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Interactive Modeling of Plants

Published: 01 January 1999 Publication History

Abstract

We see plants nearly everywhere in the environment around us. Why, then, do we have only a few satisfactory plant models? We think it's because, so far, creating plants is a job for experts who can handle the large structural and geometrical complexity of these models. As explained in this article, the combination of a rule-based approach with traditional geometric modeling techniques enables the fast and comfortable generation of plants.

References

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R. Méch and P. Prusinkiewicz, "Visual Models of Plants Interacting with their Environment," Computer Graphics (Proc. Siggraph 96), ACM Press, New York, 1996, pp. 397-410.
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P.E. Oppenheimer, "Real-Time Design and Animation of Fractal Plants and Trees," Computer Graphics (Proc. Siggraph 86), Vol. 20, ACM Press, New York, 1986, pp. 55-64.
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P. de Reffye, et al., "Plant Models Faithful to Botanical Structure and Development," Computer Graphics (Proc. Siggraph 88), Vol. 22, ACM Press, New York, 1988, pp. 151-158.
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Published In

cover image IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications  Volume 19, Issue 1
January 1999
90 pages

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IEEE Computer Society Press

Washington, DC, United States

Publication History

Published: 01 January 1999

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  • (2024)Simulation of apple tree branch growth using an improved point-cloud-boundary-constraint modelMultimedia Tools and Applications10.1007/s11042-023-15943-483:3(7417-7432)Online publication date: 1-Jan-2024
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