, G. Tanner Jackson, Aaron D. Likens, Devin G. Russell, Jennifer L. Weston:
Promoting Metacognitive Awareness within a Game-Based Intelligent Tutoring System. AIED 2015: 786-789 - 2014
- [j3]Erica L. Snow, G. Tanner Jackson, Danielle S. McNamara:
Emergent behaviors in computer-based learning environments: Computational signals of catching up. Comput. Hum. Behav. 41: 62-70 (2014) - [c31]Irvin R. Katz, Malcolm I. Bauer, Gabrielle A. Cayton-Hodges, Gary Feng, G. Tanner Jackson, Madeleine Keehner, Juan-Diego Zapata-Rivera:
The Cognitive Science Research Group at Educational Testing Service (ETS). CogSci 2014 - [c30]Erica L. Snow, G. Tanner Jackson, Danielle S. McNamara:
What Do They Do?: Tracing Students' Patterns of Interactions within a Game-Based Intelligent Tutoring System. ICLS 2014 - [c29]Diego Zapata-Rivera, G. Tanner Jackson, Lei Liu, Maria Bertling, Margaret Vezzu, Irvin R. Katz:
Assessing Science Inquiry Skills Using Trialogues. Intelligent Tutoring Systems 2014: 625-626 - 2013
- [j2]G. Tanner Jackson, Laura K. Varner, Chutima Boonthum-Denecke, Danielle S. McNamara:
The impact of individual differences on learning with an educational game and a traditional ITS. Int. J. Learn. Technol. 8(4): 315-336 (2013) - [c28]Erica L. Snow, G. Tanner Jackson, Laura K. Varner, Danielle S. McNamara:
Expectations of Technology: A Factor to Consider in Game-Based Learning Environments. AIED 2013: 359-368 - [c27]Laura K. Varner, G. Tanner Jackson, Erica L. Snow, Danielle S. McNamara:
Linguistic Content Analysis as a Tool for Improving Adaptive Instruction. AIED 2013: 692-695 - [c26]Erica L. Snow, G. Tanner Jackson, Laura K. Varner, Danielle S. McNamara:
Investigating the Effects of Off-Task Personalization on System Performance and Attitudes within a Game-Based Environment. EDM 2013: 272-275 - [c25]Erica L. Snow, Aaron D. Likens, G. Tanner Jackson, Danielle S. McNamara:
Students' Walk through Tutoring: Using a Random Walk Analysis to Profile Students. EDM 2013: 276-279 - [c24]Laura K. Varner, G. Tanner Jackson, Erica L. Snow, Danielle S. McNamara:
Are You Committed? Investigating Interactions among Reading Commitment, Natural Language Input, and Students' Learning Outcomes. EDM 2013: 368-369 - [c23]G. Tanner Jackson, Erica L. Snow, Laura K. Varner, Danielle S. McNamara:
Game Performance as a Measure of Comprehension and Skill Transfer. FLAIRS 2013 - [c22]Rod D. Roscoe, G. Tanner Jackson:
Special Track on Intelligent Tutoring Systems. FLAIRS 2013 - [c21]Erica Linn Snow, G. Tanner Jackson, Laura K. Varner, Danielle S. McNamara:
The Impact of Performance Orientation on Students' Interactions and Achievements in an ITS. FLAIRS 2013 - [c20]Laura Kristen Varner, G. Tanner Jackson, Erica L. Snow, Danielle S. McNamara:
Does Size Matter? Investigating User Input at a Larger Bandwidth. FLAIRS 2013 - [c19]Erica L. Snow, G. Tanner Jackson, Laura K. Varner, Danielle S. McNamara:
The Impact of System Interactions on Motivation and Performance in a Game-Based Learning Environment. HCI (29) 2013: 103-107 - 2012
- [c18]G. Tanner Jackson, Chutima Boonthum-Denecke, Danielle S. McNamara:
A Comparison of Gains between Educational Games and a Traditional ITS. FLAIRS 2012 - 2011
- [c17]G. Tanner Jackson, Kyle B. Dempsey, Danielle S. McNamara:
Short and Long Term Benefits of Enjoyment and Learning within a Serious Game. AIED 2011: 139-146 - [c16]G. Tanner Jackson, Natalie L. Davis, Danielle S. McNamara:
Students' Enjoyment of a Game-Based Tutoring System. AIED 2011: 475-477 - [c15]Chutima Boonthum-Denecke, Philip M. McCarthy, Travis Alan Lamkin, G. Tanner Jackson, Joseph Magliano, Danielle S. McNamara:
Automatic Natural Language Processing and the Detection of Reading Skills and Reading Comprehension. FLAIRS 2011 - [c14]Bob Hausmann, Rania A. Hodhod, G. Tanner Jackson:
