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Real-World Distance Reduction in a Virtual Reality-Based Wheelchair Simulation on Flat Surfaces

Published: 24 July 2021 Publication History

Abstract

A virtual reality (VR)-based wheelchair simulator based on a combination of motions attainable by an electric-powered wheelchair and vection-inducing videos displayed on a head-mounted display has been proposed for patient rehabilitation and training. This simulator requires the actual physical distance traveled by the wheelchair and the distance traveled by the wheelchair in the virtual environment to be the same. This requirement limits the locations where users can use this simulator. We clarify the relationship between these distances and aim to reduce the physical distance required to perform VR-based wheelchair simulations. To this end, we conducted an experiment whereby participants drove a wheelchair on a flat ground at a constant speed and at a decreasing speed for 8 m. The experimental results showed that the required physical distance can be reduced by 30% and 20% using the constant speed and deceleration approaches, respectively. The results of this study are expected to contribute to the development of wheelchair simulators that require less space.

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          cover image Guide Proceedings
          Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments: 15th International Conference, UAHCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
          Jul 2021
          568 pages
          ISBN:978-3-030-78094-4
          DOI:10.1007/978-3-030-78095-1
          • Editors:
          • Margherita Antona,
          • Constantine Stephanidis

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          Springer-Verlag

          Berlin, Heidelberg

          Publication History

          Published: 24 July 2021

          Author Tags

          1. Wheelchair simulator
          2. Virtual reality
          3. Vection

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