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- research-articleDecember 2024
VRCreatIn: Taking In-Situ Pen and Tablet Interaction Beyond Ideation to 3D Modeling Lighting and Texturing
MUM '24: Proceedings of the International Conference on Mobile and Ubiquitous MultimediaPages 24–35https://doi.org/10.1145/3701571.3701580Mixed reality (MR) in-situ authoring has demonstrated advantages for 3D content design regarding perception, understanding, and accessibility, satisfying the growing demand for MR content in industry, education, and entertainment. However, existing MR ...
- research-articleMarch 2022
Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays
- Teresa Hirzle,
- Fabian Fischbach,
- Julian Karlbauer,
- Pascal Jansen,
- Jan Gugenheimer,
- Enrico Rukzio,
- Andreas Bulling
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 29, Issue 4Article No.: 33, Pages 1–80https://doi.org/10.1145/3492802Digital eye strain (DES), caused by prolonged exposure to digital screens, stresses the visual system and negatively affects users’ well-being and productivity. While DES is well-studied in computer displays, its impact on users of virtual reality (VR) ...
- research-articleApril 2020
VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–14https://doi.org/10.1145/3313831.3376628Sketching in virtual reality (VR) enhances perception and understanding of 3D volumes, but is currently a challenging task, as spatial input devices (e.g., tracked controllers) do not provide any scaffolding or constraints for mid-air interaction. We ...