Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1007/978-3-030-58465-8_34guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
Article

A Preliminary Study on Full-Body Haptic Stimulation on Modulating Self-motion Perception in Virtual Reality

Published: 07 September 2020 Publication History

Abstract

We introduce a novel experimental system to explore the role of vibrotactile haptic feedback in Virtual Reality (VR) to induce the self-motion illusion. Self-motion (also called vection) has been mostly studied through visual and auditory stimuli and a little is known how the illusion can be modulated by the addition of vibrotactile feedback. Our study focuses on whole-body haptic feedback in which the vibration is dynamically generated from the sound signal of the Virtual Environment (VE). We performed a preliminary study and found that audio and haptic modalities generally increase the intensity of vection over a visual only stimulus. We observe higher ratings of self-motion intensity when the vibrotactile stimulus is added to the virtual scene. We also analyzed data obtained with the igroup presence questionnaire (IPQ) which shows that haptic feedback has a general positive effect of presence in the virtual environment and a qualitative survey that revealed interesting and often overlooked aspects such as the implications of using a joystick to collect data in perception studies and in the concept of vection in relation to people’s experience and cognitive interpretation of self-motion.

References

[1]
Covaci A, Zou L, Tal I, Muntean GM, and Ghinea G Is multimedia multisensorial? - a review of mulsemedia systems ACM Comput. Surv. 2018 51 5 1-35
[2]
Farkhatdinov, I., Ouarti, N., Hayward, V.: Vibrotactile inputs to the feet can modulate vection. In: 2013 World Haptics Conference (WHC), Daejeon, pp. 677–681. IEEE, April 2013
[3]
Karam, M., Branje, C., Nespoli, G., Thompson, N., Russo, F.A., Fels, D.I.: The emoti-chair: an interactive tactile music exhibit. In: Proceedings of the 28th of the International Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA 2010, Atlanta, Georgia, USA. p. 3069. ACM Press (2010)
[4]
Keshavarz B, Hettinger LJ, Vena D, and Campos JL Combined effects of auditory and visual cues on the perception of vection Exp. Brain Res. 2014 232 3 827-836
[5]
Larsson, P., Västfjäll, D., Kleiner, M.: Perception of self-motion and presence in auditory virtual environments. In: Proceedings of Seventh Annual Workshop Presence 2004, pp. 252–258 (2004)
[6]
Lindeman, R.W., Page, R., Yanagida, Y., Sibert, J.L.: Towards full-body haptic feedback: the design and deployment of a spatialized vibrotactile feedback system. In: Proceedings of the ACM Symposium on Virtual Reality Software and Technology - VRST 2004, Hong Kong, p. 146. ACM Press (2004)
[7]
Merchel S and Altinsoy ME The influence of vibrations on musical experience J. Audio Eng. Soc. 2014 62 4 220-234
[8]
Nilsson NC, Nordahl R, Sikström E, Turchet L, and Serafin S Isokoski P and Springare J Haptically induced illusory self-motion and the influence of context of motion Haptics: Perception, Devices, Mobility, and Communication 2012 Heidelberg Springer 349-360
[9]
Riecke, B., Schulte-Peikum, J., Caniard, F., Bulthoff, H.: Towards lean and elegant self-motion simulation in virtual reality. In: IEEE Proceedings. VR 2005. Virtual Reality, Bonn, Germany, 2005, pp. 131–138. IEEE (2005)
[10]
Riecke BE, Feuereissen D, and Rieser JJ Auditory self-motion simulation is facilitated by haptic and vibrational cues suggesting the possibility of actual motion ACM Trans. Appl. Percept. 2009 6 3 1-22
[11]
Riecke BE, Feuereissen D, Rieser JJ, and McNamara TP More than a cool illusion? Functional significance of self-motion illusion (circular vection) for perspective switches Frontiers Psychol. 2015 6 1174
[12]
Riecke, B.E., Schulte-Pelkum, J., Avraamides, M.N., von der Heyde, M., Bülthoff, H.H.: Scene consistency and spatial presence increase the sensation of self-motion in virtual reality. In: Proceedings of the 2nd symposium on Appied perception in graphics and visualization - APGV 2005, A Coroña, Spain, p. 111. ACM Press (2005)
[13]
Sanchez-Vives MV and Slater M From presence to consciousness through virtual reality Nat. Rev. Neurosci. 2005 6 4 332-339
[14]
Väljamäe A, Larsson P, Västfjäll D, and Kleiner M Vibrotactile enhancement of auditory-induced self-motion and spatial presence J. Audio Eng. Soc. 2006 54 10 954-963
[15]
Väljamäe A, Larsson P, Västfjäll D, and Kleiner M Sound representing self-motion in virtual environments enhances linear vection Presence Teleoperators Virtual Environ. 2008 17 1 43-56

Cited By

View all
  • (2024)Precise Embodied Data Selection with Haptic Feedback while Retaining Room-Scale Visualisation ContextIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.345639931:1(602-612)Online publication date: 9-Sep-2024
  • (2023)Inducing Self-Motion Sensations With Haptic Feedback: State-of-The-Art and Perspectives on “Haptic Motion”IEEE Transactions on Haptics10.1109/TOH.2023.327926716:2(171-181)Online publication date: 1-Apr-2023
  • (2022)Designing Audio Feedback to Enhance Motion Perception in Virtual RealityHaptic and Audio Interaction Design10.1007/978-3-031-15019-7_9(92-101)Online publication date: 25-Aug-2022
  • Show More Cited By

Index Terms

  1. A Preliminary Study on Full-Body Haptic Stimulation on Modulating Self-motion Perception in Virtual Reality
          Index terms have been assigned to the content through auto-classification.

          Recommendations

          Comments

          Information & Contributors

          Information

          Published In

          cover image Guide Proceedings
          Augmented Reality, Virtual Reality, and Computer Graphics: 7th International Conference, AVR 2020, Lecce, Italy, September 7–10, 2020, Proceedings, Part I
          Sep 2020
          488 pages
          ISBN:978-3-030-58464-1
          DOI:10.1007/978-3-030-58465-8

          Publisher

          Springer-Verlag

          Berlin, Heidelberg

          Publication History

          Published: 07 September 2020

          Author Tags

          1. Haptic feedback
          2. Virtual reality
          3. Self motion
          4. Sound

          Qualifiers

          • Article

          Contributors

          Other Metrics

          Bibliometrics & Citations

          Bibliometrics

          Article Metrics

          • Downloads (Last 12 months)0
          • Downloads (Last 6 weeks)0
          Reflects downloads up to 25 Dec 2024

          Other Metrics

          Citations

          Cited By

          View all
          • (2024)Precise Embodied Data Selection with Haptic Feedback while Retaining Room-Scale Visualisation ContextIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.345639931:1(602-612)Online publication date: 9-Sep-2024
          • (2023)Inducing Self-Motion Sensations With Haptic Feedback: State-of-The-Art and Perspectives on “Haptic Motion”IEEE Transactions on Haptics10.1109/TOH.2023.327926716:2(171-181)Online publication date: 1-Apr-2023
          • (2022)Designing Audio Feedback to Enhance Motion Perception in Virtual RealityHaptic and Audio Interaction Design10.1007/978-3-031-15019-7_9(92-101)Online publication date: 25-Aug-2022
          • (2021)Exploring Terminology for Perception of Motion in Virtual RealityProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462064(171-179)Online publication date: 28-Jun-2021

          View Options

          View options

          Media

          Figures

          Other

          Tables

          Share

          Share

          Share this Publication link

          Share on social media