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Virtual Eye: Retinal Image Visualization of the Human Eye

Published: 01 January 1997 Publication History

Abstract

In computer graphics, ray tracing produces realistic images of 3D scenes. Most work in the field has focused on modeling reflection to account for the interaction of light with different materials, deriving illumination algorithms to simulate light transport throughout the environment, and designing new optimization techniques. Additional work by (Cook et al., 1984) targeted simulation of depth of field and motion blur. Kolb and Hanrahan (1995) presented a realistic camera model that simulates aberration and radiation and produces images showing a variety of optical effects. Our challenge is to combine these two well-developed scientific fields to simulate human vision. We have begun to do so with the development of the Virtual Eye, a method to visualize retinal images. This article describes how the Virtual Eye simulates retinal perception and discusses its potential value in clinical applications such as planning and evaluating surgical techniques or new lens combinations

References

[1]
C. Kolb and P. Hanrahan, "A Realistic Camera Model for Computer Graphics," Computer Graphics (Proc. Siggraph 95), ACM Press, New York, 1995, pp. 317-324.
[2]
R.L. Cook T. Porter and L. Carpenter, "Distributed Ray Tracing," Computer Graphics (Proc. Siggraph 84), Vol. 18, July 1984, pp. 137-145.
[3]
Q. Ren and R. Keates, "Laser Refractive Surgery: A Review and Current Status," Optical Engineering, Vol. 34, No. 3, Mar. 1995, pp. 19-35.
[4]
S.L Trokel R. Srinivasan and B. Braren, "Excimer Laser Surgery of the Cornea," J. Ophthalmology, Vol. 109, 1990, pp. 409-429.
[5]
A. Glassner, An Introduction to Ray Tracing, Academic Press, San Diego, Calif., 1991.
[6]
A. Gullstrand, Appendix in H. von Helmholtz, Physiologique Optic, 3rd Ed., 1909.

Cited By

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  • (2018)Applications of vision science to virtual and augmented realityACM SIGGRAPH 2018 Courses10.1145/3214834.3214851(1-28)Online publication date: 12-Aug-2018
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  • (2017)ChromablurACM Transactions on Graphics10.1145/3130800.313081536:6(1-12)Online publication date: 20-Nov-2017
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Published In

cover image IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications  Volume 17, Issue 1
January 1997
89 pages

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IEEE Computer Society Press

Washington, DC, United States

Publication History

Published: 01 January 1997

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View all
  • (2018)Applications of vision science to virtual and augmented realityACM SIGGRAPH 2018 Courses10.1145/3214834.3214851(1-28)Online publication date: 12-Aug-2018
  • (2018)ACM SIGGRAPH 2018 CoursesundefinedOnline publication date: 12-Aug-2018
  • (2017)ChromablurACM Transactions on Graphics10.1145/3130800.313081536:6(1-12)Online publication date: 20-Nov-2017
  • (2012)Real-time simulation and visualization of human vision through eyeglasses on the GPUProceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry10.1145/2407516.2407565(195-202)Online publication date: 2-Dec-2012
  • (2011)CATRAACM SIGGRAPH 2011 papers10.1145/1964921.1964942(1-8)Online publication date: 7-Aug-2011
  • (2008)Neural modeling of flow rendering effectivenessProceedings of the 5th symposium on Applied perception in graphics and visualization10.1145/1394281.1394313(171-178)Online publication date: 9-Aug-2008
  • (2004)Eyes for relightingACM SIGGRAPH 2004 Papers10.1145/1186562.1015783(704-711)Online publication date: 8-Aug-2004
  • (2004)Eyes for relightingACM Transactions on Graphics10.1145/1015706.101578323:3(704-711)Online publication date: 1-Aug-2004
  • (2000)Adjusting the Difference between 3D Spaces in VR Systems and Human Perception through Object ManipulationProceedings of the IEEE Virtual Reality 2000 Conference10.5555/832288.835778Online publication date: 18-Mar-2000
  • (1999)Ophthalmoscopic examination training using virtual realityVirtual Reality10.1007/BF014181544:3(184-191)Online publication date: 1-Sep-1999

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