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A Preliminary Study on Full-Body Haptic Stimulation on Modulating Self-motion Perception in Virtual Reality

Published: 07 September 2020 Publication History
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  • Abstract

    We introduce a novel experimental system to explore the role of vibrotactile haptic feedback in Virtual Reality (VR) to induce the self-motion illusion. Self-motion (also called vection) has been mostly studied through visual and auditory stimuli and a little is known how the illusion can be modulated by the addition of vibrotactile feedback. Our study focuses on whole-body haptic feedback in which the vibration is dynamically generated from the sound signal of the Virtual Environment (VE). We performed a preliminary study and found that audio and haptic modalities generally increase the intensity of vection over a visual only stimulus. We observe higher ratings of self-motion intensity when the vibrotactile stimulus is added to the virtual scene. We also analyzed data obtained with the igroup presence questionnaire (IPQ) which shows that haptic feedback has a general positive effect of presence in the virtual environment and a qualitative survey that revealed interesting and often overlooked aspects such as the implications of using a joystick to collect data in perception studies and in the concept of vection in relation to people’s experience and cognitive interpretation of self-motion.

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    Farkhatdinov, I., Ouarti, N., Hayward, V.: Vibrotactile inputs to the feet can modulate vection. In: 2013 World Haptics Conference (WHC), Daejeon, pp. 677–681. IEEE, April 2013
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    Cited By

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    • (2023)Inducing Self-Motion Sensations With Haptic Feedback: State-of-The-Art and Perspectives on “Haptic Motion”IEEE Transactions on Haptics10.1109/TOH.2023.327926716:2(171-181)Online publication date: 1-Apr-2023
    • (2022)Designing Audio Feedback to Enhance Motion Perception in Virtual RealityHaptic and Audio Interaction Design10.1007/978-3-031-15019-7_9(92-101)Online publication date: 25-Aug-2022
    • (2021)Exploring Terminology for Perception of Motion in Virtual RealityProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462064(171-179)Online publication date: 28-Jun-2021

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            cover image Guide Proceedings
            Augmented Reality, Virtual Reality, and Computer Graphics: 7th International Conference, AVR 2020, Lecce, Italy, September 7–10, 2020, Proceedings, Part I
            Sep 2020
            488 pages
            ISBN:978-3-030-58464-1
            DOI:10.1007/978-3-030-58465-8

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            Springer-Verlag

            Berlin, Heidelberg

            Publication History

            Published: 07 September 2020

            Author Tags

            1. Haptic feedback
            2. Virtual reality
            3. Self motion
            4. Sound

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            View all
            • (2023)Inducing Self-Motion Sensations With Haptic Feedback: State-of-The-Art and Perspectives on “Haptic Motion”IEEE Transactions on Haptics10.1109/TOH.2023.327926716:2(171-181)Online publication date: 1-Apr-2023
            • (2022)Designing Audio Feedback to Enhance Motion Perception in Virtual RealityHaptic and Audio Interaction Design10.1007/978-3-031-15019-7_9(92-101)Online publication date: 25-Aug-2022
            • (2021)Exploring Terminology for Perception of Motion in Virtual RealityProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462064(171-179)Online publication date: 28-Jun-2021

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