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- posterOctober 2024
MyListener: An AI-Mediated Journaling Mobile Application for Alleviating Depression and Loneliness Using Contextual Data
UbiComp '24: Companion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous ComputingPages 137–141https://doi.org/10.1145/3675094.3677601Depression and loneliness are significant contributors to poor mental health and can potentially develop into severe mental disorders. With the advent of large language model (LLM) technology, healthcare applications aimed at improving mental health have ...
- posterOctober 2024
AlarmCare: Exploring Mobile Alarm as a Supportive Communication Channel Between Peers
UbiComp '24: Companion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous ComputingPages 101–105https://doi.org/10.1145/3675094.3677594The use of ubiquitous computing for supportive communication in the constantly evolving field of mobile technology to improve mental health support between peers is significant. We designed and implemented AlarmCare, a mobile application for creating ...
- abstractMay 2019
Wake-Up Task: Understanding Users in Task-based Mobile Alarm App
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: LBW0253, Pages 1–6https://doi.org/10.1145/3290607.3312765Popular alarm apps are offering task-based alarms that do not allow the user to dismiss an alarm unless they complete a specific task (e.g., solving math problems). Because such wake-up tasks cause discomforts, their usefulness and necessity could vary ...
- research-articleMay 2019
LocknType: Lockout Task Intervention for Discouraging Smartphone App Use
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: 697, Pages 1–12https://doi.org/10.1145/3290605.3300927Instant access and gratification make it difficult for us to self-limit the use of smartphone apps. We hypothesize that a slight increase in the interaction cost of accessing an app could successfully discourage app use. We propose a proactive ...
- research-articleMarch 2019
GoalKeeper: Exploring Interaction Lockout Mechanisms for Regulating Smartphone Use
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), Volume 3, Issue 1Article No.: 16, Pages 1–29https://doi.org/10.1145/3314403Many people often experience difficulties in achieving behavioral goals related to smartphone use. Most of prior studies approached this problem with various behavior change strategies such as self-reflection and social support. However, little is known ...
- abstractApril 2018
Interaction Restraint: Enforcing Adaptive Cognitive Tasks to Restrain Problematic User Interaction
CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: LBW559, Pages 1–6https://doi.org/10.1145/3170427.3188613We propose an interaction restraint that aims to degrade interactivity of a device, for example, by asking users to perform a mandatory cognitive task whenever they start an interaction. This mechanism is designed to help users to self-reflect upon ...
- research-articleJanuary 2018
Flower-Pop: Facilitating Casual Group Conversations With Multiple Mobile Devices
- Moon-Hwan Lee,
- Yea-Kyung Row,
- Oosung Son,
- Uichin Lee,
- Jaejeung Kim,
- Jungi Jeong,
- Seungryoul Maeng,
- Tek-Jin Nam
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), Volume 1, Issue 4Article No.: 150, Pages 1–24https://doi.org/10.1145/3161170We explore the potential use of mobile devices as a collaborative sensing system that can proactively mediate casual group conversations. In this study, we aim to investigate (i) the impacts of a mobile system's passive and active conversation ...
- research-articleSeptember 2017
Technology Supported Behavior Restriction for Mitigating Self-Interruptions in Multi-device Environments
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), Volume 1, Issue 3Article No.: 64, Pages 1–21https://doi.org/10.1145/3130932The interruptions people experience may be initiated from digital devices but also from oneself, an action which is termed “self-interruption.” Prior work mostly focused on understanding work-related self-interruptions and designing tools for mitigating ...
- abstractMay 2016
EcoMeal: A Smart Tray for Promoting Healthy Dietary Habits
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing SystemsPages 2165–2170https://doi.org/10.1145/2851581.2892310Dietary habits greatly influence one's health. Particularly, for the patients who suffer from metabolic syndrome, maintaining a healthy dietary habit is crucial to their health. In this paper, we aim to study the dietary behavior of such patients and ...
- research-articleAugust 2015
CrowdColor: Crowdsourcing Color Perceptions Using Mobile Devices
MobileHCI '15: Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and ServicesPages 478–483https://doi.org/10.1145/2785830.2785887Providing accurate color information to online shopping customers is important for their purchase decisions. However, due to the multiple imaging processes that product photos undergo, end-users often experience a color mismatch between the color of the ...
- research-articleMarch 2014
Demo hour
- Sangtae Kim,
- Jaejeung Kim,
- Soobin Lee,
- Ivan Petkov,
- Gloria Ronchi,
- Claudio Benghi,
- Ben Bengler,
- Nick Bryan-Kinns
Demo Hour highlights new prototypes and projects that exemplify innovation and novel forms of interaction. Audrey Desjardins, Editor
- posterApril 2013
Bezel-flipper: design of a light-weight flipping interface for e-books
CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing SystemsPages 1719–1724https://doi.org/10.1145/2468356.2468664In this paper, we have designed a novel touchscreen interaction technique for light-weight navigation: Bezel-Flipper. The design specifics and initial prototype application are developed with user evaluation. We received overall positive feedback from ...
- ArticleJanuary 2012
A Motivational Thermostat Framework for Enhanced E-Learning Systems
HICSS '12: Proceedings of the 2012 45th Hawaii International Conference on System SciencesPages 3–10https://doi.org/10.1109/HICSS.2012.67Motivation has never been so important since the learning environment is evolving into a self-centered, distant learning. In this paper, we introduce a motivational thermostat framework, developed based on theoretically grounded pedagogy and motivation ...
- research-articleDecember 2009
An architecture for dynamic location description generation from the web for human way-finding
MoMM '09: Proceedings of the 7th International Conference on Advances in Mobile Computing and MultimediaPages 341–345https://doi.org/10.1145/1821748.1821813People obtain location information through on/offline activities and they are represented into a 'verbal description' in their daily communication. The description of a certain location is shared by people through blogs, e-mails, and many other forms of ...