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lifeClipper3 -- An augmented walking experience field evaluation of an experience design approach for immersive outdoor augmented reality

Published: 26 October 2011 Publication History

Abstract

lifeClipper3 is a media art project in which a walk is audiovisually expanded into a game-like experience by means of "augmented reality" technologies. For visitors this creates an immersive experience which is unique in each case, and which challenges and calls into question habitual modes of perception. In this paper the "experience design" strategies used in lifeClipper3 are introduced, and examined by means of qualitative ethnographic methods in a visitor evaluation. The resulting insights are intended to be beneficial for similarly designed future AR art projects.

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  • (2018)Extending museum exhibits by embedded media content for an embodied interaction experienceProceedings of the 10th Nordic Conference on Human-Computer Interaction10.1145/3240167.3240169(236-246)Online publication date: 29-Sep-2018
  • (2015)Handheld Visual Representation of a Castle Chapel RuinJournal on Computing and Cultural Heritage 10.1145/28228999:1(1-18)Online publication date: 16-Nov-2015

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        cover image Guide Proceedings
        ISMAR-AMH '11: Proceedings of the 2011 IEEE International Symposium on Mixed and Augmented Reality--Arts, Media, and Humanities
        October 2011
        109 pages
        ISBN:9781467300575

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        IEEE Computer Society

        United States

        Publication History

        Published: 26 October 2011

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        • (2018)Extending museum exhibits by embedded media content for an embodied interaction experienceProceedings of the 10th Nordic Conference on Human-Computer Interaction10.1145/3240167.3240169(236-246)Online publication date: 29-Sep-2018
        • (2015)Handheld Visual Representation of a Castle Chapel RuinJournal on Computing and Cultural Heritage 10.1145/28228999:1(1-18)Online publication date: 16-Nov-2015

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