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Towards Greater Inclusion and Accessibility for Physically Disabled Players in Location-Based Games

Published: 04 October 2023 Publication History

Abstract

Most research on Location-Based Games (LBGs) has been conducted on non-disabled players, meaning the experiences of disabled players are not well understood and potentially overlooked. As such, this research aimed to address the following questions: 1). What are the barriers and needs of disabled LBGs players? 2). How can LBGs be made more inclusive and accessible? To address these questions, two studies were conducted in the form of an online qualitative questionnaire and a series of co-design workshops. Results articulate the needs, barriers, and desired features of 60 participants. Based on our findings and through the collaborative work with disabled players we articulate 4 guidelines for game designers and developers aimed at improving the accessibility of LBGs: 1) Adding avatar features that better represent disabled characteristics, 2). Providing different input options for phone interactions, 3) Allowing for disabled specific accounts and 4) Introducing a messenger feature to LBGs.

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  1. Towards Greater Inclusion and Accessibility for Physically Disabled Players in Location-Based Games

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    cover image Proceedings of the ACM on Human-Computer Interaction
    Proceedings of the ACM on Human-Computer Interaction  Volume 7, Issue CHI PLAY
    November 2023
    1360 pages
    EISSN:2573-0142
    DOI:10.1145/3554313
    Issue’s Table of Contents
    This work is licensed under a Creative Commons Attribution 4.0 International License.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 04 October 2023
    Published in PACMHCI Volume 7, Issue CHI PLAY

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    1. Disability Inclusion
    2. Location-Based Games
    3. Pokémon Go
    4. Qualitative Studies

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