Special Track on Intelligent Tutoring Systems. FLAIRS 2011 - [c13]G. Tanner Jackson, Danielle S. McNamara:
Motivational Impacts of a Game-Based Intelligent Tutoring System. FLAIRS 2011 - 2010
- [c12]Kyle B. Dempsey, G. Tanner Jackson, Justin F. Brunelle, Michael Rowe, Danielle S. McNamara:
MiBoard: A Digital Game from a Physical World. FLAIRS 2010 - [c11]Kyle B. Dempsey, G. Tanner Jackson, Danielle S. McNamara:
MiBoard: Creating a Virtual Environment from a Physical Environment. Intelligent Tutoring Systems (2) 2010: 294-296 - [c10]G. Tanner Jackson, Chutima Boonthum, Danielle S. McNamara:
The Efficacy of iSTART Extended Practice: Low Ability Students Catch Up. Intelligent Tutoring Systems (2) 2010: 349-351 - [i4]Justin F. Brunelle, Kyle B. Dempsey, G. Tanner Jackson, Chutima Boonthum, Irwin B. Levinstein, Danielle S. McNamara:
MiBoard: iSTART Metacognitive Training through Gaming. CoRR abs/1009.2205 (2010) - [i3]Kyle B. Dempsey, Justin F. Brunelle, G. Tanner Jackson, Chutima Boonthum, Irwin B. Levinstein, Danielle S. McNamara:
MiBoard: Multiplayer Interactive Board Game. CoRR abs/1009.2206 (2010) - [i2]Kyle B. Dempsey, G. Tanner Jackson, Justin F. Brunelle, Michael Rowe, Danielle S. McNamara:
MiBoard: A Digital Game from a Physical World. CoRR abs/1009.2207 (2010) - [i1]Justin F. Brunelle, G. Tanner Jackson, Kyle B. Dempsey, Chutima Boonthum, Irwin B. Levinstein, Danielle S. McNamara:
Gamed-based iSTART Practice: From MiBoard to Self-Explanation Showdown. CoRR abs/1009.2208 (2010)
2000 – 2009
- 2009
- [c9]G. Tanner Jackson, Arthur C. Graesser, Danielle S. McNamara:
What Students Expect May Have More Impact Than What They Know or Feel. AIED 2009: 73-80 - 2007
- [j1]Kurt VanLehn, Arthur C. Graesser, G. Tanner Jackson, Pamela W. Jordan, Andrew Olney, Carolyn P. Rosé:
When Are Tutorial Dialogues More Effective Than Reading? Cogn. Sci. 31(1): 3-62 (2007) - [c8]G. Tanner Jackson, Arthur C. Graesser:
Content Matters: An Investigation of Feedback Categories within an ITS. AIED 2007: 127-134 - 2005
- [c7]Hyun-Jeong Joyce Kim, Arthur C. Graesser, G. Tanner Jackson, Andrew Olney, Patrick Chipman:
Computer Simulation as an Instructional Technology in AutoTutor. AIED 2005: 845-847 - [c6]Arthur C. Graesser, Andrew Olney, Matthew Ventura, G. Tanner Jackson:
AutoTutor's Coverage of Expectations during Tutorial Dialogue. FLAIRS 2005: 518-523 - 2004
- [c5]Matthew Ventura, D. R. Franchescetti, P. Pennumatsa, Arthur C. Graesser, G. Tanner Jackson, Xiangen Hu, Zhiqiang Cai:
Combining Computational Models of Short Essay Grading for Conceptual Physics Problems. Intelligent Tutoring Systems 2004: 423-431 - [c4]G. Tanner Jackson, Matthew Ventura, Preeti Chewle, Arthur C. Graesser:
The Impact of Why/AutoTutor on Learning and Retention of Conceptual Physics. Intelligent Tutoring Systems 2004: 501-510 - 2003
- [c3]Arthur C. Graesser, G. Tanner Jackson, Matthew Ventura, James Mueller, Xiangen Hu, Natalie K. Person:
The Impact of Conversational Navigational Guides on the Learning, Use, and Perceptions of Users of a Web Site. AMKM 2003: 48-56 - [c2]G. Tanner Jackson, Eric Mathews, King-Ip (David) Lin, Andrew Olney, Arthur C. Graesser:
Modeling Student Performance to Enhance the Pedagogy of AutoTutor. User Modeling 2003: 368-372 - 2002
- [c1]Arthur C. Graesser, Xiangen Hu, Natalie K. Person, Craig D. Stewart, Joe Toth, G. Tanner Jackson, Suresh Susarla, Matthew Ventura:
Learning about the Ethical Treatment of Human Subjects in Experiments on a Web Facility with a Conversational Agent and ITS Components. Intelligent Tutoring Systems 2002: 972-981
Coauthor Index
aka: Erica Linn Snow
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