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The Pandemic as a Catalyst for Reimagining the Foundations of Location-Based Games

Published: 06 October 2021 Publication History

Abstract

Mainstream location-based games (LBGs) highlight three foundations-exercise, exploration, and social interaction-which were hugely disrupted by the COVID-19 pandemic. This genre has already had access issues depending on the player's region, identity, ability, and technology, which the pandemic also amplified. Thus, the pandemic provided a unique opportunity to re-imagine the design of LBGs to preserve player benefits while challenging these foundations. We conducted a two-week diary study with 11 LBG players coping with difficult life circumstances, followed by remote co-design sessions. Participants continued to play primarily to maintain community connection while adjusting the mode of socialization, finding meaning through virtual exploration, and support mental health and personal growth. Participants discussed ways to enhance the experience by expanding the range of physical activities during social distancing, reimagining proximity-based social interactions, and exploring via social construction of places while expanding beyond how the three foundations are currently supported in LBGs.

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  • (2023)Towards Greater Inclusion and Accessibility for Physically Disabled Players in Location-Based GamesProceedings of the ACM on Human-Computer Interaction10.1145/36110467:CHI PLAY(699-720)Online publication date: 4-Oct-2023
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  1. The Pandemic as a Catalyst for Reimagining the Foundations of Location-Based Games

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    Published In

    cover image Proceedings of the ACM on Human-Computer Interaction
    Proceedings of the ACM on Human-Computer Interaction  Volume 5, Issue CHI PLAY
    CHI PLAY
    September 2021
    1535 pages
    EISSN:2573-0142
    DOI:10.1145/3490463
    Issue’s Table of Contents
    This work is licensed under a Creative Commons Attribution International 4.0 License.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 06 October 2021
    Published in PACMHCI Volume 5, Issue CHI PLAY

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    Author Tags

    1. game design
    2. harry potter: wizards unite
    3. ingress
    4. location-based games
    5. places
    6. pokemon go
    7. wellbeing

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    The Auxilary materials contain a PDF with the following Appendices: https://dl.acm.org/doi/10.1145/3474707#V5chip280aux.zip

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    • (2022)Pokémon GO with Social Distancing: Social Media Analysis of Players' Experiences with Location-based GamesProceedings of the ACM on Human-Computer Interaction10.1145/35495126:CHI PLAY(1-22)Online publication date: 31-Oct-2022
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