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Geogames: Designing Location-Based Games from Classic Board Games

Published: 01 September 2006 Publication History

Abstract

Location-based games introduce an element that is missing in interactive console games: the locomotion of players and thus thephysical effort characteristic of sportive activities. The authors show how to design location-based games that combine sportivelocomotion with strategic reasoning by using classic board games as templates. This article is part of a special issue on interactiveentertainment.

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Published In

cover image IEEE Intelligent Systems
IEEE Intelligent Systems  Volume 21, Issue 5
September 2006
90 pages

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IEEE Educational Activities Department

United States

Publication History

Published: 01 September 2006

Author Tags

  1. game design
  2. location-based games
  3. min-max algorithm
  4. state-space analysis

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  • (2022)A Unified Framework for Joint Sensing and Communication in Resource Constrained Mobile Edge NetworksIEEE Transactions on Mobile Computing10.1109/TMC.2022.318880422:10(5643-5656)Online publication date: 6-Jul-2022
  • (2021)The Pandemic as a Catalyst for Reimagining the Foundations of Location-Based GamesProceedings of the ACM on Human-Computer Interaction10.1145/34747075:CHI PLAY(1-25)Online publication date: 6-Oct-2021
  • (2020)StreetConqAR: Augmented Reality Anchoring in Pervasive GamesSerious Games10.1007/978-3-030-61814-8_1(3-16)Online publication date: 19-Nov-2020
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  • (2016)Incentives for Mobile Crowd Sensing: A SurveyIEEE Communications Surveys & Tutorials10.1109/COMST.2015.241552818:1(54-67)Online publication date: 27-Jan-2016
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  • (2008)Designing location-based mobile games with a purposeProceedings of the 2008 International Conference on Advances in Computer Entertainment Technology10.1145/1501750.1501806(244-247)Online publication date: 3-Dec-2008
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