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Depth-Fighting Aware Methods for Multifragment Rendering

Published: 01 June 2013 Publication History
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  • Abstract

    Many applications require operations on multiple fragments that result from ray casting at the same pixel location. To this end, several approaches have been introduced that process for each pixel one or more fragments per rendering pass, so as to produce a multifragment effect. However, multifragment rasterization is susceptible to flickering artifacts when two or more visible fragments of the scene have identical depth values. This phenomenon is called coplanarity or Z-fighting and incurs various unpleasant and unintuitive results when rendering complex multilayer scenes. In this work, we develop depth-fighting aware algorithms for reducing, eliminating and/or detecting related flaws in scenes suffering from duplicate geometry. We adapt previously presented single and multipass rendering methods, providing alternatives for both commodity and modern graphics hardware. We report on the efficiency and robustness of all these alternatives and provide comprehensive comparison results. Finally, visual results are offered illustrating the effectiveness of our variants for a number of applications where depth accuracy and order are of critical importance.

    Cited By

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    • (2023)Potentially Visible Hidden-Volume Rendering for Multi-View WarpingACM Transactions on Graphics10.1145/359210842:4(1-11)Online publication date: 26-Jul-2023
    • (2021)A survey of immersive technologies and applications for industrial product developmentComputers and Graphics10.1016/j.cag.2021.07.023100:C(137-151)Online publication date: 1-Nov-2021
    • (2018)A multifragment renderer for material aging visualizationProceedings of the 39th Annual European Association for Computer Graphics Conference: Posters10.5555/3307631.3307645(27-28)Online publication date: 16-Apr-2018
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    Published In

    cover image IEEE Transactions on Visualization and Computer Graphics
    IEEE Transactions on Visualization and Computer Graphics  Volume 19, Issue 6
    June 2013
    179 pages

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    IEEE Educational Activities Department

    United States

    Publication History

    Published: 01 June 2013

    Author Tags

    1. A-buffer
    2. Depth peeling
    3. Graphics processing unit
    4. Hardware
    5. Memory management
    6. Pipelines
    7. Radiation detectors
    8. Rendering (computer graphics)
    9. Robustness
    10. Z-fighting
    11. multi-fragment rendering
    12. visibility ordering

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    Cited By

    View all
    • (2023)Potentially Visible Hidden-Volume Rendering for Multi-View WarpingACM Transactions on Graphics10.1145/359210842:4(1-11)Online publication date: 26-Jul-2023
    • (2021)A survey of immersive technologies and applications for industrial product developmentComputers and Graphics10.1016/j.cag.2021.07.023100:C(137-151)Online publication date: 1-Nov-2021
    • (2018)A multifragment renderer for material aging visualizationProceedings of the 39th Annual European Association for Computer Graphics Conference: Posters10.5555/3307631.3307645(27-28)Online publication date: 16-Apr-2018
    • (2016)DIRTProceedings of High Performance Graphics10.5555/2977336.2977346(63-73)Online publication date: 20-Jun-2016
    • (2016)Volume rendering dark matter simulations using cell projection and order-independent transparencySIGGRAPH ASIA 2016 Symposium on Visualization10.1145/3002151.3002163(1-8)Online publication date: 28-Nov-2016
    • (2016)A multiview and multilayer approach for interactive ray tracingProceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games10.1145/2856400.2856401(171-178)Online publication date: 27-Feb-2016
    • (2015)Hybrid Data Visualization Based on Depth Complexity Histogram AnalysisComputer Graphics Forum10.1111/cgf.1246034:1(74-85)Online publication date: 1-Feb-2015
    • (2015)$k^+$ -buffer: An Efficient, Memory-Friendly and Dynamic $k$ -buffer FrameworkIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2015.241758121:6(688-700)Online publication date: 1-Jun-2015
    • (2014)k+-bufferProceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games10.1145/2556700.2556702(143-150)Online publication date: 14-Mar-2014

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