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10.1109/VR.2006.33guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
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Combining Wave Field Synthesis and Multi-Viewer Stereo Displays

Published: 25 March 2006 Publication History

Abstract

We present our experiences of combining wave field synthesis audio with a projection-based multi-viewer stereo display. Wave field synthesis is able to simulate spatial sound sources of various kinds without the need for headphones or user tracking. Multi-viewer systems support multiple tracked users with individual perspectively correct stereoscopic images. The combination of both approaches allows the consistent display of virtual objects and spatial audio sources for multiple participants. First impressions with two application scenarios confirm that sound sources can be quite well located in space by each user. The system allows the creation of sound sources attached to virtual objects, which can be moved around in real-time without perceivable latency. In addition users appreciated the possibility of natural communication while they were exploring the audio-visual scenarios.

Cited By

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  • (2016)Efficient HRTF-based Spatial Audio for Area and Volumetric SourcesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2016.251813422:4(1356-1366)Online publication date: 1-Apr-2016
  • (2015)Spatial Sound and Multimodal Interaction in Immersive EnvironmentsProceedings of the Audio Mostly 2015 on Interaction With Sound10.1145/2814895.2814919(1-5)Online publication date: 7-Oct-2015
  • (2014)The boomRoomProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2556288.2557000(247-256)Online publication date: 26-Apr-2014
  • Show More Cited By

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Published In

cover image Guide Proceedings
VR '06: Proceedings of the IEEE conference on Virtual Reality
March 2006
306 pages
ISBN:1424402247

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IEEE Computer Society

United States

Publication History

Published: 25 March 2006

Author Tags

  1. Immersive Virtual Environments
  2. Multi-Viewer Stereo Displays
  3. Wave Field Synthesis

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Cited By

View all
  • (2016)Efficient HRTF-based Spatial Audio for Area and Volumetric SourcesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2016.251813422:4(1356-1366)Online publication date: 1-Apr-2016
  • (2015)Spatial Sound and Multimodal Interaction in Immersive EnvironmentsProceedings of the Audio Mostly 2015 on Interaction With Sound10.1145/2814895.2814919(1-5)Online publication date: 7-Oct-2015
  • (2014)The boomRoomProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2556288.2557000(247-256)Online publication date: 26-Apr-2014
  • (2014)On multiuser perspectives in passive stereographic virtual environmentsComputer Animation and Virtual Worlds10.1002/cav.153525:1(69-81)Online publication date: 1-Jan-2014
  • (2012)Audio, visual, and audio-visual egocentric distance perception by moving subjects in virtual environmentsACM Transactions on Applied Perception10.1145/2355598.23556029:4(1-17)Online publication date: 22-Oct-2012
  • (2009)Wave field synthesis for 3D audioProceedings of the 6th ACM conference on Computing frontiers10.1145/1531743.1531764(127-136)Online publication date: 18-May-2009
  • (2007)A true spatial sound system for CAVE-like displays using four loudspeakersProceedings of the 2nd international conference on Virtual reality10.5555/1770090.1770122(270-279)Online publication date: 22-Jul-2007
  • (2007)Localizing Sound Sources in a CAVE-Like Virtual Environment with Loudspeaker Array ReproductionPresence: Teleoperators and Virtual Environments10.1162/pres.16.2.15716:2(157-171)Online publication date: 1-Apr-2007

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