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10.1109/ICAT.2006.13guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
Article

A Model for Massively Multiplayer Role-Playing Games System Performance

Published: 29 November 2006 Publication History

Abstract

Massively multiplayer role-playing games (MMORPGs), are among the most popular types of online game. After the introduction of a typical multitiered client/server architecture for MMORPGs, a method for modeling MMORPG system performance is presented. Then experimental and analytical results for a zoned MMORPG and a seamless MMORPG are proposed. The performance model presented here can be used for automated IT resource allocation at runtime and is thus useful in the context of utility computing and on demand systems.

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cover image Guide Proceedings
ICAT '06: Proceedings of the 16th International Conference on Artificial Reality and Telexistence--Workshops
November 2006
705 pages
ISBN:076952754X

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IEEE Computer Society

United States

Publication History

Published: 29 November 2006

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