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View all- Chittaro L(2024)Improving Knowledge Retention and Perceived Control Through Serious Games: A Study About Assisted Emergency EvacuationIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.329247330:8(5339-5349)Online publication date: 1-Aug-2024
- McGowin GFiore SOden K(2022)Me, Myself, and the (Virtual) World: A Review of Learning Research in 4E Cognition and Immersive Virtual RealityVirtual, Augmented and Mixed Reality: Applications in Education, Aviation and Industry10.1007/978-3-031-06015-1_5(59-73)Online publication date: 26-Jun-2022
- Rapp AHopfgartner FHamari JLinehan CCena F(2019)Strengthening gamification studiesInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2018.11.007127:C(1-6)Online publication date: 1-Jul-2019