Psychological needs and virtual worlds: Case Second Life
The most advanced contemporary virtual worlds provide their users with a possibility for living versatile virtual lives together with other users. A growing number of users worldwide are utilizing this possibility. The aim of this research was to study ...
Affect prediction from physiological measures via visual stimuli
This study aims to predict different affective states via physiological measures with three types of computational models. An experiment was designed to elicit affective states with standardized affective pictures when multiple physiological signals ...
An empirical investigation into the design of auditory cues to enhance computer program comprehension
Decades of research have led to notable improvements in the representations used to aid human comprehension of computer programs. Much of this research has focused on visual representations, which leaves open the question of how best to design auditory ...
Investigating the affective quality of interactivity by motion feedback in mobile touchscreen user interfaces
Emotion is a key aspect of user experience. To design a user interface for positive emotional experience, the affective quality of the user interface needs to be carefully considered. A major factor of affective quality in today's user interface for ...
Design of human-centric adaptive multimodal interfaces
Multimodal interfaces have attracted more and more attention. Most researches focus on each interaction mode independently and then fuse information at the application level. Recently, several frameworks and models have been proposed to support the ...
Factors affecting perception of information security and their impacts on IT adoption and security practices
The gap between the perceived security of an information system and its real security level can influence people' decisions and behavior. The objective of this study is to find effective ways to adjust people's perception of information security, in ...