Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
research-article

Open Symphony: Creative Participation for Audiences of Live Music Performances

Published: 01 January 2017 Publication History

Abstract

Most contemporary Western performing arts practices restrict creative interactions from audiences. Open Symphony is designed to explore audience-performer interaction in live music performances, assisted by digital technology. Audiences can conduct improvising performers by voting for various musical "modes." Technological components include a web-based mobile application, a visual client displaying generated symbolic scores, and a server service for the exchange of creative data. The interaction model, app, and visualization were designed through an iterative participatory design process. The system was experienced by about 120 audience and performer participants (35 completed surveys) in controlled (lab) and real-world settings. Feedback on usability and user experience was overall positive, and live interactions demonstrate significant levels of audience creative engagement. The authors identified further design challenges around audience sense of control, learnability, and compositional structure. This article is part of a special issue on multimedia for enriched music.

References

[1]
J. Freeman, “ Large Audience Participation, Technology, and Orchestral Performance,” in Proc. Int'l Computer Music Conf., 2005, pp. 757–760.
[2]
“ Synchronisation Schnell, N. and Robaszkiewicz, S. Lambert, J.-P. for Distributed Audio Rendering over Heterogeneous Devices, in HTML5,” in Proc. of Web Audio Conference (WAC), 2016.
[3]
A. Clément, “ Bridging the Gap between Performers and the Audience Using Networked Smartphones: The a.bel Systern.,” Proc. Int'l Conf. Live Interfaces, 2016, pp. 96–102.
[4]
T. Cerratto-Pargman, C. Rossitto, and L. Barkhuus, “ Understanding Audience Participation in an Interactive Theater Performance,” in Proc. 8th Nordic Conf. Human-Computer Interaction: Fun, Fast, Foundational. 2014. pp. 608–617.
[5]
J. Schwarz, “ Phone as a Pixel: Enabling Ad-Hoc, Large-Scale Displays Using Mobile Devices,” in Proc. SIGCHI Conf. Human Factors in Computing Systems (CHI), 2012, pp. 2235–2238.
[6]
G. Fazekas, M. Barthet, and M.B. Sandler, “ The Mood Conductor System: Audience and Performer Interaction Using Mobile Technology and Emotion Cues,” in Proc. Int'l Symp. computer Music Multidisciplinary Research (CMMR), 2013, pp. 106–121.
[7]
M. Barthet, “ From Interactive to Adaptive Mood-Based Music Listening Experiences in Social or Personal Contexts,” J. Audio Eng. Soc., vol. Volume 64, no. Issue 9, 2016, pp. 673–682.
[8]
F. Berthaut, “ Reflets: Combining and Revealing Spaces for Musical Performances,” Proc. Int'l Conf. New Interfaces for Musical Expression (NIME), 2015.
[9]
M. Feldmeier and J.A. Paradiso, “ An Interactive Music Environment for Large Groups with Giveaway Wireless Motion Sensors,” Computer Music J., vol. Volume 31, no. Issue 1, 2007, pp. 50–67.
[10]
N. Weitzner, “ MassMobile—An Audience Participation Framework,” Proc. Int'l Conf. New Interfaces for Musical Expression (NIME), 2012, pp. 92–95.
[11]
L. Zhang, Y. Wu, and M. Barthet, “ A Web Application for Audience Participation in Live Music Performance: The Open Symphony Use Case,” Proc. Int'l Conf. New Interfaces for Musical Expression (NIME), 2016, pp. 170–175.
[12]
S. Jordà, “ On Stage: The Reactable and Other Musical Tangibles Go Real,” Int. J. Arts and Technology, vol. Volume 1, no. Issue 3/4, 2008, pp. 268–287.

Cited By

View all
  • (2022)Crafting Trajectories of Smart Phone Use at the OperaACM Transactions on Computer-Human Interaction10.1145/353100729:6(1-37)Online publication date: 16-Nov-2022
  • (2021)Audience Evaluation and Analysis of Symphony Performance Effects Based on the Genetic Neural Network Algorithm for the Multilayer Perceptron (GA-MLP-NN)Computational Intelligence and Neuroscience10.1155/2021/41338922021Online publication date: 1-Jan-2021
  • (2021)No More Handshaking: How have COVID-19 pushed the expansion of computer-mediated communication in Japanese idol culture?Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445252(1-10)Online publication date: 6-May-2021
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image IEEE MultiMedia
IEEE MultiMedia  Volume 24, Issue 1
January 2017
87 pages

Publisher

IEEE Computer Society Press

Washington, DC, United States

Publication History

Published: 01 January 2017

Qualifiers

  • Research-article

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)0
  • Downloads (Last 6 weeks)0
Reflects downloads up to 13 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2022)Crafting Trajectories of Smart Phone Use at the OperaACM Transactions on Computer-Human Interaction10.1145/353100729:6(1-37)Online publication date: 16-Nov-2022
  • (2021)Audience Evaluation and Analysis of Symphony Performance Effects Based on the Genetic Neural Network Algorithm for the Multilayer Perceptron (GA-MLP-NN)Computational Intelligence and Neuroscience10.1155/2021/41338922021Online publication date: 1-Jan-2021
  • (2021)No More Handshaking: How have COVID-19 pushed the expansion of computer-mediated communication in Japanese idol culture?Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445252(1-10)Online publication date: 6-May-2021
  • (2021)Enhancing Multimodal Interaction Between Performers and Audience Members During Live Music PerformancesExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451584(1-6)Online publication date: 8-May-2021
  • (2020)Enhanced interactionProceedings of the 19th Brazilian Symposium on Human Factors in Computing Systems10.1145/3424953.3426492(1-9)Online publication date: 26-Oct-2020
  • (2020)Touching the audience: musical haptic wearables for augmented and participatory live music performancesPersonal and Ubiquitous Computing10.1007/s00779-020-01395-225:4(749-769)Online publication date: 24-Mar-2020
  • (2018)C Minor: a Semantic Publish/Subscribe Broker for the Internet of Musical ThingsProceedings of the 23rd Conference of Open Innovations Association FRUCT10.5555/3299905.3299960(405-415)Online publication date: 19-Nov-2018
  • (2018)Towards a Semantic Architecture for the Internet of Musical ThingsProceedings of the 23rd Conference of Open Innovations Association FRUCT10.5555/3299905.3299957(382-390)Online publication date: 19-Nov-2018
  • (2018)Jamming with a Smart Mandolin and Freesound-based AccompanimentProceedings of the 23rd Conference of Open Innovations Association FRUCT10.5555/3299905.3299956(375-381)Online publication date: 19-Nov-2018
  • (2018)Security risk situation quantification method based on threat prediction for multimedia communication networkMultimedia Tools and Applications10.1007/s11042-017-5602-077:16(21693-21723)Online publication date: 1-Aug-2018
  • Show More Cited By

View Options

View options

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media