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Regulating the Metaverse, a Blueprint for the Future

Published: 06 July 2022 Publication History

Abstract

The core Immersive Media (IM) technologies of Virtual Reality (VR) and Augmented Reality (AR) have steadily advanced over the last thirty years, enabling high fidelity experiences at consumer prices. Over the same period, networking speeds have increased dramatically, culminating in the deployment of 5G networks. Combined, these advancements greatly increase the prospects for widespread adoption of virtual and augmented worlds. Recently branded “the metaverse” by Meta and other large platforms, major corporations are currently investing billions to deploy immersive worlds that target mainstream activities from socializing and shopping to education and business. With the prospect that corporate-controlled metaverse environments proliferate society over the next decade, it is important to consider the risks to consumers and plan for meaningful regulation. This is especially true in light of the unexpected negative impact that social media platforms have had on society in recent years. The dangers of the metaverse are outlined herein along with proposals for sensible regulation.

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        cover image Guide Proceedings
        Extended Reality: First International Conference, XR Salento 2022, Lecce, Italy, July 6–8, 2022, Proceedings, Part I
        Jul 2022
        366 pages
        ISBN:978-3-031-15545-1
        DOI:10.1007/978-3-031-15546-8

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        Springer-Verlag

        Berlin, Heidelberg

        Publication History

        Published: 06 July 2022

        Author Tags

        1. Metaverse
        2. Augmented reality
        3. Virtual reality
        4. Extended reality
        5. Mixed reality
        6. XR
        7. VR
        8. AR
        9. MR
        10. Technology policy
        11. Regulation

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