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10.1109/ICAT.2006.139guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
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Using a Game Engine Technique to Produce 3D Entertainment Contents

Published: 29 November 2006 Publication History

Abstract

The computer game market has been growing rapidly all over the world with the game technology developing greatly caused from the development of computer technology and the increase in the prevalence of PC. Such excellent game technology has been used for making games and the various media design. For this reason, in this essay, I'll analyze the real time 3D game engine technology, the base of FPS (First Person Shooter) which is carried out through the character's view and also show the entertainment contents production study and the way of future game engine development using past production pipeline.

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  • (2015)Developing a virtual trade fair using an agent-oriented approachMultimedia Tools and Applications10.1007/s11042-013-1822-074:13(4561-4582)Online publication date: 1-Jun-2015
  • (2012)CaveUDKProceedings of the 18th ACM symposium on Virtual reality software and technology10.1145/2407336.2407363(137-144)Online publication date: 10-Dec-2012
  • (2011)Design of a multiuser virtual trade fair using a game engineTransactions on computational science XII10.5555/2028483.2028490(118-139)Online publication date: 1-Jan-2011
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cover image Guide Proceedings
ICAT '06: Proceedings of the 16th International Conference on Artificial Reality and Telexistence--Workshops
November 2006
705 pages
ISBN:076952754X

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IEEE Computer Society

United States

Publication History

Published: 29 November 2006

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Cited By

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  • (2015)Developing a virtual trade fair using an agent-oriented approachMultimedia Tools and Applications10.1007/s11042-013-1822-074:13(4561-4582)Online publication date: 1-Jun-2015
  • (2012)CaveUDKProceedings of the 18th ACM symposium on Virtual reality software and technology10.1145/2407336.2407363(137-144)Online publication date: 10-Dec-2012
  • (2011)Design of a multiuser virtual trade fair using a game engineTransactions on computational science XII10.5555/2028483.2028490(118-139)Online publication date: 1-Jan-2011
  • (2008)A reusable eduventure game frameworkTransactions on edutainment I10.5555/1809375.1809383(74-85)Online publication date: 1-Jan-2008

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