Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
article

Investigating the affective quality of interactivity by motion feedback in mobile touchscreen user interfaces

Published: 01 December 2011 Publication History

Abstract

Emotion is a key aspect of user experience. To design a user interface for positive emotional experience, the affective quality of the user interface needs to be carefully considered. A major factor of affective quality in today's user interface for digital media is interactivity, in which motion feedback plays a significant role as an element. This role of motion feedback is particularly evident in touchscreen user interfaces that have been adopted rapidly in mobile devices. This paper presents two empirical studies performed to increase our understanding of motion feedback in terms of affective quality in mobile touchscreen user interfaces. In the first study, the relationships between three general motion properties and a selected set of affective qualities are examined. The results of this study provide a guideline for the design of motion feedback in existing mobile touchscreen user interfaces. The second study explores a new dimension of interactivity that is the Weight factor of Laban's Effort system. To experiment the Weight factor in a mobile touchscreen user interface, a pressure sensitive prototype was developed to recognize the amount of force applied by the user's finger action. With this prototype, the effects of implementing pressure requirements on four different types of user interfaces were examined. Results show that implementing the Weight factor can significantly influence the affective quality and complement the physical feel of a user interface. The issues to consider for effective implementation are also discussed.

References

[1]
Arduino. {http://www.arduino.cc} (accessed August 29, 2010).
[2]
Blaskó, G., Feiner, S., 2004. Single-handed interaction techniques for multiple pressure-sensitive strips. In: Proceedings of the CHI '04 Extended Abstracts on Human Factors in Computing Systems, Vienna, Austria, April 24-29, pp. 1461-1464.
[3]
Brewster, S., Hughes, M., 2009. Pressure-based text entry for mobile devices. In: Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, Bonn, Germany, September 15-18, Article No. 9.
[4]
Chi, D., 1999. A Motion Control Scheme for Animating Expressive Arm Movements. Ph.D. Dissertation, Computer and Information Science, University of Pennsylvania, USA.
[5]
Choi, W., 2008. A Study on the User Interface Design of Touch Screen Mobile Phone. M.S. Thesis, Kookmin University, Korea.
[6]
The Art of Interactive Design: A Euphonious and Illuminating Guide to Building Successful Software. No Starch Press, San Francisco.
[7]
Designing products with added emotional value: development and application of an approach for research through design. The Design Journal. v4 i1. 32-47.
[8]
Framework of product experience. International Journal of Design. v1 i1. 57-66.
[9]
Forlines, C., Shen, C., Buxton, B., 2005. Glimpse: a novel input model for multi-level devices. In: Proceedings of the CHI '05 Extended Abstracts on Human Factors in Computing Systems, Portland, USA, April 2-7, pp. 1375-1378.
[10]
Graham-Rowe, D., 2010. Mobile touch screen could soon feel the pressure. Technology Review. {http://www.technologyreview.com/communications/24414/} (accessed October 31, 2010).
[11]
ISO FDIS 9241-210, 2009. Ergonomics of Human System Interaction-Part 210: Human-Centred Design for Interactive Systems (formerly known as 13407). International Organization for Standardization (ISO), Switzerland.
[12]
Jacob, R., Girouard, A., Hirshfield, L., Horn, M., Shaer, O., Solovey, E., Zigelbaum, J., 2008. Reality-based interaction: a framework for post-WIMP interfaces. In: Proceedings of the 26th International Conference on Human Factors in Computing Systems, Florence, Italy, April 5-10, pp. 201-210.
[13]
Torque profile measuring and sensibility evaluation of a haptic device. Transactions of the Society of CAD/CAM Engineers. v15 i3. 222-233.
[14]
Designing emotionally evocative homepages: an empirical study of the quantitative relations between design factors and emotional dimensions. International Journal of Human-Computer Studies. v59. 899-940.
[15]
Effort: Economy in Body Movement. Plays Inc., Boston.
[16]
Lim, Y., Lee, S., Lee, K., 2009. Interactivity attributes: a new way of thinking and describing interactivity. In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, Boston, USA, April 4-9, pp. 105-108.
[17]
Emotional experience and interaction design. Lecture Notes in Computer Science. v4868. 116-129.
[18]
Miyaki, T., Rekimoto, J., 2009. GraspZoom: zooming and scrolling control model for single-handed mobile interaction. In: Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, Bonn, Germany, September 15-18, Article No. 11.
[19]
Nezu, T., 2010. Sony's New Touch Panel Detects Amount of Pressure. Tech-On, June 7. {http://techon.nikkeibp.co.jp/english/NEWS_EN/20100607/183263/?P=2} (accessed October 31, 2010).
[20]
Emotional Design: Why We Love (or Hate) Everyday Things. Basic Books, New York.
[21]
Investigating the affective quality of motion in user interfaces to improve user experience. Lecture Notes in Computer Science. v6243. 67-78.
[22]
Peratech. {http://www.peratech.com/} (accessed October 31, 2010).
[23]
Don't get emotional. Lecture Notes in Computer Science. v4868. 12-22.
[24]
Robinson, S., 2006. Touch Screen Phones Ready for Take Off. Strategy Analytics, June 28. {http://www.strategyanalytics.com/default.aspx?mod=PressReleaseViewer&a0=2970} (accessed October 31, 2010).
[25]
Core affect and the psychological construction of emotion. Psychological Review. v110 i1. 145-172.
[26]
Aesthetics and preferences of Web pages. Behaviours & Information Technology. v19. 367-377.
[27]
Stewart, C., Rohs, M., Kratz, S., Essl, G., 2010. Characteristics of pressure-based input for mobile devices. In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, Atlanta, USA, April 10-15, pp. 801-810.
[28]
Effects of affective picture viewing on postural control. BMC Neuroscience. v8. 83
[29]
User Interface Design and Evaluation. Morgan Kaufman, Amsterdam.
[30]
Svanæs, D., 2000. Understanding Interactivity: Steps to a Phenomenology of Human-Computer Interaction. Ph.D. Dissertation, Norges Teknisk-naturvitenskapelige Universitet.
[31]
Factors influencing the usage of Web sites: the case of a generic portal in the Netherlands. Information and Management. v40. 541-549.
[32]
Vermeeren, A., Kort, J., Cremers, A., Fokker, J., 2008. Comparing UX measurements, a case study. In: Law, E., Bevan, N., Christou, G., Springett, M., Lárusdóttir, M. (Eds.), Proceedings of the International Workshop on Meaningful Measures: Valid Useful Experience Measurement, Reykjavik, Iceland, June 18, pp. 72-78.
[33]
Voorhees, S., 2008. Touch Screen Market to Reach $3.3 Billion by 2015. DisplaySearch, May 8. {http://www.displaysearch.com/cps/rde/xchg/displaysearch/hs.xsl/new_displaysearch_touch_panel_market_report_analyzes_fast_growing_area.asp} (accessed October 31, 2010).
[34]
Understanding customers' holistic perception of switches in automotive human-machine interfaces. Applied Ergonomics. v41. 8-17.
[35]
Wensveen, S., 2005. A Tangibility Approach to Affective Interaction. Ph.D Dissertation, Delft University of Technology, The Netherlands.
[36]
Wikipedia. {http://en.wikipedia.org/wiki/Interactivity} (accessed October 31, 2010).
[37]
Wilson, G., Stewart, C., Brewster, S., 2010. Pressure-based menu selection for mobile devices. In: Proceedings of the 12th International Conference on Human Computer Interaction with Mobile Devices and Services, September 7-10, Lisbon, Portugal, pp. 181-190.
[38]
Making sense of experience. In: Blythe, M., Monk, A., Overbeeke, C., Wright, P.C. (Eds.), Funology: From Usability to User Enjoyment, Kluwer, Dordrecht. pp. 43-53.
[39]
Yook, H., 2009. A Study on the Types of Interactive Motions in Mobile Touch Interface. Ph.D. Dissertation, Hongik University, Korea.
[40]
The importance of affective quality. Communications of the ACM. v48. 105-108.

