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Accessible Play in Everyday Spaces: Mixed Reality Gaming for Adult Powered Chair Users

Published: 28 May 2016 Publication History

Abstract

The advent of affordable and powerful mobile technology has allowed for explorations in mixed reality that merges virtual and physical space. However, the social and entertainment value and efficacy of mixed reality platforms for adult powered chair users has not been widely explored. In this article, we introduce the Mobility Games project, which aims to produce a series of inclusive entertainment technologies and services for people who use powered chairs. We describe our first offering: an accessible, social mixed reality game for co-located mobile play in everyday spaces. Findings from two exploratory field studies and a post hoc observer survey show that adult powered chair users found the game to be entertaining and used a variety of path strategies as they learned to play the game. An initial set of theoretically and empirically informed guidelines for making mobile mixed reality games accessible to adult powered chair users with diverse abilities is proposed.

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cover image ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction  Volume 23, Issue 2
May 2016
208 pages
ISSN:1073-0516
EISSN:1557-7325
DOI:10.1145/2936307
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 28 May 2016
Accepted: 01 February 2016
Revised: 01 December 2015
Received: 01 June 2014
Published in TOCHI Volume 23, Issue 2

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Author Tags

  1. Mixed reality gaming
  2. accessible entertainment
  3. electric wheelchair users
  4. inclusive game design
  5. mobile gaming
  6. mobility scooter users
  7. power mobility
  8. social entertainment

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  • (2023)Towards Greater Inclusion and Accessibility for Physically Disabled Players in Location-Based GamesProceedings of the ACM on Human-Computer Interaction10.1145/36110467:CHI PLAY(699-720)Online publication date: 4-Oct-2023
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