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Attractiveness of an Interactive Public Art Installation

Published: 21 July 2013 Publication History

Abstract

Interaction experiences with public art installations are becoming ubiquitous recently, however, interaction is usually unidirectional and the actual experience not very rich. This work reports on an interactive public art installation aiming at increasing the level of social connectedness among visitors, and the results of evaluating the attractiveness of the installation. By connecting visitors and computers physiologically, the installation has clear impact on social interaction and it also shows the attractiveness to people from aspects such as creativity, novelty, inviting and motivating. In this work we also found that the AttrakDiff instrument to be useful and convenient in evaluating the attractiveness of public art installations.

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Cited By

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  • (2022)A Podcast Creation Platform to Support News Corporations: Results from UX EvaluationProceedings of the 2022 ACM International Conference on Interactive Media Experiences10.1145/3505284.3532978(343-348)Online publication date: 21-Jun-2022
  • (2020)A Preliminary Design Vocabulary for Interactive Urban Play: Analysing and Composing Design Configurations for Playful Digital PlacemakingProceedings of the 32nd Australian Conference on Human-Computer Interaction10.1145/3441000.3441064(11-24)Online publication date: 2-Dec-2020
  • (2018)Space is Part of the ProductProceedings of the 7th ACM International Symposium on Pervasive Displays10.1145/3205873.3205875(1-8)Online publication date: 6-Jun-2018
  • Show More Cited By

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Published In

cover image Guide Proceedings
Proceedings of the First International Conference on Distributed, Ambient, and Pervasive Interactions - Volume 8028
July 2013
500 pages
ISBN:9783642393501

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Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 21 July 2013

Author Tags

  1. Attractiveness
  2. Computers as Social Actors
  3. Interactive Installation
  4. Public Art
  5. Social Connectedness

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Cited By

View all
  • (2022)A Podcast Creation Platform to Support News Corporations: Results from UX EvaluationProceedings of the 2022 ACM International Conference on Interactive Media Experiences10.1145/3505284.3532978(343-348)Online publication date: 21-Jun-2022
  • (2020)A Preliminary Design Vocabulary for Interactive Urban Play: Analysing and Composing Design Configurations for Playful Digital PlacemakingProceedings of the 32nd Australian Conference on Human-Computer Interaction10.1145/3441000.3441064(11-24)Online publication date: 2-Dec-2020
  • (2018)Space is Part of the ProductProceedings of the 7th ACM International Symposium on Pervasive Displays10.1145/3205873.3205875(1-8)Online publication date: 6-Jun-2018
  • (2017)The hedonic value of sonnengartenProceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia10.1145/3152832.3157809(507-514)Online publication date: 26-Nov-2017
  • (2017)3D Printing Objects as Installation ArtProceedings of the 8th International Conference on Digital Arts10.1145/3106548.3106588(1-7)Online publication date: 6-Sep-2017
  • (2014)Influence of Interactivity on Social ConnectednessProceedings of the 6th International Conference on Social Computing and Social Media - Volume 853110.1007/978-3-319-07632-4_6(59-66)Online publication date: 22-Jun-2014

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