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A Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing Movies

Published: 10 January 2020 Publication History

Abstract

Virtual reality (VR)-based wheelchair simulators have been used for rehabilitation and training, since a VR-based approach is more feasible than constructing physical courses for wheelchairs. However, existing VR-based wheelchair simulators have difficulty providing both visual and motion feedback at low cost. To address this issue, we propose a VR-based wheelchair simulator using a combination of motions attainable by an electric-powered wheelchair and vection-inducing movies displayed on a head-mounted display. This approach enables the user to have a richer simulation experience, because the scenes of the movie change as if the wheelchair performs motions that are not actually performable. Also, this system can be implemented only consumer products so as to keep cost low. We developed a proof of concept and conducted precise evaluation tasks, confirming that our approach can provide a richer experience for barrier simulations.

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      cover image ACM Other conferences
      OzCHI '19: Proceedings of the 31st Australian Conference on Human-Computer-Interaction
      December 2019
      631 pages
      ISBN:9781450376969
      DOI:10.1145/3369457
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      • HFESA: Human Factors and Ergonomics Society of Australia Inc.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 10 January 2020

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      Author Tags

      1. vection
      2. virtual reality
      3. wheelchair simulator

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      • Extended-abstract
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      • JSPS KAKENHI

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      OZCHI'19
      OZCHI'19: 31ST AUSTRALIAN CONFERENCE ON HUMAN-COMPUTER-INTERACTION
      December 2 - 5, 2019
      WA, Fremantle, Australia

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