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Computing, Social Activity, and Entertainment: A Field Study of a Game MUD

Published: 01 January 1998 Publication History

Abstract

Are game and entertainment systems different than work-oriented systems? What drives the user‘s experience in a collaborative game? To answer these questions, we performed a participant-observation study of a combat MUD, a game similar to Dungeons and Dragons. Our interest is in how this social world is arranged and managed (rather than, for example, in how participants form or display individual identities). The study explores the social arrangements and activities that give meaning and structure to the participants. We found that conflict and cooperation were the dominant social activities on this MUD, much more so than sociability. The game‘s management played a critical function in maintaining and promoting these activities. Moreover, novelty and entertainment were important for the design of both the system features and the sociality itself.

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  1. Computing, Social Activity, and Entertainment: A Field Study of a Game MUD

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                  cover image Computer Supported Cooperative Work
                  Computer Supported Cooperative Work  Volume 7, Issue 1-2
                  Special issue on interaction and collaboration in MUDs
                  Jan.1, 1998
                  154 pages
                  ISSN:0925-9724
                  Issue’s Table of Contents

                  Publisher

                  Kluwer Academic Publishers

                  United States

                  Publication History

                  Published: 01 January 1998

                  Author Tags

                  1. Amusement
                  2. CSCW
                  3. MUDs
                  4. combat MUDs
                  5. entertainment
                  6. games
                  7. participant-observation
                  8. play
                  9. social worlds
                  10. system design

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