Cited By

View all
  • (2022)Metaphoraction: Support Gesture-based Interaction Design with Metaphorical MeaningsACM Transactions on Computer-Human Interaction10.1145/351189229:5(1-33)Online publication date: 20-Oct-2022
  • (2021)The impact of the code smells of the presentation layer on the diffuseness of aesthetic defects of Android appsAutomated Software Engineering10.1007/s10515-021-00297-828:2Online publication date: 25-Sep-2021
  • (2020)Process Design and Evaluation of App Interface for Delivery Platform-Take Foodpanda as an ExampleProceedings of the 6th International Conference on Communication and Information Processing10.1145/3442555.3442556(1-6)Online publication date: 27-Nov-2020
  • Show More Cited By
  1. Investigating the affective quality of interactivity by motion feedback in mobile touchscreen user interfaces

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image International Journal of Human-Computer Studies
    International Journal of Human-Computer Studies  Volume 69, Issue 12
    December, 2011
    98 pages

    Publisher

    Academic Press, Inc.

    United States

    Publication History

    Published: 01 December 2011

    Author Tags

    1. Affective quality
    2. Interactivity
    3. Mobile touchscreen user interface
    4. Motion feedback
    5. User experience

    Qualifiers

    • Article

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)0
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 13 Jan 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2022)Metaphoraction: Support Gesture-based Interaction Design with Metaphorical MeaningsACM Transactions on Computer-Human Interaction10.1145/351189229:5(1-33)Online publication date: 20-Oct-2022
    • (2021)The impact of the code smells of the presentation layer on the diffuseness of aesthetic defects of Android appsAutomated Software Engineering10.1007/s10515-021-00297-828:2Online publication date: 25-Sep-2021
    • (2020)Process Design and Evaluation of App Interface for Delivery Platform-Take Foodpanda as an ExampleProceedings of the 6th International Conference on Communication and Information Processing10.1145/3442555.3442556(1-6)Online publication date: 27-Nov-2020
    • (2020)How Motion Graphics Affect Emotional Quality: In the Context of an In-Vehicle Information SystemDesign, User Experience, and Usability. Interaction Design10.1007/978-3-030-49713-2_34(491-500)Online publication date: 19-Jul-2020
    • (2019)Blind-friendly user interfaces --- a pilot study on improving the accessibility of touchscreen interfacesMultimedia Tools and Applications10.1007/s11042-018-7094-y78:13(17495-17519)Online publication date: 1-Jul-2019
    • (2019)Assessing the quality of mobile graphical user interfaces using multi-objective optimizationSoft Computing - A Fusion of Foundations, Methodologies and Applications10.1007/s00500-019-04391-824:10(7685-7714)Online publication date: 8-Oct-2019
    • (2018)Blind users' expectations of touch interfacesUniversal Access in the Information Society10.1007/s10209-017-0550-z17:2(291-304)Online publication date: 1-Jun-2018
    • (2015)Game interface enhancement under smartphone platform focused on touchscreen interactionComputers and Industrial Engineering10.1016/j.cie.2014.11.01780:C(45-61)Online publication date: 1-Feb-2015
    • (2013)Engendering Trust through Emotion in Designing Persuasive ApplicationThird International Visual Informatics Conference on Advances in Visual Informatics - Volume 823710.1007/978-3-319-02958-0_64(707-717)Online publication date: 13-Nov-2013

    View Options

    View options

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media