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Pincello: An Affordable Electronics Kit for Prototyping Interactive Installations

Published: 19 July 2020 Publication History

Abstract

Interactive artifacts and environments that involve more aspects of life other than work (e.g., social relations, entertainment, art etc.) are gaining more attention within the Human-Computer Interaction (HCI) field. This includes interactive art and installations. Do-It-Yourself (DIY) technologies, such as Arduinos with sensors and actuators, are often used in interactive installations. These technologies, however, are often oriented towards hobbyists and engineers. Moreover, easy-to-use commercial kits have a relatively high cost and a lack of flexibility. In this paper, we present Pincello: an affordable electronics kit for prototyping interactive installations. Pincello is not a commercial product, but rather a recommendation of components accompanied by meaningful hands-on documentation. We present and discuss the main components of the kit, including suggestions on how they can be used to allow different forms of interaction. We also present three case studies in which Pincello was used, involving 105 Human-Computer Interaction (HCI) students. Considering how the kit received positive feedback in the three case studies, and how it was successfully used to create 18 installations of varied themes, Pincello has shown to be a promising tool for the design and construction of interactive installations.

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Cited By

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  • (2021)Designing for a socioenactive experienceInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10028729:COnline publication date: 1-Sep-2021
  • (2020)InsTimeProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395554(231-242)Online publication date: 3-Jul-2020

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Published In

cover image Guide Proceedings
Human-Computer Interaction. Human Values and Quality of Life: Thematic Area, HCI 2020, Held as Part of the 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part III
Jul 2020
687 pages
ISBN:978-3-030-49064-5
DOI:10.1007/978-3-030-49065-2

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Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 19 July 2020

Author Tags

  1. Interactive installation
  2. Interactive art
  3. Electronics kit
  4. Do-It-Yourself
  5. Arduino

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Cited By

View all
  • (2021)Designing for a socioenactive experienceInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10028729:COnline publication date: 1-Sep-2021
  • (2020)InsTimeProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395554(231-242)Online publication date: 3-Jul-2020

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