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10.1109/DIGITEL.2007.6guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
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A Pilot Study on Virtual Interactive Student-Oriented Learning Environment

Published: 26 March 2007 Publication History

Abstract

To make full use of the power of the Web, a new Game-based Situated Learning Paradigm--VISOLE (Virtual Interactive Student-Oriented Learning Environment) for Web-based teaching and learning was proposed, aiming to help students learn from near real-life experiences and social constructions of knowledge. To explore and validate its educational values, we conducted a pilot study in Hong Kong from March 2006 to May 2006. A combination of quantitative and qualitative research methods was employed for data collection and analysis. Findings showed that VISOLE could really arouse students' learning motivation, facilitate their knowledge acquisition, and improve their problem-solving skills and other high-order skills. In addition, students and teachers were quite positive towards the use of VISOLE although some helpful suggestions were raised.

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  • (2015)Effectiveness of game based learning to minimize boolean functionsMultimedia Tools and Applications10.1007/s11042-014-1956-874:17(7131-7146)Online publication date: 1-Sep-2015
  • (2011)A flash-based game for employee doing on-the-job trainingProceedings of the 6th international conference on E-learning and games, edutainment technologies10.5555/2040452.2040565(522-526)Online publication date: 7-Sep-2011
  • (2011)Deployment of interactive games in learning management systems on cloud environments for diagnostic assessmentsProceedings of the 6th international conference on E-learning and games, edutainment technologies10.5555/2040452.2040558(492-496)Online publication date: 7-Sep-2011
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Published In

cover image Guide Proceedings
DIGITEL '07: Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
March 2007
218 pages
ISBN:0769528015

Publisher

IEEE Computer Society

United States

Publication History

Published: 26 March 2007

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Cited By

View all
  • (2015)Effectiveness of game based learning to minimize boolean functionsMultimedia Tools and Applications10.1007/s11042-014-1956-874:17(7131-7146)Online publication date: 1-Sep-2015
  • (2011)A flash-based game for employee doing on-the-job trainingProceedings of the 6th international conference on E-learning and games, edutainment technologies10.5555/2040452.2040565(522-526)Online publication date: 7-Sep-2011
  • (2011)Deployment of interactive games in learning management systems on cloud environments for diagnostic assessmentsProceedings of the 6th international conference on E-learning and games, edutainment technologies10.5555/2040452.2040558(492-496)Online publication date: 7-Sep-2011
  • (2010)Cloud Computing Based E-Learning SystemInternational Journal of Distance Education Technologies10.4018/jdet.20100401058:2(58-71)Online publication date: 1-Apr-2010

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